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Remove duplication Vertices definition in Mesh

This commit is contained in:
Brandon Farmer 2019-06-25 12:32:03 -07:00
commit 28902608be

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@ -546,7 +546,6 @@ namespace Raylib
// Maybe that is okay for games. Not using right now until I know it is worth it. // Maybe that is okay for games. Not using right now until I know it is worth it.
public Span<float> Vertices => new Span<float>(vertices.ToPointer(), vertexCount * 3); public Span<float> Vertices => new Span<float>(vertices.ToPointer(), vertexCount * 3);
public Span<float> TexCoords => new Span<float>(vertices.ToPointer(), vertexCount * 3); public Span<float> TexCoords => new Span<float>(vertices.ToPointer(), vertexCount * 3);
public Span<float> Vertices => new Span<float>(vertices.ToPointer(), vertexCount * 3);
// public Span<float> vertices; // public Span<float> vertices;
public IntPtr vertices; public IntPtr vertices;