diff --git a/README.md b/README.md index a6be878..461876a 100644 --- a/README.md +++ b/README.md @@ -1,4 +1,4 @@ -![Raylib-cs Logo](https://github.com/ChrisDill/Raylib-cs/blob/master/Logo/raylib-cs_256x256.png "Raylib-cs Logo") +![Raylib-cs Logo](https://raw.githubusercontent.com/ChrisDill/Raylib-cs/master/Logo/raylib-cs_256x256.png "Raylib-cs Logo") # Raylib-cs @@ -12,14 +12,14 @@ C# bindings for raylib 4.0.0, a simple and easy-to-use library to learn videogam [![Build](https://github.com/ChrisDill/Raylib-cs/workflows/Build/badge.svg)](https://github.com/ChrisDill/Raylib-cs/actions?query=workflow%3ABuild) -Raylib-cs targets netstandard2.1 and supports netcoreapp3.0+ and net5.0+. +Raylib-cs targets net6.0. ## Installation - NuGet This is the prefered method to get started - The package is still new so please report any [issues](https://github.com/ChrisDill/Raylib-cs/issues). ``` -dotnet add package Raylib-cs --version 4.0.0 +dotnet add package Raylib-cs --version 4.0.0-alpha.1 ``` [![NuGet](https://img.shields.io/nuget/dt/raylib-cs)](https://www.nuget.org/packages/Raylib-cs/) @@ -30,7 +30,7 @@ If you need to edit Raylib-cs source then you will need to add the bindings as a 1. Download/Clone this repo -2. Add Raylib-cs/Raylib-cs.csproj to your project as an existing project. +2. Add [Raylib-cs/Raylib-cs.csproj](Raylib-cs/Raylib-cs.csproj) to your project as an existing project. 3. Download the native libraries for the platforms you want to build for using the [official 4.0.0 release](https://github.com/raysan5/raylib/releases/tag/4.0.0). **NOTE: the MSVC version is required for Windows platforms** @@ -40,6 +40,8 @@ If you need to edit Raylib-cs source then you will need to add the bindings as a 5. Start coding! +## Hello, World! + ```csharp using Raylib_cs;