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# Intro
Rust uses the `print!` and `println!` macros to print text to the console.
## Further information
- [Hello World](https://doc.rust-lang.org/rust-by-example/hello.html)
- [Formatted print](https://doc.rust-lang.org/rust-by-example/hello/print.html)

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// TODO: We sometimes encourage you to keep trying things on a given exercise
// even after you already figured it out. If you got everything working and feel
// ready for the next exercise, enter `n` in the terminal.
//
// The exercise file will be reloaded when you change one of the lines below!
// Try adding a new `println!` and check the updated output in the terminal.
fn main() {
println!(r#" Welcome to... "#);
println!(r#" _ _ _ "#);
println!(r#" _ __ _ _ ___| |_| (_)_ __ __ _ ___ "#);
println!(r#" | '__| | | / __| __| | | '_ \ / _` / __| "#);
println!(r#" | | | |_| \__ \ |_| | | | | | (_| \__ \ "#);
println!(r#" |_| \__,_|___/\__|_|_|_| |_|\__, |___/ "#);
println!(r#" |___/ "#);
println!();
println!("This exercise compiles successfully. The remaining exercises contain a compiler");
println!("or logic error. The central concept behind Rustlings is to fix these errors and");
println!("solve the exercises. Good luck!");
println!();
println!("The file of this exercise is `exercises/00_intro/intro1.rs`. Have a look!");
println!("The current exercise path will be always shown under the progress bar.");
println!("You can click on the path to open the exercise file in your editor.");
}

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fn main() {
// TODO: Fix the code to print "Hello world!".
println!("Hello world!");
}

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# Variables
In Rust, variables are immutable by default.
When a variable is immutable, once a value is bound to a name, you can’t change that value.
You can make them mutable by adding `mut` in front of the variable name.
## Further information
- [Variables and Mutability](https://doc.rust-lang.org/book/ch03-01-variables-and-mutability.html)

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fn main() {
// TODO: Add the missing keyword.
let x = 5;
println!("x has the value {x}");
}

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fn main() {
// TODO: Change the line below to fix the compiler error.
let x = 0;
if x == 10 {
println!("x is ten!");
} else {
println!("x is not ten!");
}
}

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fn main() {
// TODO: Change the line below to fix the compiler error.
let x: i32 = 0;
println!("Number {x}");
}

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// TODO: Fix the compiler error.
fn main() {
let mut x = 3;
println!("Number {x}");
x = 5; // Don't change this line
println!("Number {x}");
}

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fn main() {
let number = "T-H-R-E-E"; // Don't change this line
println!("Spell a number: {}", number);
// TODO: Fix the compiler error by changing the line below without renaming the variable.
let number = 3;
println!("Number plus two is: {}", number + 2);
}

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// TODO: Change the line below to fix the compiler error.
const NUMBER: i32 = 3;
fn main() {
println!("Number: {NUMBER}");
}

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# Functions
Here, you'll learn how to write functions and how the Rust compiler can help you debug errors even
in more complex code.
## Further information
- [How Functions Work](https://doc.rust-lang.org/book/ch03-03-how-functions-work.html)

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// TODO: Add some function with the name `call_me` without arguments or a return value.
fn call_me() {}
fn main() {
call_me(); // Don't change this line
}

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// TODO: Add the missing type of the argument `num` after the colon `:`.
fn call_me(num: i32) {
for i in 0..num {
println!("Ring! Call number {}", i + 1);
}
}
fn main() {
call_me(3);
}

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fn call_me(num: u8) {
for i in 0..num {
println!("Ring! Call number {}", i + 1);
}
}
fn main() {
// TODO: Fix the function call.
call_me(3);
}

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// This store is having a sale where if the price is an even number, you get 10
// Rustbucks off, but if it's an odd number, it's 3 Rustbucks off.
// Don't worry about the function bodies themselves, we are only interested in
// the signatures for now.
fn is_even(num: i64) -> bool {
num % 2 == 0
}
// TODO: Fix the function signature.
fn sale_price(price: i64) -> i64 {
if is_even(price) {
price - 10
} else {
price - 3
}
}
fn main() {
let original_price = 51;
println!("Your sale price is {}", sale_price(original_price));
}

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// TODO: Fix the function body without changing the signature.
fn square(num: i32) -> i32 {
num * num
}
fn main() {
let answer = square(3);
println!("The square of 3 is {answer}");
}

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# If
`if`, the most basic (but still surprisingly versatile!) type of control flow, is what you'll learn here.
## Further information
- [Control Flow - if expressions](https://doc.rust-lang.org/book/ch03-05-control-flow.html#if-expressions)

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exercises/03_if/if1.rs Normal file
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fn bigger(a: i32, b: i32) -> i32 {
// TODO: Complete this function to return the bigger number!
// If both numbers are equal, any of them can be returned.
// Do not use:
// - another function call
// - additional variables
if a > b {
a
} else {
b
}
}
fn main() {
// You can optionally experiment here.
}
// Don't mind this for now :)
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn ten_is_bigger_than_eight() {
assert_eq!(10, bigger(10, 8));
}
#[test]
fn fortytwo_is_bigger_than_thirtytwo() {
assert_eq!(42, bigger(32, 42));
}
#[test]
fn equal_numbers() {
assert_eq!(42, bigger(42, 42));
}
}

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// TODO: Fix the compiler error on this function.
fn picky_eater(food: &str) -> &str {
if food == "strawberry" {
"Yummy!"
} else if food == "potato" {
"I guess I can eat that."
} else {
"No thanks!"
}
}
fn main() {
// You can optionally experiment here.
}
// TODO: Read the tests to understand the desired behavior.
// Make all tests pass without changing them.
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn yummy_food() {
// This means that calling `picky_eater` with the argument "food" should return "Yummy!".
assert_eq!(picky_eater("strawberry"), "Yummy!");
}
#[test]
fn neutral_food() {
assert_eq!(picky_eater("potato"), "I guess I can eat that.");
}
#[test]
fn default_disliked_food() {
assert_eq!(picky_eater("broccoli"), "No thanks!");
assert_eq!(picky_eater("gummy bears"), "No thanks!");
assert_eq!(picky_eater("literally anything"), "No thanks!");
}
}

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exercises/03_if/if3.rs Normal file
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fn animal_habitat(animal: &str) -> &str {
// TODO: Fix the compiler error in the statement below.
let identifier = if animal == "crab" {
1
} else if animal == "gopher" {
2
} else if animal == "snake" {
3
} else {
4
};
// Don't change the expression below!
if identifier == 1 {
"Beach"
} else if identifier == 2 {
"Burrow"
} else if identifier == 3 {
"Desert"
} else {
"Unknown"
}
}
fn main() {
// You can optionally experiment here.
}
// Don't change the tests!
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn gopher_lives_in_burrow() {
assert_eq!(animal_habitat("gopher"), "Burrow")
}
#[test]
fn snake_lives_in_desert() {
assert_eq!(animal_habitat("snake"), "Desert")
}
#[test]
fn crab_lives_on_beach() {
assert_eq!(animal_habitat("crab"), "Beach")
}
#[test]
fn unknown_animal() {
assert_eq!(animal_habitat("dinosaur"), "Unknown")
}
}

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