raylib/examples/text/text_levitating_animation.c
RANDRIA Luca 6dcbd18fa3
Modifying text_levitating_animation.c
Modifying FR to EN comments and using variable starsize
2025-07-31 01:52:37 +03:00

62 lines
1.9 KiB
C

#include <raylib.h>
#include <math.h>
int main() {
// Configuration
const int screenWidth = 800;
const int screenHeight = 450;
const char* text = "Raylib in Space!";
const int fontSize = 40;
const Color textColor = WHITE;
// Initialize Raylib
InitWindow(screenWidth, screenHeight, "Levitating Text");
SetTargetFPS(60);
// Initial position of the text (centered on the screen)
Vector2 textPosition = {
(float)screenWidth / 2 - MeasureText(text, fontSize) / 2,
(float)screenHeight / 2
};
// Animation variables
float time = 0.0f; // Elapsed time for sinusoidal movement
float amplitude = 30.0f; // Amplitude of vertical movement
float frequency = 1.5f; // Frequency of vertical movement
// Main game loop
while (!WindowShouldClose()) {
// Update
time += GetFrameTime(); // Increment elapsed time
// Compute vertical position based on a sine function
textPosition.y = (float)screenHeight / 2 + sinf(time * frequency) * amplitude;
// Draw
BeginDrawing();
ClearBackground(BLACK);
// Draw the text at the updated position
DrawText(text, (int)textPosition.x, (int)textPosition.y, fontSize, textColor);
// Optional: Add stars in the background
for (int i = 0; i < 100; ++i) {
Vector2 starPosition = {
(float)GetRandomValue(0, screenWidth),
(float)GetRandomValue(0, screenHeight)
};
float starSize = (float)GetRandomValue(1, 3);
Color starColor = Fade(WHITE, (float)GetRandomValue(20, 80) / 100.0f);
DrawRectangleV(starPosition, (Vector2){starSize, starSize}, starColor); // Use starSize
}
EndDrawing();
}
// Clean up and close Raylib
CloseWindow();
return 0;
}