diff --git a/Raylib-cs/Raylib.Utils.cs b/Raylib-cs/Raylib.Utils.cs index e1263ee..a815330 100644 --- a/Raylib-cs/Raylib.Utils.cs +++ b/Raylib-cs/Raylib.Utils.cs @@ -66,14 +66,14 @@ namespace Raylib_cs public static int GetShaderLocationAttrib(Shader shader, string attribName) { using var str1 = attribName.ToUTF8Buffer(); - return GetShaderLocation(shader, str1.AsPointer()); + return GetShaderLocationAttrib(shader, str1.AsPointer()); } /// Takes a screenshot of current screen (saved a .png) public static void TakeScreenshot(string fileName) { using var str1 = fileName.ToUTF8Buffer(); - TakeScreenshot(str1.AsPointer()); + TakeScreenshot(str1.AsPointer()); } /// Check file extension @@ -83,7 +83,7 @@ namespace Raylib_cs using var str2 = ext.ToUTF8Buffer(); return IsFileExtension(str1.AsPointer(), str2.AsPointer()); } - + /// Get file modification time (last write time) public static long GetFileModTime(string fileName) { @@ -550,7 +550,7 @@ namespace Raylib_cs /// Draw text (using default font) within an image (destination) public static void ImageDrawText(ref Image dst, string text, int x, int y, int fontSize, Color color) { - using var str1 = text.ToUTF8Buffer(); + using var str1 = text.ToUTF8Buffer(); fixed (Image* p = &dst) { ImageDrawText(p, str1.AsPointer(), x, y, fontSize, color); @@ -582,7 +582,7 @@ namespace Raylib_cs GenTextureMipmaps(p); } } - + /// Load font from file into GPU memory (VRAM) public static Font LoadFont(string fileName) {