| Filename | Latest commit message | Latest commit date |
|---|---|---|
fragPosition was multiplied by mvp*instanceTransform, but it should only be multiplied by instanceTransform. Compare to lighting.vs, there we only use mvp for gl_Position, but matModel for the fragPosition. |
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| .. | ||
| models | ||
| shaders | ||
| cubicmap_atlas.png | ||
| fudesumi.png | ||
| LICENSE.md | ||
| mask.png | ||
| old_car_d.png | ||
| old_car_e.png | ||
| old_car_mra.png | ||
| old_car_n.png | ||
| plasma.png | ||
| raysan.png | ||
| road_a.png | ||
| road_mra.png | ||
| road_n.png | ||
| space.png | ||
| spark_flame.png | ||
| texel_checker.png | ||