Reorganize/format
This commit is contained in:
parent
a01b1be228
commit
014b1a3596
4 changed files with 75 additions and 66 deletions
55
Raylib-cs/types/Ray.cs
Normal file
55
Raylib-cs/types/Ray.cs
Normal file
|
|
@ -0,0 +1,55 @@
|
|||
using System.Numerics;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Raylib_cs
|
||||
{
|
||||
/// <summary>
|
||||
/// Ray, ray for raycasting
|
||||
/// </summary>
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct Ray
|
||||
{
|
||||
/// <summary>
|
||||
/// Ray position (origin)
|
||||
/// </summary>
|
||||
public Vector3 position;
|
||||
|
||||
/// <summary>
|
||||
/// Ray direction
|
||||
/// </summary>
|
||||
public Vector3 direction;
|
||||
|
||||
public Ray(Vector3 position, Vector3 direction)
|
||||
{
|
||||
this.position = position;
|
||||
this.direction = direction;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Raycast hit information
|
||||
/// </summary>
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct RayCollision
|
||||
{
|
||||
/// <summary>
|
||||
/// Did the ray hit something?
|
||||
/// </summary>
|
||||
public CBool hit;
|
||||
|
||||
/// <summary>
|
||||
/// Distance to nearest hit
|
||||
/// </summary>
|
||||
public float distance;
|
||||
|
||||
/// <summary>
|
||||
/// Position of nearest hit
|
||||
/// </summary>
|
||||
public Vector3 point;
|
||||
|
||||
/// <summary>
|
||||
/// Surface normal of hit
|
||||
/// </summary>
|
||||
public Vector3 normal;
|
||||
}
|
||||
}
|
||||
Loading…
Reference in a new issue