raylib/src/platforms/rcore_desktop_rgfw.c
2026-02-14 04:06:31 -06:00

1533 lines
55 KiB
C

/**********************************************************************************************
*
* rcore_desktop_rgfw - Functions to manage window, graphics device and inputs
*
* PLATFORM: RGFW
* - Windows (Win32, Win64)
* - Linux (X11/Wayland desktop mode)
* - MacOS (Cocoa)
* - HTML5 (Emscripten)
* - Others (untested)
*
* LIMITATIONS:
* - TODO
*
* POSSIBLE IMPROVEMENTS:
* - TBD
*
* CONFIGURATION:
* #define RCORE_PLATFORM_RGFW
* Custom flag for rcore on target platform RGFW
*
* DEPENDENCIES:
* - RGFW.h (main library): Windowing and inputs management
* - gestures: Gestures system for touch-ready devices (or simulated from mouse inputs)
*
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2013-2026 Ramon Santamaria (@raysan5), Colleague Riley and contributors
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose, including commercial
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not claim that you
* wrote the original software. If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
* as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*
**********************************************************************************************/
// minigamepad used for gamepad support
#define MG_MAX_GAMEPADS MAX_GAMEPADS // copy raylibs define into minigamepad
#define MG_IMPLEMENTATION
#include "../external/minigamepad.h"
#if defined(PLATFORM_WEB_RGFW)
#define RGFW_NO_GL_HEADER
#endif
#if defined(GRAPHICS_API_OPENGL_ES2) && !defined(PLATFORM_WEB_RGFW)
#define RGFW_OPENGL_ES2
#endif
void ShowCursor(void);
void CloseWindow(void);
double get_time_seconds(void);
#if defined(__unix__) || defined(__linux__)
#define _XTYPEDEF_FONT
#endif
#define RGFW_OPENGL
#define RGFW_IMPLEMENTATION
#if defined(_WIN32) || defined(_WIN64)
#define WIN32_LEAN_AND_MEAN
#define Rectangle rectangle_win32
#define CloseWindow CloseWindow_win32
#define ShowCursor __imp_ShowCursor
#define _APISETSTRING_
#undef MAX_PATH
#if defined(__cplusplus)
extern "C" {
#endif
__declspec(dllimport) int __stdcall MultiByteToWideChar(unsigned int CodePage, unsigned long dwFlags, const char *lpMultiByteStr, int cbMultiByte, wchar_t *lpWideCharStr, int cchWideChar);
#if defined(__cplusplus)
}
#endif
#endif
#if defined(__APPLE__)
#define Point NSPOINT
#define Size NSSIZE
#endif
#define RGFW_ALLOC RL_MALLOC
#define RGFW_FREE RL_FREE
#define RGFW_CALLOC RL_CALLOC
#include "../external/RGFW.h"
#if defined(_WIN32) || defined(_WIN64)
#undef DrawText
#undef ShowCursor
#undef CloseWindow
#undef Rectangle
#undef MAX_PATH
#define MAX_PATH 1025
#endif
#if defined(__APPLE__)
#undef Point
#undef Size
#endif
#include <stdbool.h>
//----------------------------------------------------------------------------------
// Types and Structures Definition
//----------------------------------------------------------------------------------
typedef struct {
double startTime;
RGFW_window *window; // Native display device (physical screen connection)
RGFW_monitor *mon;
mg_gamepads minigamepad;
