mirror of
https://github.com/raylib-cs/raylib-cs
synced 2025-04-05 11:19:39 -04:00
Back to unsafe
- Fixed array issue means we have to use unsafe in a few parts for now. - Testing rayforms in bindings
This commit is contained in:
parent
3b21284b5f
commit
3f17281969
@ -5,7 +5,7 @@
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{A2B3BBC8-3D48-46DD-B3CF-263F554E4474}</ProjectGuid>
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<OutputType>Exe</OutputType>
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<OutputType>Library</OutputType>
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<RootNamespace>Raylib</RootNamespace>
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<AssemblyName>Bindings</AssemblyName>
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<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
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@ -36,7 +36,7 @@
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<DebugSymbols>true</DebugSymbols>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<AllowUnsafeBlocks>false</AllowUnsafeBlocks>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<DebugType>full</DebugType>
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<PlatformTarget>x64</PlatformTarget>
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<ErrorReport>prompt</ErrorReport>
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@ -52,6 +52,7 @@
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<ErrorReport>prompt</ErrorReport>
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<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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<Prefer32Bit>true</Prefer32Bit>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
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<DebugSymbols>true</DebugSymbols>
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@ -83,14 +84,19 @@
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<ItemGroup>
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System" />
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<Reference Include="System.Data" />
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<Reference Include="System.Drawing" />
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<Reference Include="System.Windows.Forms" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Easings.cs" />
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<Compile Include="Physac.cs" />
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="RayForms.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="Raygui.cs" />
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<Compile Include="Raylib.cs" />
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<Compile Include="Raymath.cs" />
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@ -1,44 +1,50 @@
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using Raylib;
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using static Raylib.Raylib;
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// example to quickly test bindings
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// otherwise build as a class library to use in other projects
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class Program
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{
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public static void Main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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int screenWidth = 800;
int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window");
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SetTargetFPS(60);
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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// TODO: Update your variables here
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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DrawText("Congrats! You created your first window!", 190, 200, 20, MAROON);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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}
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}
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using System;
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using Raylib;
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using static Raylib.Raylib;
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// example to quickly test bindings
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// otherwise build as a class library to use in other projects
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class Program
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{
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public static void Main()
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{
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//RayForms.Run();
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//return;
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// Initialization
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//--------------------------------------------------------------------------------------
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int screenWidth = 800;
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int screenHeight = 450;
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// SetConfigFlags((int)Flag.WINDOW_UNDECORATED);
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InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window");
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SetTargetFPS(60);
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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// TODO: Update your variables here
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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DrawText("Congrats! You created your first window!", 190, 200, 20, MAROON);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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}
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}
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|
102
Bindings/RayForms.cs
Normal file
102
Bindings/RayForms.cs
Normal file
@ -0,0 +1,102 @@
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using System;
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using System.Drawing;
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using System.Runtime.InteropServices;
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using System.Threading;
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using System.Windows.Forms;
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using static Raylib.Raylib;
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namespace Raylib
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{
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public partial class RayForms : Form
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{
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private Panel gamePanel;
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private bool windowAttached = false;
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#region WinAPI Entry Points
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[DllImport("user32.dll")]
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private static extern IntPtr SetWindowPos(IntPtr handle, IntPtr handleAfter, int x, int y, int cx, int cy, uint flags);
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[DllImport("user32.dll")]
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private static extern IntPtr SetParent(IntPtr child, IntPtr newParent);
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[DllImport("user32.dll")]
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private static extern IntPtr ShowWindow(IntPtr handle, int command);
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#endregion
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public RayForms()
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{
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Size = new Size(1024, 700);
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Text = "Rayforms";
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gamePanel = new Panel();
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gamePanel.Size = new Size(800, 500);
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gamePanel.Location = new Point(50, 50);
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Button button = new Button();
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button.Text = "Attach window";
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button.Size = new Size(150, 20);
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button.Location = new Point(
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(Size.Width / 2) - (button.Size.Width / 2),
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gamePanel.Location.Y + gamePanel.Size.Height + 10
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);
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button.Click += new EventHandler(ClickedButton);
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Controls.Add(button);
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Controls.Add(gamePanel);
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}
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private void ClickedButton(object sender, EventArgs e)
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{
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if (!windowAttached)
