Remove duplication Vertices definition in Mesh
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@ -546,7 +546,6 @@ namespace Raylib
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// Maybe that is okay for games. Not using right now until I know it is worth it.
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// Maybe that is okay for games. Not using right now until I know it is worth it.
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public Span<float> Vertices => new Span<float>(vertices.ToPointer(), vertexCount * 3);
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public Span<float> Vertices => new Span<float>(vertices.ToPointer(), vertexCount * 3);
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public Span<float> TexCoords => new Span<float>(vertices.ToPointer(), vertexCount * 3);
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public Span<float> TexCoords => new Span<float>(vertices.ToPointer(), vertexCount * 3);
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public Span<float> Vertices => new Span<float>(vertices.ToPointer(), vertexCount * 3);
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// public Span<float> vertices;
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// public Span<float> vertices;
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public IntPtr vertices;
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public IntPtr vertices;
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