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Fix typo bug and whitespace

This commit is contained in:
Rgebee 2022-01-19 21:59:29 +00:00
commit 0e21becbe3

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@ -66,14 +66,14 @@ namespace Raylib_cs
public static int GetShaderLocationAttrib(Shader shader, string attribName)
{
using var str1 = attribName.ToUTF8Buffer();
return GetShaderLocation(shader, str1.AsPointer());
return GetShaderLocationAttrib(shader, str1.AsPointer());
}
/// <summary>Takes a screenshot of current screen (saved a .png)</summary>
public static void TakeScreenshot(string fileName)
{
using var str1 = fileName.ToUTF8Buffer();
TakeScreenshot(str1.AsPointer());
TakeScreenshot(str1.AsPointer());
}
/// <summary>Check file extension</summary>
@ -83,7 +83,7 @@ namespace Raylib_cs
using var str2 = ext.ToUTF8Buffer();
return IsFileExtension(str1.AsPointer(), str2.AsPointer());
}
/// <summary>Get file modification time (last write time)</summary>
public static long GetFileModTime(string fileName)
{
@ -550,7 +550,7 @@ namespace Raylib_cs
/// <summary>Draw text (using default font) within an image (destination)</summary>
public static void ImageDrawText(ref Image dst, string text, int x, int y, int fontSize, Color color)
{
using var str1 = text.ToUTF8Buffer();
using var str1 = text.ToUTF8Buffer();
fixed (Image* p = &dst)
{
ImageDrawText(p, str1.AsPointer(), x, y, fontSize, color);
@ -582,7 +582,7 @@ namespace Raylib_cs
GenTextureMipmaps(p);
}
}
/// <summary>Load font from file into GPU memory (VRAM)</summary>
public static Font LoadFont(string fileName)
{