raylib/examples/resources/shaders/glsl330
Repository files (latest commit first)
Filename Latest commit message Latest commit date
raysan5 302ec438dd Removed colTint, tint color is colDiffuse
Tint color could be applied to colDiffuse... but what's the best way?
Replace it? Multiply by? A point to think about...
2016-05-31 18:15:53 +02:00
..
base.vs Reviewed shaders and added comments 2016-04-07 12:32:32 +02:00
bloom.fs Updated shaders with comments 2016-05-18 12:04:27 +02:00
depth.fs Added depth drawing shader 2016-04-08 00:21:21 +02:00
grayscale.fs Removed colTint, tint color is colDiffuse 2016-05-31 18:15:53 +02:00
swirl.fs Updated shaders with comments 2016-05-18 12:04:27 +02:00