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Update README.md

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@ -5,13 +5,13 @@ Testing C# bindings for Raylib, a simple and easy-to-use library to learn videog
![](header.png)
# TODO:
## cppsharp generator:
## Cppsharp generator:
- Change #defines such as KEY_ENTER to static variables or enums.
- Add utility constructors for types -> Vector3(x, y, z).
- Add utility for cleaning up types so they are destroyed with the type.
## general
- Copy raylib.dll across to same directory as .exe automatically
## General
- Copy raylib.dll across to same output folder automatically
- Add windows forms interface for generator
- Allow raylib to be used inside windows forms
- Convert across raylib examples
@ -19,14 +19,14 @@ Testing C# bindings for Raylib, a simple and easy-to-use library to learn videog
## Installation
Windows:
- Download the repository
- Open in visual studio
- Copy raylib.dll in Raylib-cs/raylib.dll
- Open Raylib-cs.sln
- Copy x86 or x64 dll inside ExampleApplication to your output folder
- Build and run
## Contributing
As I use this for my own projects, I know this might not be the perfect approach
for all the projects out there. If you have any ideas, just
[open an issue][issues] and tell me what you think.
open an issue and tell me what you think.
If you'd like to contribute, please fork the repository and make changes as
you'd like. Pull requests are warmly welcome.