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https://github.com/raylib-cs/raylib-cs
synced 2025-09-09 03:01:41 -04:00
Fix parameter names
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@@ -1380,23 +1380,23 @@ namespace Raylib_cs
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/// <summary>Draw a part of a texture defined by a rectangle</summary>
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/// <summary>Draw a part of a texture defined by a rectangle</summary>
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, Color tint);
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public static extern void DrawTextureRec(Texture2D texture, Rectangle source, Vector2 position, Color tint);
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/// <summary>Draw texture quad with tiling and offset parameters</summary>
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/// <summary>Draw texture quad with tiling and offset parameters</summary>
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern void DrawTextureQuad(Texture2D texture, Vector2 tiling, Vector2 offset, Rectangle quad, Color tint);
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public static extern void DrawTextureQuad(Texture2D texture, Vector2 tiling, Vector2 offset, Rectangle quad, Color tint);
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/// <summary>Draw part of a texture (defined by a rectangle) with rotation and scale tiled into dest.</summary>
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/// <summary>Draw part of a texture (defined by a rectangle) with rotation and scale tiled into dest</summary>
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern void DrawTextureTiled(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, float scale, Color tint);
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public static extern void DrawTextureTiled(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, float scale, Color tint);
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/// <summary>Draw a part of a texture defined by a rectangle with 'pro' parameters</summary>
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/// <summary>Draw a part of a texture defined by a rectangle with 'pro' parameters</summary>
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, Vector2 origin, float rotation, Color tint);
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public static extern void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color tint);
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/// <summary>Draws a texture (or part of it) that stretches or shrinks nicely</summary>
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/// <summary>Draws a texture (or part of it) that stretches or shrinks nicely</summary>
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle destRec, Vector2 origin, float rotation, Color tint);
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public static extern void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, Color tint);
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/// <summary>Draw a textured polygon</summary>
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/// <summary>Draw a textured polygon</summary>
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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@@ -1844,9 +1844,9 @@ namespace Raylib_cs
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern void DrawBillboard(Camera3D camera, Texture2D texture, Vector3 center, float size, Color tint);
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public static extern void DrawBillboard(Camera3D camera, Texture2D texture, Vector3 center, float size, Color tint);
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/// <summary>Draw a billboard texture defined by sourceRec</summary>
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/// <summary>Draw a billboard texture defined by source</summary>
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern void DrawBillboardRec(Camera3D camera, Texture2D texture, Rectangle sourceRec, Vector3 center, float size, Color tint);
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public static extern void DrawBillboardRec(Camera3D camera, Texture2D texture, Rectangle source, Vector3 center, float size, Color tint);
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// Draw a billboard texture defined by source and rotation
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// Draw a billboard texture defined by source and rotation
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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