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# Raylib-cs
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# Raylib-cs
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@ -12,14 +12,14 @@ C# bindings for raylib 4.0.0, a simple and easy-to-use library to learn videogam
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[](https://github.com/ChrisDill/Raylib-cs/actions?query=workflow%3ABuild)
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[](https://github.com/ChrisDill/Raylib-cs/actions?query=workflow%3ABuild)
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Raylib-cs targets netstandard2.1 and supports netcoreapp3.0+ and net5.0+.
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Raylib-cs targets net6.0.
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## Installation - NuGet
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## Installation - NuGet
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This is the prefered method to get started - The package is still new so please report any [issues](https://github.com/ChrisDill/Raylib-cs/issues).
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This is the prefered method to get started - The package is still new so please report any [issues](https://github.com/ChrisDill/Raylib-cs/issues).
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```
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```
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dotnet add package Raylib-cs --version 4.0.0
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dotnet add package Raylib-cs --version 4.0.0-alpha.1
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```
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```
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[](https://www.nuget.org/packages/Raylib-cs/)
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[](https://www.nuget.org/packages/Raylib-cs/)
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@ -30,7 +30,7 @@ If you need to edit Raylib-cs source then you will need to add the bindings as a
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1. Download/Clone this repo
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1. Download/Clone this repo
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2. Add Raylib-cs/Raylib-cs.csproj to your project as an existing project.
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2. Add [Raylib-cs/Raylib-cs.csproj](Raylib-cs/Raylib-cs.csproj) to your project as an existing project.
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3. Download the native libraries for the platforms you want to build for using the [official 4.0.0 release](https://github.com/raysan5/raylib/releases/tag/4.0.0).
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3. Download the native libraries for the platforms you want to build for using the [official 4.0.0 release](https://github.com/raysan5/raylib/releases/tag/4.0.0).
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**NOTE: the MSVC version is required for Windows platforms**
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**NOTE: the MSVC version is required for Windows platforms**
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5. Start coding!
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5. Start coding!
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## Hello, World!
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```csharp
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```csharp
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using Raylib_cs;
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using Raylib_cs;
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