} PlatformData;
//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
extern CoreData CORE; // Global CORE state context
static PlatformData platform = { 0 }; // Platform specific
#if defined(__linux__) // prevent collision of raylibs KEY_<X> and linux/input.h KEY_<X>
#undef KEY_NULL // // // // // //= 0;
// Alphanumeric keys
#undef KEY_APOSTROPHE // // //= 39;
#undef KEY_COMMA // // // // // = 44;
#undef KEY_MINUS // // // // // = 45;
#undef KEY_PERIOD // // // // //= 46;
#undef KEY_SLASH // // // // // = 47;
#undef KEY_ZERO // // // // // //= 48;
#undef KEY_ONE // // // // // // = 49;
#undef KEY_TWO // // // // // // = 50;
#undef KEY_THREE // // // // // = 51;
#undef KEY_FOUR // // // // // //= 52;
#undef KEY_FIVE // // // // // //= 53;
#undef KEY_SIX // // // // // // = 54;
#undef KEY_SEVEN // // // // // = 55;
#undef KEY_EIGHT // // // // // = 56;
#undef KEY_NINE // // // // // //= 57;
#undef KEY_SEMICOLON // // // = 59;
#undef KEY_EQUAL // // // // // = 61;
#undef KEY_A // // // // // // // = 65;
#undef KEY_B // // // // // // // = 66;
#undef KEY_C // // // // // // // = 67;
#undef KEY_D // // // // // // // = 68;
#undef KEY_E // // // // // // // = 69;
#undef KEY_F // // // // // // // = 70;
#undef KEY_G // // // // // // // = 71;
#undef KEY_H // // // // // // // = 72;
#undef KEY_I // // // // // // // = 73;
#undef KEY_J // // // // // // // = 74;
#undef KEY_K // // // // // // // = 75;
#undef KEY_L // // // // // // // = 76;
#undef KEY_M // // // // // // // = 77;
#undef KEY_N // // // // // // // = 78;
#undef KEY_O // // // // // // // = 79;
#undef KEY_P // // // // // // // = 80;
#undef KEY_Q // // // // // // // = 81;
#undef KEY_R // // // // // // // = 82;
#undef KEY_S // // // // // // // = 83;
#undef KEY_T // // // // // // // = 84;
#undef KEY_U // // // // // // // = 85;
#undef KEY_V // // // // // // // = 86;
#undef KEY_W // // // // // // // = 87;
#undef KEY_X // // // // // // // = 88;
#undef KEY_Y // // // // // // // = 89;
#undef KEY_Z // // // // // // // = 90;
#undef KEY_LEFT_BRACKET // //= 91;
#undef KEY_BACKSLASH // // // = 92;
#undef KEY_RIGHT_BRACKET // = 93;
#undef KEY_GRAVE // // // // // = 96;
// Function keys
#undef KEY_SPACE // // // // // = 32;
#undef KEY_ESCAPE // // // // //= 256;
#undef KEY_ENTER // // // // // = 257;
#undef KEY_TAB // // // // // // = 258;
#undef KEY_BACKSPACE // // // = 259;
#undef KEY_INSERT // // // // //= 260;
#undef KEY_DELETE // // // // //= 261;
#undef KEY_RIGHT // // // // // = 262;
#undef KEY_LEFT // // // // // //= 263;
#undef KEY_DOWN // // // // // //= 264;
#undef KEY_UP // // // // // // //= 265;
#undef KEY_PAGE_UP // // // // = 266;
#undef KEY_PAGE_DOWN // // // = 267;
#undef KEY_HOME // // // // // //= 268;
#undef KEY_END // // // // // // = 269;
#undef KEY_CAPS_LOCK // // // = 280;
#undef KEY_SCROLL_LOCK // // = 281;
#undef KEY_NUM_LOCK // // // //= 282;
#undef KEY_PRINT_SCREEN // //= 283;
#undef KEY_PAUSE // // // // // = 284;
#undef KEY_F1 // // // // // // //= 290;
#undef KEY_F2 // // // // // // //= 291;
