From 28902608bec68abd5ecb03b9d1c156d2678870af Mon Sep 17 00:00:00 2001 From: Brandon Farmer Date: Tue, 25 Jun 2019 12:32:03 -0700 Subject: [PATCH] Remove duplication Vertices definition in Mesh --- Bindings/Raylib.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/Bindings/Raylib.cs b/Bindings/Raylib.cs index deb5659..b3f97b0 100644 --- a/Bindings/Raylib.cs +++ b/Bindings/Raylib.cs @@ -546,7 +546,6 @@ namespace Raylib // Maybe that is okay for games. Not using right now until I know it is worth it. public Span Vertices => new Span(vertices.ToPointer(), vertexCount * 3); public Span TexCoords => new Span(vertices.ToPointer(), vertexCount * 3); - public Span Vertices => new Span(vertices.ToPointer(), vertexCount * 3); // public Span vertices; public IntPtr vertices;