diff --git a/README.md b/README.md index 9708e81..17d9369 100644 --- a/README.md +++ b/README.md @@ -12,7 +12,7 @@ C# bindings for raylib, a simple and easy-to-use library to learn videogames pro [![Build](https://github.com/ChrisDill/Raylib-cs/workflows/Build/badge.svg)](https://github.com/ChrisDill/Raylib-cs/actions?query=workflow%3ABuild) -Raylib-cs targets net5.0 and net6.0 and uses the [official 5.0 release](https://github.com/raysan5/raylib/releases/tag/5.0) to build the native libraries. +Raylib-cs targets net6.0 and uses the [official 5.0 release](https://github.com/raysan5/raylib/releases/tag/5.0) to build the native libraries. ## Installation - NuGet @@ -43,7 +43,7 @@ the command won't work. 2. Add [Raylib-cs/Raylib-cs.csproj](Raylib-cs/Raylib-cs.csproj) to your project as an existing project. -3. Download the native libraries for the platforms you want to build for using the [official 5.0 release](https://github.com/raysan5/raylib/releases/tag/5.0). +3. Download/build the native libraries for the platforms you want using the [official 5.0 release](https://github.com/raysan5/raylib/releases/tag/5.0). **NOTE: the MSVC version is required for Windows platforms** 4. Setup the native libraries so they are in the same directory as the executable/can be found in the [search path](https://www.mono-project.com/docs/advanced/pinvoke/). diff --git a/Raylib-cs/Build.props b/Raylib-cs/Build.props index 2fdb0c1..6542c04 100644 --- a/Raylib-cs/Build.props +++ b/Raylib-cs/Build.props @@ -2,8 +2,8 @@ 5.0 - 6.0.0 - 6.0.0 + 6.1.0 + 6.1.0 \ No newline at end of file