#undef KEY_F3 // // // // // // //= 292;
#undef KEY_F4 // // // // // // //= 293;
#undef KEY_F5 // // // // // // //= 294;
#undef KEY_F6 // // // // // // //= 295;
#undef KEY_F7 // // // // // // //= 296;
#undef KEY_F8 // // // // // // //= 297;
#undef KEY_F9 // // // // // // //= 298;
#undef KEY_F10 // // // // // // = 299;
#undef KEY_F11 // // // // // // = 300;
#undef KEY_F12 // // // // // // = 301;
#undef KEY_LEFT_SHIFT // // //= 340;
#undef KEY_LEFT_CONTROL // //= 341;
#undef KEY_LEFT_ALT // // // //= 342;
#undef KEY_LEFT_SUPER // // //= 343;
#undef KEY_RIGHT_SHIFT // // = 344;
#undef KEY_RIGHT_CONTROL // = 345;
#undef KEY_RIGHT_ALT // // // = 346;
#undef KEY_RIGHT_SUPER // // = 347;
#undef KEY_KB_MENU // // // // = 348;
// Keypad keys
#undef KEY_KP_0 // // // // // //= 320;
#undef KEY_KP_1 // // // // // //= 321;
#undef KEY_KP_2 // // // // // //= 322;
#undef KEY_KP_3 // // // // // //= 323;
#undef KEY_KP_4 // // // // // //= 324;
#undef KEY_KP_5 // // // // // //= 325;
#undef KEY_KP_6 // // // // // //= 326;
#undef KEY_KP_7 // // // // // //= 327;
#undef KEY_KP_8 // // // // // //= 328;
#undef KEY_KP_9 // // // // // //= 329;
#undef KEY_KP_DECIMAL // // //= 330;
#undef KEY_KP_DIVIDE // // // = 331;
#undef KEY_KP_MULTIPLY // // = 332;
#undef KEY_KP_SUBTRACT // // = 333;
#undef KEY_KP_ADD // // // // //= 334;
#undef KEY_KP_ENTER // // // //= 335;
#undef KEY_KP_EQUAL // // // //= 336;
#endif
static const unsigned short keyMappingRGFW[] = {
[RGFW_keyNULL] = KEY_NULL,
[RGFW_apostrophe] = KEY_APOSTROPHE,
[RGFW_comma] = KEY_COMMA,
[RGFW_minus] = KEY_MINUS,
[RGFW_period] = KEY_PERIOD,
[RGFW_slash] = KEY_SLASH,
[RGFW_0] = KEY_ZERO,
[RGFW_1] = KEY_ONE,
[RGFW_2] = KEY_TWO,
[RGFW_3] = KEY_THREE,
[RGFW_4] = KEY_FOUR,
[RGFW_5] = KEY_FIVE,
[RGFW_6] = KEY_SIX,
[RGFW_7] = KEY_SEVEN,
[RGFW_8] = KEY_EIGHT,
[RGFW_9] = KEY_NINE,
[RGFW_semicolon] = KEY_SEMICOLON,
[RGFW_equals] = KEY_EQUAL,
[RGFW_a] = KEY_A,
[RGFW_b] = KEY_B,
[RGFW_c] = KEY_C,
[RGFW_d] = KEY_D,
[RGFW_e] = KEY_E,
[RGFW_f] = KEY_F,
[RGFW_g] = KEY_G,
[RGFW_h] = KEY_H,
[RGFW_i] = KEY_I,
[RGFW_j] = KEY_J,
[RGFW_k] = KEY_K,
[RGFW_l] = KEY_L,
[RGFW_m] = KEY_M,
[RGFW_n] = KEY_N,
[RGFW_o] = KEY_O,
[RGFW_p] = KEY_P,
[RGFW_q] = KEY_Q,
[RGFW_r] = KEY_R,
[RGFW_s] = KEY_S,
[RGFW_t] = KEY_T,
[RGFW_u] = KEY_U,
[RGFW_v] = KEY_V,
[RGFW_w] = KEY_W,
[RGFW_x] = KEY_X,
[RGFW_y] = KEY_Y,
[RGFW_z] = KEY_Z,
[RGFW_bracket] = KEY_LEFT_BRACKET,
[RGFW_backSlash] = KEY_BACKSLASH,
[RGFW_closeBracket] = KEY_RIGHT_BRACKET,
[RGFW_backtick] = KEY_GRAVE,
[RGFW_space] = KEY_SPACE,
[RGFW_escape] = KEY_ESCAPE,
[RGFW_return] = KEY_ENTER,
[RGFW_tab] = KEY_TAB,
[RGFW_backSpace] = KEY_BACKSPACE,
[RGFW_insert] = KEY_INSERT,
[RGFW_delete] = KEY_DELETE,
[RGFW_right] = KEY_RIGHT,
[RGFW_left] = KEY_LEFT,
[RGFW_down] = KEY_DOWN,
[RGFW_up] = KEY_UP,
[RGFW_pageUp] = KEY_PAGE_UP,
[RGFW_pageDown] = KEY_PAGE_DOWN,
[RGFW_home] = KEY_HOME,
[RGFW_end] = KEY_END,
[RGFW_capsLock] = KEY_CAPS_LOCK,
[RGFW_scrollLock] = KEY_SCROLL_LOCK,
[RGFW_numLock] = KEY_NUM_LOCK,
[RGFW_printScreen] = KEY_PRINT_SCREEN,
[RGFW_pause] = KEY_PAUSE,
