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![Raylib-cs Logo](https://github.com/ChrisDill/Raylib-cs/blob/master/Logo/raylib-cs_256x256.png "Raylib-cs Logo")
![Raylib-cs Logo](https://raw.githubusercontent.com/ChrisDill/Raylib-cs/master/Logo/raylib-cs_256x256.png "Raylib-cs Logo")
# Raylib-cs
@@ -12,14 +12,14 @@ C# bindings for raylib 4.0.0, a simple and easy-to-use library to learn videogam
[![Build](https://github.com/ChrisDill/Raylib-cs/workflows/Build/badge.svg)](https://github.com/ChrisDill/Raylib-cs/actions?query=workflow%3ABuild)
Raylib-cs targets netstandard2.1 and supports netcoreapp3.0+ and net5.0+.
Raylib-cs targets net6.0.
## Installation - NuGet
This is the prefered method to get started - The package is still new so please report any [issues](https://github.com/ChrisDill/Raylib-cs/issues).
```
dotnet add package Raylib-cs --version 4.0.0
dotnet add package Raylib-cs --version 4.0.0-alpha.1
```
[![NuGet](https://img.shields.io/nuget/dt/raylib-cs)](https://www.nuget.org/packages/Raylib-cs/)
@@ -30,7 +30,7 @@ If you need to edit Raylib-cs source then you will need to add the bindings as a
1. Download/Clone this repo
2. Add Raylib-cs/Raylib-cs.csproj to your project as an existing project.
2. Add [Raylib-cs/Raylib-cs.csproj](Raylib-cs/Raylib-cs.csproj) to your project as an existing project.
3. Download the native libraries for the platforms you want to build for using the [official 4.0.0 release](https://github.com/raysan5/raylib/releases/tag/4.0.0).
**NOTE: the MSVC version is required for Windows platforms**
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5. Start coding!
## Hello, World!
```csharp
using Raylib_cs;