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2025-12-16 20:38:14 +00:00
commit 7feaccd899
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fn main() {
// Declaring variables requires the `let` keyword.
let x = 5;
println!("x has the value {x}");
}

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fn main() {
// The easiest way to fix the compiler error is to initialize the
// variable `x`. By setting its value to an integer, Rust infers its type
// as `i32` which is the default type for integers.
let x = 42;
// But we can enforce a type different from the default `i32` by adding
// a type annotation:
// let x: u8 = 42;
if x == 10 {
println!("x is ten!");
} else {
println!("x is not ten!");
}
}

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#![allow(clippy::needless_late_init)]
fn main() {
// Reading uninitialized variables isn't allowed in Rust!
// Therefore, we need to assign a value first.
let x: i32 = 42;
println!("Number {x}");
// It is possible to declare a variable and initialize it later.
// But it can't be used before initialization.
let y: i32;
y = 42;
println!("Number {y}");
}

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fn main() {
// In Rust, variables are immutable by default.
// Adding the `mut` keyword after `let` makes the declared variable mutable.
let mut x = 3;
println!("Number {x}");
x = 5;
println!("Number {x}");
}

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fn main() {
let number = "T-H-R-E-E";
println!("Spell a number: {}", number);
// Using variable shadowing
// https://doc.rust-lang.org/book/ch03-01-variables-and-mutability.html#shadowing
let number = 3;
println!("Number plus two is: {}", number + 2);
}

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// The type of constants must always be annotated.
const NUMBER: u64 = 3;
fn main() {
println!("Number: {NUMBER}");
}