- C 86.6%
- Lua 7.4%
- Makefile 2.3%
- Zig 1.2%
- CMake 1%
- Other 1.4%
| Filename | Latest commit message | Latest commit date |
|---|---|---|
Title: Fix: [rcore][drm] GetTouchPointCount() returns 1 when screen is not touched #4842 Description: This pull request resolves issue #4842. The bug was causing GetTouchPointCount() to incorrectly return 1 on the DRM platform, even when no touch input was present. The fix is to add CORE.Input.Touch.pointCount = 0; at the beginning of the PollInputEvents() function. This ensures that the touch point count is correctly reset at the start of every frame, preventing the use of stale or incorrect data. Testing and Validation I have personally tested this fix on a Raspberry Pi 4 with an official 7" touchscreen display, which is a standard DRM platform environment. The test was successful: Without touching the screen, the GetTouchPointCount() function now correctly and consistently returns 0. When touching the screen with one finger, the function immediately returns 1. The fix works as expected and completely resolves the bug. The code is now ready to be merged. |
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| logo | ||
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| tools | ||
| .gitignore | ||
| BINDINGS.md | ||
| build.zig | ||
| build.zig.zon | ||
| CHANGELOG | ||
| CMakeLists.txt | ||
| CMakeOptions.txt | ||
| CONTRIBUTING.md | ||
| CONVENTIONS.md | ||
| FAQ.md | ||
| HISTORY.md | ||
| LICENSE | ||
| raylib.pc.in | ||
| README.md | ||
| ROADMAP.md | ||
raylib is a simple and easy-to-use library to enjoy videogames programming.
raylib is highly inspired by Borland BGI graphics lib and by XNA framework and it's especially well suited for prototyping, tooling, graphical applications, embedded systems and education.
NOTE for ADVENTURERS: raylib is a programming library to enjoy videogames programming; no fancy interface, no visual helpers, no debug button... just coding in the most pure spartan-programmers way.
Ready to learn? Jump to code examples!
features
- NO external dependencies, all required libraries are included into raylib
- Multiple platforms supported: Windows, Linux, MacOS, RPI, Android, HTML5... and more!
- Written in plain C code (C99) using PascalCase/camelCase notation
- Hardware accelerated with OpenGL: 1.1, 2.1, 3.3, 4.3, ES 2.0, ES 3.0
- Unique OpenGL abstraction layer (usable as standalone module): rlgl
- Multiple Fonts formats supported (TTF, OTF, FNT, BDF, sprite fonts)
- Multiple texture formats supported, including compressed formats (DXT, ETC, ASTC)
- Full 3D support, including 3D Shapes, Models, Billboards, Heightmaps and more!
- Flexible Materials system, supporting classic maps and PBR maps
- Animated 3D models supported (skeletal bones animation) (IQM, M3D, glTF)
- Shaders support, including model shaders and postprocessing shaders
- Powerful math module for Vector, Matrix and Quaternion operations: raymath
- Audio loading and playing with streaming support (WAV, QOA, OGG, MP3, FLAC, XM, MOD)
- VR stereo rendering support with configurable HMD device parameters
- Huge examples collection with +140 code examples!
- Bindings to +70 programming languages!
- Free and open source
basic example
This is a basic raylib example, it creates a window and draws the text "Congrats! You created your first window!" in the middle of the screen. Check this example running live on web here.
#include "raylib.h"
int main(void)
{
InitWindow(800, 450, "raylib [core] example - basic window");
while (!WindowShouldClose())
{
BeginDrawing();
ClearBackground(RAYWHITE);
DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
EndDrawing();
}
CloseWindow();
return 0;
}
build and installation
raylib binary releases for Windows, Linux, macOS, Android and HTML5 are available at the Github Releases page.
raylib is also available via multiple package managers on multiple OS distributions.
Installing and building raylib on multiple platforms
raylib Wiki contains detailed instructions on building and usage on multiple platforms.
- Working on Windows
- Working on macOS
- Working on GNU Linux
- Working on Chrome OS
- Working on FreeBSD
- Working on Raspberry Pi
- Working for Android
- Working for Web (HTML5)
- Working anywhere with CMake
Note that the Wiki is open for edit, if you find some issues while building raylib for your target platform, feel free to edit the Wiki or open an issue related to it.
Setup raylib with multiple IDEs
raylib has been developed on Windows platform using Notepad++ and MinGW GCC compiler but it can be used with other IDEs on multiple platforms.
Projects directory contains several ready-to-use project templates to build raylib and code examples with multiple IDEs.
Note that there are lots of IDEs supported, some of the provided templates could require some review, so please, if you find some issue with a template or you think they could be improved, feel free to send a PR or open a related issue.
learning and docs
raylib is designed to be learned using the examples as the main reference. There is no standard API documentation but there is a cheatsheet containing all the functions available on the library a short description of each one of them, input parameters and result value names should be intuitive enough to understand how each function works.
Some additional documentation about raylib design can be found in raylib GitHub Wiki. Here are the relevant links:
- raylib cheatsheet
- raylib architecture
- raylib library design
- raylib examples collection
- raylib games collection
contact and networks
raylib is present in several networks and raylib community is growing everyday. If you are using raylib and enjoying it, feel free to join us in any of these networks. The most active network is our Discord server! :)
- Webpage: https://www.raylib.com
- Discord: https://discord.gg/raylib
- X: https://x.com/raysan5
- BlueSky: https://bsky.app/profile/raysan5
- Twitch: https://www.twitch.tv/raysan5
- Reddit: https://www.reddit.com/r/raylib
- Patreon: https://www.patreon.com/raylib
- YouTube: https://www.youtube.com/channel/raylib
contributors
license
raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified, BSD-like license that allows static linking with closed source software. Check LICENSE for further details.
raylib uses internally some libraries for window/graphics/inputs management and also to support different file formats loading, all those libraries are embedded with and are available in src/external directory. Check raylib dependencies LICENSES on raylib Wiki for details.