[RGFW_F1] = KEY_F1,
[RGFW_F2] = KEY_F2,
[RGFW_F3] = KEY_F3,
[RGFW_F4] = KEY_F4,
[RGFW_F5] = KEY_F5,
[RGFW_F6] = KEY_F6,
[RGFW_F7] = KEY_F7,
[RGFW_F8] = KEY_F8,
[RGFW_F9] = KEY_F9,
[RGFW_F10] = KEY_F10,
[RGFW_F11] = KEY_F11,
[RGFW_F12] = KEY_F12,
[RGFW_shiftL] = KEY_LEFT_SHIFT,
[RGFW_controlL] = KEY_LEFT_CONTROL,
[RGFW_altL] = KEY_LEFT_ALT,
[RGFW_superL] = KEY_LEFT_SUPER,
// #ifndef RGFW_MACOS
[RGFW_shiftR] = KEY_RIGHT_SHIFT,
[RGFW_controlR] = KEY_RIGHT_CONTROL,
[RGFW_altR] = KEY_RIGHT_ALT,
[RGFW_superR] = KEY_RIGHT_SUPER,
// #endif
[RGFW_menu] = KEY_KB_MENU,
[RGFW_kp0] = KEY_KP_0,
[RGFW_kp1] = KEY_KP_1,
[RGFW_kp2] = KEY_KP_2,
[RGFW_kp3] = KEY_KP_3,
[RGFW_kp4] = KEY_KP_4,
[RGFW_kp5] = KEY_KP_5,
[RGFW_kp6] = KEY_KP_6,
[RGFW_kp7] = KEY_KP_7,
[RGFW_kp8] = KEY_KP_8,
[RGFW_kp9] = KEY_KP_9,
[RGFW_kpPeriod] = KEY_KP_DECIMAL,
[RGFW_kpSlash] = KEY_KP_DIVIDE,
[RGFW_kpMultiply] = KEY_KP_MULTIPLY,
[RGFW_kpMinus] = KEY_KP_SUBTRACT,
[RGFW_kpPlus] = KEY_KP_ADD,
[RGFW_kpReturn] = KEY_KP_ENTER,
[RGFW_kpEqual] = KEY_KP_EQUAL,
};
// static int RGFW_gpConvTable[18] = {
// [RGFW_gamepadY] = GAMEPAD_BUTTON_RIGHT_FACE_UP,
// [RGFW_gamepadB] = GAMEPAD_BUTTON_RIGHT_FACE_RIGHT,
// [RGFW_gamepadA] = GAMEPAD_BUTTON_RIGHT_FACE_DOWN,
// [RGFW_gamepadX] = GAMEPAD_BUTTON_RIGHT_FACE_LEFT,
// [RGFW_gamepadL1] = GAMEPAD_BUTTON_LEFT_TRIGGER_1,
// [RGFW_gamepadR1] = GAMEPAD_BUTTON_RIGHT_TRIGGER_1,
// [RGFW_gamepadL2] = GAMEPAD_BUTTON_LEFT_TRIGGER_2,
// [RGFW_gamepadR2] = GAMEPAD_BUTTON_RIGHT_TRIGGER_2,
// [RGFW_gamepadSelect] = GAMEPAD_BUTTON_MIDDLE_LEFT,
// [RGFW_gamepadHome] = GAMEPAD_BUTTON_MIDDLE,
// [RGFW_gamepadStart] = GAMEPAD_BUTTON_MIDDLE_RIGHT,
// [RGFW_gamepadUp] = GAMEPAD_BUTTON_LEFT_FACE_UP,
// [RGFW_gamepadRight] = GAMEPAD_BUTTON_LEFT_FACE_RIGHT,
// [RGFW_gamepadDown] = GAMEPAD_BUTTON_LEFT_FACE_DOWN,
// [RGFW_gamepadLeft] = GAMEPAD_BUTTON_LEFT_FACE_LEFT,
// [RGFW_gamepadL3] = GAMEPAD_BUTTON_LEFT_THUMB,
// [RGFW_gamepadR3] = GAMEPAD_BUTTON_RIGHT_THUMB,
// };
//----------------------------------------------------------------------------------
// Module Internal Functions Declaration
//----------------------------------------------------------------------------------
int InitPlatform(void); // Initialize platform (graphics, inputs and more)
bool InitGraphicsDevice(void); // Initialize graphics device
static KeyboardKey ConvertScancodeToKey(u32 keycode);
//----------------------------------------------------------------------------------
// Module Functions Declaration
//----------------------------------------------------------------------------------
// NOTE: Functions declaration is provided by raylib.h
//----------------------------------------------------------------------------------
// Module Functions Definition: Window and Graphics Device
//----------------------------------------------------------------------------------
// Check if application should close
bool WindowShouldClose(void)
{
if (CORE.Window.shouldClose == false)
CORE.Window.shouldClose = RGFW_window_shouldClose(platform.window);