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{
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// new Thread(Test).Start();
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Test();
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}
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}
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private void Test()
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{
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SetConfigFlags((int)Flag.WINDOW_UNDECORATED);
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InitWindow(800, 480, "Rayforms test");
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SetTargetFPS(60);
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IntPtr winHandle = GetWindowHandle();
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Invoke(new Action(() =>
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{
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SetWindowPos(winHandle, Handle, 0, 0, 0, 0, 0x0401 /*NOSIZE | SHOWWINDOW */);
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SetParent(winHandle, gamePanel.Handle);
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ShowWindow(winHandle, 1);
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windowAttached = true;
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}));
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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// TODO: Update your variables here
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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DrawText("Congrats! You created your first window!", 190, 200, 20, MAROON);
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DrawText(GetFrameTime().ToString(), 100, 10, 15, MAROON);
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DrawFPS(10, 10);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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CloseWindow();
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}
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public static void Run()
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{
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Application.Run(new RayForms());
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}
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}
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}
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@ -1,6 +1,6 @@
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/**********************************************************************************************
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*
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* Raylib 2.0 - A simple and easy-to-use library to learn videogames programming (www.raylib.com)
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* Raylib - A simple and easy-to-use library to learn videogames programming (www.raylib.com)
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* Original - https://github.com/raysan5/raylib/blob/master/src/raylib.h
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*
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**********************************************************************************************/
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@ -528,12 +528,16 @@ namespace Raylib
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// Shader type (generic)
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[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)]
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public struct Shader
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public unsafe struct Shader
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{
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public uint id;
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = Raylib.MAX_SHADER_LOCATIONS)]
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public int[] locs;
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// public IntPtr locs;
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// [MarshalAs(UnmanagedType.ByValArray, ArraySubType = UnmanagedType.I1, SizeConst = Raylib.MAX_SHADER_LOCATIONS)]
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// [MarshalAs(UnmanagedType.ByValArray, SizeConst = Raylib.MAX_SHADER_LOCATIONS)]
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//[MarshalAs(UnmanagedType.SafeArray, SafeArraySubType = VarEnum.VT_I4)]
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// public int[] locs;
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public fixed int locs[Raylib.MAX_SHADER_LOCATIONS];
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}
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// Material texture map
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@ -745,39 +749,43 @@ namespace Raylib
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public static extern int GetScreenHeight();
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// Get number of connected monitors
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[DllImport(nativeLibName)]
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[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
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public static extern int GetMonitorCount();
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// Get primary monitor width
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[DllImport(nativeLibName)]
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[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
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public static extern int GetMonitorWidth(int monitor);
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// Get primary monitor height
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[DllImport(nativeLibName)]
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[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
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public static extern int GetMonitorHeight(int monitor);
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// Get primary monitor physical width in millimetres
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[DllImport(nativeLibName)]
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[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
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public static extern int GetMonitorPhysicalWidth(int monitor);
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// Get primary monitor physical height in millimetres
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[DllImport(nativeLibName)]
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[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
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public static extern int GetMonitorPhysicalHeight(int monitor);
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// Get the human-readable, UTF-8 encoded name of the primary monitor
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[DllImport(nativeLibName)]
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[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
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public static extern string GetMonitorName(int monitor);
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// Get current clipboard text
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//[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
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//public static extern string GetClipboard();
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// Get handle from window
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[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
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public static extern IntPtr GetWindowHandle();
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// Set current clipboard text
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//[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
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//public static extern void SetClipboard(string text);
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// Get current clipboard text
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//[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
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||||
//public static extern string GetClipboard();
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||||
|
||||
// Shows cursor
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[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
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// Set current clipboard text
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||||
//[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
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||||
//public static extern void SetClipboard(string text);
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||||
|
||||
// Shows cursor
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||||
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
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||||
public static extern void ShowCursor();
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||||
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||||
// Hides cursor
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||||
|
Binary file not shown.
