Watch
2
0
Fork
You've already forked raylib-cs
0

Update version to 4.2.0

This commit is contained in:
Rgebee 2022-09-30 20:38:03 +01:00
commit 36c26f2388
2 changed files with 5 additions and 5 deletions

View file

@ -2,7 +2,7 @@
# Raylib-cs # Raylib-cs
C# bindings for raylib 4.0.0, a simple and easy-to-use library to learn videogames programming (www.raylib.com) C# bindings for raylib 4.2.0, a simple and easy-to-use library to learn videogames programming (www.raylib.com)
[![GitHub contributors](https://img.shields.io/github/contributors/ChrisDill/Raylib-cs)](https://github.com/ChrisDill/Raylib-cs/graphs/contributors) [![GitHub contributors](https://img.shields.io/github/contributors/ChrisDill/Raylib-cs)](https://github.com/ChrisDill/Raylib-cs/graphs/contributors)
[![License](https://img.shields.io/badge/license-zlib%2Flibpng-blue.svg)](LICENSE) [![License](https://img.shields.io/badge/license-zlib%2Flibpng-blue.svg)](LICENSE)
@ -19,7 +19,7 @@ Raylib-cs targets net5.0 and net6.0.
This is the prefered method to get started - The package is still new so please report any [issues](https://github.com/ChrisDill/Raylib-cs/issues). This is the prefered method to get started - The package is still new so please report any [issues](https://github.com/ChrisDill/Raylib-cs/issues).
``` ```
dotnet add package Raylib-cs --version 4.0.0.2 dotnet add package Raylib-cs --version 4.2.0
``` ```
[![NuGet](https://img.shields.io/nuget/dt/raylib-cs)](https://www.nuget.org/packages/Raylib-cs/) [![NuGet](https://img.shields.io/nuget/dt/raylib-cs)](https://www.nuget.org/packages/Raylib-cs/)
@ -32,7 +32,7 @@ If you need to edit Raylib-cs source then you will need to add the bindings as a
2. Add [Raylib-cs/Raylib-cs.csproj](Raylib-cs/Raylib-cs.csproj) to your project as an existing project. 2. Add [Raylib-cs/Raylib-cs.csproj](Raylib-cs/Raylib-cs.csproj) to your project as an existing project.
3. Download the native libraries for the platforms you want to build for using the [official 4.0.0 release](https://github.com/raysan5/raylib/releases/tag/4.0.0). 3. Download the native libraries for the platforms you want to build for using the [official 4.2.0 release](https://github.com/raysan5/raylib/releases/tag/4.2.0).
**NOTE: the MSVC version is required for Windows platforms** **NOTE: the MSVC version is required for Windows platforms**
4. **(Recommended)** Put the native library for each platform under `Raylib-cs/runtimes/{platform}/native/` 4. **(Recommended)** Put the native library for each platform under `Raylib-cs/runtimes/{platform}/native/`

View file

@ -12,8 +12,8 @@
<PropertyGroup> <PropertyGroup>
<TargetRaylibTag>4.2.0</TargetRaylibTag> <TargetRaylibTag>4.2.0</TargetRaylibTag>
<Version>4.2.0-rc.2</Version> <Version>4.2.0</Version>
<PackageVersion>4.2.0-rc.2</PackageVersion> <PackageVersion>4.2.0</PackageVersion>
<Authors>Chris Dill, Raysan5</Authors> <Authors>Chris Dill, Raysan5</Authors>
<PackProject>true</PackProject> <PackProject>true</PackProject>
<PackageLicenseExpression>Zlib</PackageLicenseExpression> <PackageLicenseExpression>Zlib</PackageLicenseExpression>