devdad
6af664c04e
Update shaders_basic_pbr example to work on web ( #4516 )
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* basic pbr example
pbr implementation includes rpbr.h and few shader files header only file, which self contain everything needed for pbr rendering. Few textures and one model of the car which is under free licence which is included inside basic_pbr.c example file currently supported shader versions are 120 and 330 , version 100 has small issue which I have to resolve
* Unloading PBRMAterial
I forgot unloading PBRMaterial
* fix small issue with texOffset assigment.
value was Vector4 at first but I found out it would be unclear for and users, so I change to have two Vector2 instead, but forgot to assign offset .
* Changed size of textures and file name changed
Changed size of textures from 2048x2048 to 1024x1024 and file name changed to shaders_basic_pbr.c ,
Added the function PBRModel PBRModelLoadFromMesh(Mesh mesh);
but GenMeshPlane(2, 2.0, 3, 3) culdn't be used because it crash once GenMeshTangents() is used with that plane mesh
* Update to 5.5 version of eexample and fix to work in web
set GLSL_VERSION 100
set precision highp float;
removed in keyword
fix for loop has to use only constant
* Update shader_basic_pbr example to work on web
changed to GLSL_VERSION 100
update glsl100 shader
set float precision to highp
removed keyword in
change for loop tu use constant value gives an error
* Update shader_basic_pbr example to work on web
changed to GLSL_VERSION 100
update glsl100 shader
set float precision to highp
removed keyword in
change for loop tu use constant value gives an error
* removed rpbr.h
removed rpbr.h
2024-11-20 11:25:31 +01:00
..
resources
Update shaders_basic_pbr example to work on web ( #4516 )
2024-11-20 11:25:31 +01:00
rlights.h
Update copyright to 2024
2024-01-02 20:58:12 +01:00
shaders_basic_lighting.c
[rlgl] Implement vertex normals for RLGL immediate drawing mode ( #3866 )
2024-04-23 14:22:29 +02:00
shaders_basic_lighting.png
REVIEWED: shaders_basic_lighting #1865
2021-07-16 17:18:32 +02:00
shaders_basic_pbr.c
Update shaders_basic_pbr example to work on web ( #4516 )
2024-11-20 11:25:31 +01:00
shaders_basic_pbr.png
REVIEWED: shaders_basic_pbr, added more comments
2023-12-21 21:32:53 +01:00
shaders_custom_uniform.c
Update copyright to 2024
2024-01-02 20:58:12 +01:00
shaders_custom_uniform.png
Reviewed models and examples
2018-06-30 20:02:32 +02:00
shaders_deferred_render.c
[Build] Fix warnings when building in VS 2022 ( #4095 )
2024-06-24 17:47:32 +02:00
shaders_deferred_render.png
REVIEWED: Added new examples to VS2022 solution
2023-11-08 17:41:08 +01:00
shaders_eratosthenes.c
Update copyright to 2024
2024-01-02 20:58:12 +01:00
shaders_eratosthenes.png
new example: shaders_eratosthenes
2019-05-16 17:23:31 +02:00
shaders_fog.c
Update copyright to 2024
2024-01-02 20:58:12 +01:00
shaders_fog.png
Update examples screenshots
2021-10-17 21:39:52 +02:00
shaders_hot_reloading.c
Update copyright to 2024
2024-01-02 20:58:12 +01:00
shaders_hot_reloading.png
NEW EXAMPLE: shaders_hot_reloading #1198
2020-08-16 11:18:25 +02:00
shaders_hybrid_render.c
Update shaders_hybrid_render.c ( #3908 )
2024-04-10 10:36:03 +02:00
shaders_hybrid_render.png
Added raymarch example and thumbnail for write depth ( #2919 )
2023-02-11 13:37:50 +01:00
shaders_julia_set.c
Update copyright to 2024
2024-01-02 20:58:12 +01:00
shaders_julia_set.png
Update example!
