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exercises/03_if/README.md
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exercises/03_if/README.md
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# If
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`if`, the most basic (but still surprisingly versatile!) type of control flow, is what you'll learn here.
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## Further information
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- [Control Flow - if expressions](https://doc.rust-lang.org/book/ch03-05-control-flow.html#if-expressions)
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37
exercises/03_if/if1.rs
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exercises/03_if/if1.rs
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fn bigger(a: i32, b: i32) -> i32 {
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// TODO: Complete this function to return the bigger number!
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// If both numbers are equal, any of them can be returned.
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// Do not use:
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// - another function call
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// - additional variables
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if a > b {
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a
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} else {
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b
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}
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}
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fn main() {
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// You can optionally experiment here.
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}
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// Don't mind this for now :)
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#[cfg(test)]
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mod tests {
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use super::*;
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#[test]
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fn ten_is_bigger_than_eight() {
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assert_eq!(10, bigger(10, 8));
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}
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#[test]
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fn fortytwo_is_bigger_than_thirtytwo() {
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assert_eq!(42, bigger(32, 42));
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}
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#[test]
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fn equal_numbers() {
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assert_eq!(42, bigger(42, 42));
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}
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}
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39
exercises/03_if/if2.rs
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exercises/03_if/if2.rs
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// TODO: Fix the compiler error on this function.
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fn picky_eater(food: &str) -> &str {
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if food == "strawberry" {
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"Yummy!"
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} else if food == "potato" {
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"I guess I can eat that."
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} else {
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"No thanks!"
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}
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}
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fn main() {
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// You can optionally experiment here.
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}
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// TODO: Read the tests to understand the desired behavior.
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// Make all tests pass without changing them.
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#[cfg(test)]
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mod tests {
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use super::*;
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#[test]
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fn yummy_food() {
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// This means that calling `picky_eater` with the argument "food" should return "Yummy!".
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assert_eq!(picky_eater("strawberry"), "Yummy!");
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}
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#[test]
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fn neutral_food() {
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assert_eq!(picky_eater("potato"), "I guess I can eat that.");
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}
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#[test]
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fn default_disliked_food() {
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assert_eq!(picky_eater("broccoli"), "No thanks!");
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assert_eq!(picky_eater("gummy bears"), "No thanks!");
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assert_eq!(picky_eater("literally anything"), "No thanks!");
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}
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}
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53
exercises/03_if/if3.rs
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exercises/03_if/if3.rs
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fn animal_habitat(animal: &str) -> &str {
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// TODO: Fix the compiler error in the statement below.
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let identifier = if animal == "crab" {
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1
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} else if animal == "gopher" {
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2
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} else if animal == "snake" {
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3
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} else {
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4
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};
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// Don't change the expression below!
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if identifier == 1 {
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"Beach"
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} else if identifier == 2 {
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"Burrow"
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} else if identifier == 3 {
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"Desert"
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} else {
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"Unknown"
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}
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}
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fn main() {
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// You can optionally experiment here.
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}
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// Don't change the tests!
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#[cfg(test)]
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mod tests {
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use super::*;
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#[test]
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fn gopher_lives_in_burrow() {
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assert_eq!(animal_habitat("gopher"), "Burrow")
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}
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#[test]
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fn snake_lives_in_desert() {
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assert_eq!(animal_habitat("snake"), "Desert")
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}
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#[test]
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fn crab_lives_on_beach() {
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assert_eq!(animal_habitat("crab"), "Beach")
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}
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#[test]
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fn unknown_animal() {
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assert_eq!(animal_habitat("dinosaur"), "Unknown")
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}
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}
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