Update version to 4.2.0
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2 changed files with 5 additions and 5 deletions
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# Raylib-cs
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C# bindings for raylib 4.0.0, a simple and easy-to-use library to learn videogames programming (www.raylib.com)
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C# bindings for raylib 4.2.0, a simple and easy-to-use library to learn videogames programming (www.raylib.com)
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[](https://github.com/ChrisDill/Raylib-cs/graphs/contributors)
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[](LICENSE)
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@ -19,7 +19,7 @@ Raylib-cs targets net5.0 and net6.0.
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This is the prefered method to get started - The package is still new so please report any [issues](https://github.com/ChrisDill/Raylib-cs/issues).
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```
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dotnet add package Raylib-cs --version 4.0.0.2
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dotnet add package Raylib-cs --version 4.2.0
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```
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[](https://www.nuget.org/packages/Raylib-cs/)
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@ -32,7 +32,7 @@ If you need to edit Raylib-cs source then you will need to add the bindings as a
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2. Add [Raylib-cs/Raylib-cs.csproj](Raylib-cs/Raylib-cs.csproj) to your project as an existing project.
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3. Download the native libraries for the platforms you want to build for using the [official 4.0.0 release](https://github.com/raysan5/raylib/releases/tag/4.0.0).
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3. Download the native libraries for the platforms you want to build for using the [official 4.2.0 release](https://github.com/raysan5/raylib/releases/tag/4.2.0).
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**NOTE: the MSVC version is required for Windows platforms**
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4. **(Recommended)** Put the native library for each platform under `Raylib-cs/runtimes/{platform}/native/`
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@ -12,8 +12,8 @@
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<PropertyGroup>
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<TargetRaylibTag>4.2.0</TargetRaylibTag>
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<Version>4.2.0-rc.2</Version>
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<PackageVersion>4.2.0-rc.2</PackageVersion>
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<Version>4.2.0</Version>
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<PackageVersion>4.2.0</PackageVersion>
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<Authors>Chris Dill, Raysan5</Authors>
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<PackProject>true</PackProject>
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<PackageLicenseExpression>Zlib</PackageLicenseExpression>
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