if (CORE.Window.ready) return CORE.Window.shouldClose;
else return true;
}
// Toggle fullscreen mode
void ToggleFullscreen(void)
{
if (!FLAG_IS_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE))
{
// Store previous window position (in case we exit fullscreen)
CORE.Window.previousPosition = CORE.Window.position;
CORE.Window.previousScreen = CORE.Window.screen;
platform.mon = RGFW_window_getMonitor(platform.window);
FLAG_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE);
RGFW_monitor_scaleToWindow(platform.mon, platform.window);
RGFW_window_setFullscreen(platform.window, 1);
}
else
{
FLAG_CLEAR(CORE.Window.flags, FLAG_FULLSCREEN_MODE);
if (platform.mon->mode.w)
{
RGFW_monitor *monitor = RGFW_window_getMonitor(platform.window);
RGFW_monitor_requestMode(monitor, &platform.mon->mode, RGFW_monitorScale);
platform.mon->mode.w = 0;
}
// we update the window position right away
CORE.Window.position = CORE.Window.previousPosition;
RGFW_window_setFullscreen(platform.window, 0);
RGFW_window_move(platform.window, CORE.Window.position.x, CORE.Window.position.y);
RGFW_window_resize(platform.window, CORE.Window.previousScreen.width, CORE.Window.previousScreen.height);
}
// Try to enable GPU V-Sync, so frames are limited to screen refresh rate (60Hz -> 60 FPS)
// NOTE: V-Sync can be enabled by graphic driver configuration
if (FLAG_IS_SET(CORE.Window.flags, FLAG_VSYNC_HINT)) RGFW_window_swapInterval_OpenGL(platform.window, 1);
}
// Toggle borderless windowed mode
void ToggleBorderlessWindowed(void)
{
if (FLAG_IS_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE)) ToggleFullscreen();
if (FLAG_IS_SET(CORE.Window.flags, FLAG_BORDERLESS_WINDOWED_MODE))
{
CORE.Window.previousPosition = CORE.Window.position;
CORE.Window.previousScreen = CORE.Window.screen;
RGFW_window_setBorder(platform.window, 0);
RGFW_monitor *mon = RGFW_window_getMonitor(platform.window);
RGFW_window_resize(platform.window, mon->mode.w, mon->mode.h);
}
else
{
RGFW_window_setBorder(platform.window, 1);
CORE.Window.position = CORE.Window.previousPosition;
RGFW_window_resize(platform.window, CORE.Window.previousScreen.width, CORE.Window.previousScreen.height);
}
}
// Set window state: maximized, if resizable
void MaximizeWindow(void)
{
RGFW_window_maximize(platform.window);
}
// Set window state: minimized
void MinimizeWindow(void)
{
RGFW_window_minimize(platform.window);
}
// Restore window from being minimized/maximized
void RestoreWindow(void)
{
if (!FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_UNFOCUSED)) RGFW_window_focus(platform.window);
RGFW_window_restore(platform.window);
}
// Set window configuration state using flags
void SetWindowState(unsigned int flags)
{
if (!CORE.Window.ready) TRACELOG(LOG_WARNING, "WINDOW: SetWindowState does nothing before window initialization, Use \"SetConfigFlags\" instead");
FLAG_SET(CORE.Window.flags, flags);
if (FLAG_IS_SET(flags, FLAG_VSYNC_HINT))
{
RGFW_window_swapInterval_OpenGL(platform.window, 1);
}
if (FLAG_IS_SET(flags, FLAG_FULLSCREEN_MODE))
{
ToggleFullscreen();
}
if (FLAG_IS_SET(flags, FLAG_WINDOW_RESIZABLE))