63
Examples/RayForm.Designer.cs
generated
63
Examples/RayForm.Designer.cs
generated
@ -1,63 +0,0 @@
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||||
//------------------------------------------------------------------------------
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||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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||||
|
||||
namespace Raylib {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// A strongly-typed resource class, for looking up localized strings, etc.
|
||||
/// </summary>
|
||||
// This class was auto-generated by the StronglyTypedResourceBuilder
|
||||
// class via a tool like ResGen or Visual Studio.
|
||||
// To add or remove a member, edit your .ResX file then rerun ResGen
|
||||
// with the /str option, or rebuild your VS project.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
public class RayForm {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal RayForm() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the cached ResourceManager instance used by this class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
public static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Raylib.RayForm", typeof(RayForm).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Overrides the current thread's CurrentUICulture property for all
|
||||
/// resource lookups using this strongly typed resource class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
public static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,14 +1,16 @@
|
||||
using System;
|
||||
using System.Drawing;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Threading;
|
||||
using System.Windows.Forms;
|
||||
using static Raylib.Raylib;
|
||||
|
||||
namespace Raylib
|
||||
{
|
||||
class RayForm : Form
|
||||
public partial class RayForms : Form
|
||||
{
|
||||
private Panel panel;
|
||||
private Panel gamePanel;
|
||||
private bool windowAttached = false;
|
||||
|
||||
#region WinAPI Entry Points
|
||||
|
||||
@ -21,38 +23,80 @@ namespace Raylib
|
||||
|
||||
#endregion
|
||||
|
||||
public RayForms()
|
||||
{
|
||||
Size = new Size(1024, 700);
|
||||
Text = "Rayforms";
|
||||
|
||||
gamePanel = new Panel();
|
||||
gamePanel.Size = new Size(800, 500);
|
||||
gamePanel.Location = new Point(50, 50);
|
||||
|
||||
Button button = new Button();
|
||||
button.Text = "Attach window";
|
||||
button.Size = new Size(150, 20);
|
||||
button.Location = new Point(
|
||||
(Size.Width / 2) - (button.Size.Width / 2),
|
||||
gamePanel.Location.Y + gamePanel.Size.Height + 10
|
||||
);
|
||||
button.Click += new EventHandler(ClickedButton);
|
||||
Controls.Add(button);
|
||||
Controls.Add(gamePanel);
|
||||
}
|
||||
|
||||
private void ClickedButton(object sender, EventArgs e)
|
||||
{
|
||||
if (!windowAttached)
|
||||
{
|
||||
// new Thread(Test).Start();
|
||||
Test();
|
||||
}
|
||||
}
|
||||
|
||||
private void Test()
|
||||
{
|
||||
SetConfigFlags((int)Flag.WINDOW_UNDECORATED);
|
||||
InitWindow(800, 480, "Rayforms test");
|
||||
SetTargetFPS(60);
|
||||
|
||||
IntPtr winHandle = GetWindowHandle();
|
||||
Invoke(new Action(() =>
|
||||
{
|
||||
SetWindowPos(winHandle, Handle, 0, 0, 0, 0, 0x0401 /*NOSIZE | SHOWWINDOW */);
|
||||
SetParent(winHandle, gamePanel.Handle);
|
||||
ShowWindow(winHandle, 1);
|
||||
windowAttached = true;
|
||||
}));
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
// TODO: Update your variables here
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
DrawText("Congrats! You created your first window!", 190, 200, 20, MAROON);
|
||||
|
||||
DrawText(GetFrameTime().ToString(), 100, 10, 15, MAROON);
|
||||
|
||||
DrawFPS(10, 10);
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
CloseWindow();
|
||||
}
|
||||
|
||||
public static void Run()
|
||||
{
|
||||
Application.EnableVisualStyles();
|
||||
Application.SetCompatibleTextRenderingDefault(false);
|
||||
Application.Run(new RayForm());
|
||||
}
|
||||
|
||||
public RayForm()
|
||||
{
|
||||
panel = new Panel();
|
||||
panel.Size = new Size(640, 480);
|
||||
panel.Location = new Point(80, 10);
|
||||
panel.BackColor = System.Drawing.Color.Red;
|
||||
Controls.Add(panel);
|
||||
}
|
||||
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// DrawControl
|
||||
//
|
||||
this.ClientSize = new System.Drawing.Size(284, 261);
|
||||
this.Name = "DrawControl";
|
||||
this.Load += new System.EventHandler(this.DrawControl_Load);
|
||||
this.ResumeLayout(false);
|
||||
|
||||
}
|
||||
|
||||
private void DrawControl_Load(object sender, EventArgs e)
|
||||
{
|
||||
|
||||
Application.Run(new RayForms());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,120 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
Loading…
x
Reference in New Issue
Block a user