diff --git a/Raylib-cs/Raylib.cs b/Raylib-cs/Raylib.cs
index 89e25cd..a55365c 100644
--- a/Raylib-cs/Raylib.cs
+++ b/Raylib-cs/Raylib.cs
@@ -1380,23 +1380,23 @@ namespace Raylib_cs
/// Draw a part of a texture defined by a rectangle
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
- public static extern void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, Color tint);
+ public static extern void DrawTextureRec(Texture2D texture, Rectangle source, Vector2 position, Color tint);
/// Draw texture quad with tiling and offset parameters
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void DrawTextureQuad(Texture2D texture, Vector2 tiling, Vector2 offset, Rectangle quad, Color tint);
- /// Draw part of a texture (defined by a rectangle) with rotation and scale tiled into dest.
+ /// Draw part of a texture (defined by a rectangle) with rotation and scale tiled into dest
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void DrawTextureTiled(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, float scale, Color tint);
/// Draw a part of a texture defined by a rectangle with 'pro' parameters
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
- public static extern void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, Vector2 origin, float rotation, Color tint);
+ public static extern void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color tint);
/// Draws a texture (or part of it) that stretches or shrinks nicely
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
- public static extern void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle destRec, Vector2 origin, float rotation, Color tint);
+ public static extern void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, Color tint);
/// Draw a textured polygon
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
@@ -1844,9 +1844,9 @@ namespace Raylib_cs
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void DrawBillboard(Camera3D camera, Texture2D texture, Vector3 center, float size, Color tint);
- /// Draw a billboard texture defined by sourceRec
+ /// Draw a billboard texture defined by source
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
- public static extern void DrawBillboardRec(Camera3D camera, Texture2D texture, Rectangle sourceRec, Vector3 center, float size, Color tint);
+ public static extern void DrawBillboardRec(Camera3D camera, Texture2D texture, Rectangle source, Vector3 center, float size, Color tint);
// Draw a billboard texture defined by source and rotation
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]