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Rgebee 2024-06-20 17:31:38 +01:00
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@ -12,7 +12,7 @@ C# bindings for raylib, a simple and easy-to-use library to learn videogames pro
[![Build](https://github.com/ChrisDill/Raylib-cs/workflows/Build/badge.svg)](https://github.com/ChrisDill/Raylib-cs/actions?query=workflow%3ABuild)
Raylib-cs targets net5.0 and net6.0 and uses the [official 5.0 release](https://github.com/raysan5/raylib/releases/tag/5.0) to build the native libraries.
Raylib-cs targets net6.0 and uses the [official 5.0 release](https://github.com/raysan5/raylib/releases/tag/5.0) to build the native libraries.
## Installation - NuGet
@ -43,7 +43,7 @@ the command won't work.
2. Add [Raylib-cs/Raylib-cs.csproj](Raylib-cs/Raylib-cs.csproj) to your project as an existing project.
3. Download the native libraries for the platforms you want to build for using the [official 5.0 release](https://github.com/raysan5/raylib/releases/tag/5.0).
3. Download/build the native libraries for the platforms you want using the [official 5.0 release](https://github.com/raysan5/raylib/releases/tag/5.0).
**NOTE: the MSVC version is required for Windows platforms**
4. Setup the native libraries so they are in the same directory as the executable/can be found in the [search path](https://www.mono-project.com/docs/advanced/pinvoke/).