Reorganize/format
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a01b1be228
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4 changed files with 75 additions and 66 deletions
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@ -480,15 +480,15 @@ namespace Raylib_cs
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// Load text data from file (read), returns a '\0' terminated string
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// Load text data from file (read), returns a '\0' terminated string
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern char *LoadFileText(sbyte* fileName);
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public static extern char* LoadFileText(sbyte* fileName);
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// Unload file text data allocated by LoadFileText()
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// Unload file text data allocated by LoadFileText()
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern void UnloadFileText(char *text);
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public static extern void UnloadFileText(char* text);
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// Save text data to file (write), string must be '\0' terminated, returns true on success
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// Save text data to file (write), string must be '\0' terminated, returns true on success
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern CBool SaveFileText(sbyte* fileName, char *text);
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public static extern CBool SaveFileText(sbyte* fileName, char* text);
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// Check if file exists
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// Check if file exists
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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@ -528,7 +528,7 @@ namespace Raylib_cs
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/// <summary>Get filenames in a directory path (memory should be freed)</summary>
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/// <summary>Get filenames in a directory path (memory should be freed)</summary>
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern char **GetDirectoryFiles(sbyte* dirPath, int *count);
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public static extern char** GetDirectoryFiles(sbyte* dirPath, int* count);
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/// <summary>Clear directory files paths buffers (free memory)</summary>
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/// <summary>Clear directory files paths buffers (free memory)</summary>
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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26
Raylib-cs/types/BoundingBox.cs
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26
Raylib-cs/types/BoundingBox.cs
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@ -0,0 +1,26 @@
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using System.Numerics;
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using System.Runtime.InteropServices;
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namespace Raylib_cs
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{
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/// <summary>Bounding box type</summary>
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[StructLayout(LayoutKind.Sequential)]
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public struct BoundingBox
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{
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/// <summary>
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/// Minimum vertex box-corner
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/// </summary>
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public Vector3 min;
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/// <summary>
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/// Maximum vertex box-corner
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/// </summary>
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public Vector3 max;
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public BoundingBox(Vector3 min, Vector3 max)
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{
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this.min = min;
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this.max = max;
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}
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}
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}
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@ -3,52 +3,6 @@ using System.Runtime.InteropServices;
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namespace Raylib_cs
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namespace Raylib_cs
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{
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{
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/// <summary>
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/// Rectangle type
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/// </summary>
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[StructLayout(LayoutKind.Sequential)]
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public struct Rectangle
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{
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public float x;
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public float y;
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public float width;
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public float height;
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public Rectangle(float x, float y, float width, float height)
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{
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this.x = x;
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this.y = y;
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this.width = width;
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this.height = height;
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}
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public override string ToString()
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{
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return $"{{X:{x} Y:{y} Width:{width} Height:{height}}}";
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}
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}
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/// <summary>Bounding box type</summary>
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[StructLayout(LayoutKind.Sequential)]
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public struct BoundingBox
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{
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/// <summary>
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/// Minimum vertex box-corner
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/// </summary>
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public Vector3 min;
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/// <summary>
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/// Maximum vertex box-corner
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/// </summary>
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public Vector3 max;
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public BoundingBox(Vector3 min, Vector3 max)
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{
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this.min = min;
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this.max = max;
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}
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}
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/// <summary>
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/// <summary>
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/// Ray, ray for raycasting
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/// Ray, ray for raycasting
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/// </summary>
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/// </summary>
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29
Raylib-cs/types/Rectangle.cs
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29
Raylib-cs/types/Rectangle.cs
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@ -0,0 +1,29 @@
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using System.Runtime.InteropServices;
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namespace Raylib_cs
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{
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/// <summary>
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/// Rectangle type
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/// </summary>
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[StructLayout(LayoutKind.Sequential)]
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public struct Rectangle
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{
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public float x;
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public float y;
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public float width;
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public float height;
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public Rectangle(float x, float y, float width, float height)
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{
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this.x = x;
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this.y = y;
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this.width = width;
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this.height = height;
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}
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public override string ToString()
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{
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return $"{{X:{x} Y:{y} Width:{width} Height:{height}}}";
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}
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}
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}
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