2019-05-15 17:00:50 +02:00
shaders_lightmap.c
update examples missing unloadtexture ( #4234 )
2024-08-09 09:03:27 +02:00
shaders_lightmap.png
REVIEWED: Ligthmap example
2023-05-04 20:35:20 +02:00
shaders_mesh_instancing.c
Update copyright to 2024
2024-01-02 20:58:12 +01:00
shaders_mesh_instancing.png
RENAMED: example: shaders_mesh_instancing
2021-03-31 18:40:04 +02:00
shaders_model_shader.c
Use free camera in model shader example ( #4428 )
2024-10-24 17:49:47 +02:00
shaders_model_shader.png
Reviewed models and examples
2018-06-30 20:02:32 +02:00
shaders_multi_sample2d.c
Update copyright to 2024
2024-01-02 20:58:12 +01:00
shaders_multi_sample2d.png
Review contributed examples
2020-11-01 13:39:48 +01:00
shaders_palette_switch.c
Update shaders_palette_switch.c
2024-05-15 16:19:53 +02:00
shaders_palette_switch.png
examples review
2019-05-17 01:17:40 +02:00
shaders_postprocessing.c
Update copyright to 2024
2024-01-02 20:58:12 +01:00
shaders_postprocessing.png
Reviewed models and examples
2018-06-30 20:02:32 +02:00
shaders_raymarching.c
Update copyright to 2024
2024-01-02 20:58:12 +01:00
shaders_raymarching.png
new example: shaders_raymarching
2018-12-20 09:55:33 +01:00
shaders_shadowmap.c
REVIEWED: rlLoadFramebuffer()
2024-02-04 12:13:56 +01:00
shaders_shadowmap.png
Add shadowmapping example ( #3653 )
2023-12-19 10:37:41 +01:00
shaders_shapes_textures.c
Update copyright to 2024
2024-01-02 20:58:12 +01:00
shaders_shapes_textures.png
Replaced some images and updated examples
2017-04-14 13:58:39 +02:00
shaders_simple_mask.c
Update copyright to 2024
2024-01-02 20:58:12 +01:00
shaders_simple_mask.png
Review example and screenshots
2020-01-09 12:58:24 +01:00
shaders_spotlight.c
Update copyright to 2024
2024-01-02 20:58:12 +01:00
shaders_spotlight.png
[example] Review shaders_spotlight to work on GLSL 100
2020-03-25 18:39:21 +01:00
shaders_texture_drawing.c
update examples missing unloadtexture ( #4234 )
2024-08-09 09:03:27 +02:00
shaders_texture_drawing.png
new example: shaders_texture_drawing
2019-04-11 16:53:20 +02:00
shaders_texture_outline.c
Update copyright to 2024
2024-01-02 20:58:12 +01:00
shaders_texture_outline.png
Fix examples/shaders/shaders_texture_outline.c help instructions ( #3278 )
2023-08-30 22:42:01 +02:00
shaders_texture_tiling.c
REVIEWED: Added new examples to VS2022 solution
2023-11-08 17:41:08 +01:00
shaders_texture_tiling.png
REVIEWED: Added new examples to VS2022 solution
2023-11-08 17:41:08 +01:00
shaders_texture_waves.c
Update copyright to 2024
2024-01-02 20:58:12 +01:00
shaders_texture_waves.png
new examples: shaders_texture_waves
2019-05-14 00:07:34 +02:00
shaders_vertex_displacement.c
update examples missing unloadtexture ( #4234 )
2024-08-09 09:03:27 +02:00
shaders_vertex_displacement.png
[examples] Add new example: shaders_vertex_displacement ( #4186 )
2024-08-04 21:58:26 +02:00
shaders_write_depth.c
REVIEWED: rlLoadFramebuffer()
2024-02-04 12:13:56 +01:00
shaders_write_depth.png
Added raymarch example and thumbnail for write depth ( #2919 )
2023-02-11 13:37:50 +01:00