diff --git a/README.md b/README.md index bc56ba8..f8e2b44 100644 --- a/README.md +++ b/README.md @@ -2,7 +2,7 @@ # Raylib-cs -C# bindings for raylib 4.0.0, a simple and easy-to-use library to learn videogames programming (www.raylib.com) +C# bindings for raylib 4.2.0, a simple and easy-to-use library to learn videogames programming (www.raylib.com) [![GitHub contributors](https://img.shields.io/github/contributors/ChrisDill/Raylib-cs)](https://github.com/ChrisDill/Raylib-cs/graphs/contributors) [![License](https://img.shields.io/badge/license-zlib%2Flibpng-blue.svg)](LICENSE) @@ -19,7 +19,7 @@ Raylib-cs targets net5.0 and net6.0. This is the prefered method to get started - The package is still new so please report any [issues](https://github.com/ChrisDill/Raylib-cs/issues). ``` -dotnet add package Raylib-cs --version 4.0.0.2 +dotnet add package Raylib-cs --version 4.2.0 ``` [![NuGet](https://img.shields.io/nuget/dt/raylib-cs)](https://www.nuget.org/packages/Raylib-cs/) @@ -32,7 +32,7 @@ If you need to edit Raylib-cs source then you will need to add the bindings as a 2. Add [Raylib-cs/Raylib-cs.csproj](Raylib-cs/Raylib-cs.csproj) to your project as an existing project. -3. Download the native libraries for the platforms you want to build for using the [official 4.0.0 release](https://github.com/raysan5/raylib/releases/tag/4.0.0). +3. Download the native libraries for the platforms you want to build for using the [official 4.2.0 release](https://github.com/raysan5/raylib/releases/tag/4.2.0). **NOTE: the MSVC version is required for Windows platforms** 4. **(Recommended)** Put the native library for each platform under `Raylib-cs/runtimes/{platform}/native/` diff --git a/Raylib-cs/Raylib-cs.csproj b/Raylib-cs/Raylib-cs.csproj index 5fd47b9..12cacee 100644 --- a/Raylib-cs/Raylib-cs.csproj +++ b/Raylib-cs/Raylib-cs.csproj @@ -12,8 +12,8 @@ 4.2.0 - 4.2.0-rc.2 - 4.2.0-rc.2 + 4.2.0 + 4.2.0 Chris Dill, Raysan5 true Zlib