raylib/examples/resources/shaders/glsl330
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Ray ee72654b55 Redesigned stereo rendering mechanism
Now it's easier for the user! Just init Oculus device and get stereo
rendering!
2016-07-04 01:29:23 +02:00
..
base.vs Reviewed shaders and added comments 2016-04-07 12:32:32 +02:00
bloom.fs Updated shaders with comments 2016-05-18 12:04:27 +02:00
depth.fs Added depth drawing shader 2016-04-08 00:21:21 +02:00
distortion.fs Redesigned stereo rendering mechanism 2016-07-04 01:29:23 +02:00
grayscale.fs Removed colTint, tint color is colDiffuse 2016-05-31 18:15:53 +02:00
swirl.fs Updated shaders with comments 2016-05-18 12:04:27 +02:00