{
RGFW_window_setMaxSize(platform.window, 0, 0);
RGFW_window_setMinSize(platform.window, 0, 0);
}
if (FLAG_IS_SET(flags, FLAG_WINDOW_UNDECORATED))
{
RGFW_window_setBorder(platform.window, 0);
}
if (FLAG_IS_SET(flags, FLAG_WINDOW_HIDDEN))
{
RGFW_window_hide(platform.window);
}
if (FLAG_IS_SET(flags, FLAG_WINDOW_MINIMIZED))
{
RGFW_window_minimize(platform.window);
}
if (FLAG_IS_SET(flags, FLAG_WINDOW_MAXIMIZED))
{
RGFW_window_maximize(platform.window);
}
if (FLAG_IS_SET(flags, FLAG_WINDOW_UNFOCUSED))
{
FLAG_SET(CORE.Window.flags, FLAG_WINDOW_UNFOCUSED);
FLAG_CLEAR(platform.window->internal.flags, RGFW_windowFocusOnShow);
RGFW_window_setFlags(platform.window, platform.window->internal.flags);
}
if (FLAG_IS_SET(flags, FLAG_WINDOW_TOPMOST))
{
RGFW_window_setFloating(platform.window, RGFW_TRUE);
}
if (FLAG_IS_SET(flags, FLAG_WINDOW_ALWAYS_RUN))
{
FLAG_SET(CORE.Window.flags, FLAG_WINDOW_ALWAYS_RUN);
}
if (FLAG_IS_SET(flags, FLAG_WINDOW_TRANSPARENT))
{
TRACELOG(LOG_WARNING, "WINDOW: Framebuffer transparency can only be configured before window initialization");
}
if (FLAG_IS_SET(flags, FLAG_WINDOW_HIGHDPI))
{
TRACELOG(LOG_WARNING, "WINDOW: High DPI can only be configured before window initialization");
}
if (FLAG_IS_SET(flags, FLAG_WINDOW_MOUSE_PASSTHROUGH))
{
RGFW_window_setMousePassthrough(platform.window, 1);
}
if (FLAG_IS_SET(flags, FLAG_BORDERLESS_WINDOWED_MODE))
{
ToggleBorderlessWindowed();
}
if (FLAG_IS_SET(flags, FLAG_MSAA_4X_HINT))
{
RGFW_glHints* hints = RGFW_getGlobalHints_OpenGL();
hints->samples = 4;
RGFW_setGlobalHints_OpenGL(hints);
}
if (FLAG_IS_SET(flags, FLAG_INTERLACED_HINT))
{
TRACELOG(LOG_WARNING, "RPI: Interlaced mode can only be configured before window initialization");
}
}
// Clear window configuration state flags
void ClearWindowState(unsigned int flags)
{
FLAG_CLEAR(CORE.Window.flags, flags);
if (FLAG_IS_SET(flags, FLAG_VSYNC_HINT))
{
RGFW_window_swapInterval_OpenGL(platform.window, 0);
}
if (FLAG_IS_SET(flags, FLAG_FULLSCREEN_MODE))
{
ToggleFullscreen();
}
if (FLAG_IS_SET(flags, FLAG_WINDOW_RESIZABLE))
{
RGFW_window_setMaxSize(platform.window, platform.window->w, platform.window->h);
RGFW_window_setMinSize(platform.window, platform.window->w, platform.window->h);
}
if (FLAG_IS_SET(flags, FLAG_WINDOW_UNDECORATED))
{
RGFW_window_setBorder(platform.window, 1);
}
if (FLAG_IS_SET(flags, FLAG_WINDOW_HIDDEN))
{
if (!FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_UNFOCUSED)) RGFW_window_focus(platform.window);
RGFW_window_show(platform.window);
}
if (FLAG_IS_SET(flags, FLAG_WINDOW_MINIMIZED))
{
if (!FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_UNFOCUSED)) RGFW_window_focus(platform.window);
RGFW_window_restore(platform.window);
}
if (FLAG_IS_SET(flags, FLAG_WINDOW_MAXIMIZED))
{
if (!FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_UNFOCUSED)) RGFW_window_focus(platform.window);
RGFW_window_restore(platform.window);
}
if (FLAG_IS_SET(flags, FLAG_WINDOW_UNFOCUSED))
{
RGFW_window_setFlags(platform.window, platform.window->internal.flags | RGFW_windowFocusOnShow);
