diff --git a/Raylib-cs/Raylib.Utils.cs b/Raylib-cs/Raylib.Utils.cs
index e1263ee..a815330 100644
--- a/Raylib-cs/Raylib.Utils.cs
+++ b/Raylib-cs/Raylib.Utils.cs
@@ -66,14 +66,14 @@ namespace Raylib_cs
public static int GetShaderLocationAttrib(Shader shader, string attribName)
{
using var str1 = attribName.ToUTF8Buffer();
- return GetShaderLocation(shader, str1.AsPointer());
+ return GetShaderLocationAttrib(shader, str1.AsPointer());
}
/// Takes a screenshot of current screen (saved a .png)
public static void TakeScreenshot(string fileName)
{
using var str1 = fileName.ToUTF8Buffer();
- TakeScreenshot(str1.AsPointer());
+ TakeScreenshot(str1.AsPointer());
}
/// Check file extension
@@ -83,7 +83,7 @@ namespace Raylib_cs
using var str2 = ext.ToUTF8Buffer();
return IsFileExtension(str1.AsPointer(), str2.AsPointer());
}
-
+
/// Get file modification time (last write time)
public static long GetFileModTime(string fileName)
{
@@ -550,7 +550,7 @@ namespace Raylib_cs
/// Draw text (using default font) within an image (destination)
public static void ImageDrawText(ref Image dst, string text, int x, int y, int fontSize, Color color)
{
- using var str1 = text.ToUTF8Buffer();
+ using var str1 = text.ToUTF8Buffer();
fixed (Image* p = &dst)
{
ImageDrawText(p, str1.AsPointer(), x, y, fontSize, color);
@@ -582,7 +582,7 @@ namespace Raylib_cs
GenTextureMipmaps(p);
}
}
-
+
/// Load font from file into GPU memory (VRAM)
public static Font LoadFont(string fileName)
{