raylib/examples/shaders/resources
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Filename Latest commit message Latest commit date
Karl Zylinski fffae1a975
Fix fragPosition using wrong matrix in lighting_instancing.vs (#4056)
fragPosition was multiplied by mvp*instanceTransform, but it should only be multiplied by instanceTransform. Compare to lighting.vs, there we only use mvp for gl_Position, but matModel for the fragPosition.
2024-06-11 20:55:13 +02:00
..
models
shaders Fix fragPosition using wrong matrix in lighting_instancing.vs (#4056) 2024-06-11 20:55:13 +02:00
cubicmap_atlas.png
fudesumi.png
LICENSE.md
mask.png
old_car_d.png
old_car_e.png
old_car_mra.png
old_car_n.png
plasma.png
raysan.png
road_a.png
road_mra.png
road_n.png
space.png
spark_flame.png
texel_checker.png