}
if (FLAG_IS_SET(flags, FLAG_WINDOW_TOPMOST))
{
RGFW_window_setFloating(platform.window, RGFW_FALSE);
}
if (FLAG_IS_SET(flags, FLAG_WINDOW_TRANSPARENT))
{
TRACELOG(LOG_WARNING, "WINDOW: Framebuffer transparency can only be configured before window initialization");
}
if (FLAG_IS_SET(flags, FLAG_WINDOW_HIGHDPI))
{
TRACELOG(LOG_WARNING, "WINDOW: High DPI can only be configured before window initialization");
}
if (FLAG_IS_SET(flags, FLAG_WINDOW_MOUSE_PASSTHROUGH))
{
RGFW_window_setMousePassthrough(platform.window, 0);
}
if (FLAG_IS_SET(flags, FLAG_BORDERLESS_WINDOWED_MODE))
{
ToggleBorderlessWindowed();
}
if (FLAG_IS_SET(flags, FLAG_MSAA_4X_HINT))
{
RGFW_glHints* hints = RGFW_getGlobalHints_OpenGL();
hints->samples = 0;
RGFW_setGlobalHints_OpenGL(hints);
}
if (FLAG_IS_SET(flags, FLAG_INTERLACED_HINT))
{
TRACELOG(LOG_WARNING, "RPI: Interlaced mode can only be configured before window initialization");
}
}
// Set icon for window
void SetWindowIcon(Image image)
{
if (image.format != PIXELFORMAT_UNCOMPRESSED_R8G8B8A8)
{
TRACELOG(LOG_WARNING, "RGFW: Window icon image must be in R8G8B8A8 pixel format");
return;
}
RGFW_window_setIcon(platform.window, (u8 *)image.data, image.width, image.height, 4);
}
// Set icon for window
void SetWindowIcons(Image *images, int count)
{
if ((images == NULL) || (count <= 0))
{
RGFW_window_setIcon(platform.window, NULL, 0, 0, 0);
}
else
{
Image *bigIcon = NULL;
Image *smallIcon = NULL;
for (int i = 0; i < count; i++)
{
if (images[i].format != PIXELFORMAT_UNCOMPRESSED_R8G8B8A8)
{
TRACELOG(LOG_WARNING, "RGFW: Window icon image must be in R8G8B8A8 pixel format");
continue;
}
if ((bigIcon == NULL) || ((images[i].width > bigIcon->width) && (images[i].height > bigIcon->height))) bigIcon = &images[i];
if ((smallIcon == NULL) || ((images[i].width < smallIcon->width) && (images[i].height > smallIcon->height))) smallIcon = &images[i];
}
if (smallIcon != NULL) RGFW_window_setIconEx(platform.window, (u8 *)smallIcon->data, smallIcon->width, smallIcon->height, 4, RGFW_iconWindow);
if (bigIcon != NULL) RGFW_window_setIconEx(platform.window, (u8 *)bigIcon->data, bigIcon->width, bigIcon->height, 4, RGFW_iconTaskbar);
}
}
// Set title for window
void SetWindowTitle(const char *title)
{
RGFW_window_setName(platform.window, (char *)title);
CORE.Window.title = title;
}
// Set window position on screen (windowed mode)
void SetWindowPosition(int x, int y)
{
RGFW_window_move(platform.window, x, y);
}
// Set monitor for the current window
void SetWindowMonitor(int monitor)
{
RGFW_window_moveToMonitor(platform.window, RGFW_getMonitors(NULL)[monitor]);
}
// Set window minimum dimensions (FLAG_WINDOW_RESIZABLE)
void SetWindowMinSize(int width, int height)
{
RGFW_window_setMinSize(platform.window, width, height);
CORE.Window.screenMin.width = width;
CORE.Window.screenMin.height = height;
}
// Set window maximum dimensions (FLAG_WINDOW_RESIZABLE)
void SetWindowMaxSize(int width, int height)
{
RGFW_window_setMaxSize(platform.window, width, height);
CORE.Window.screenMax.width = width;
CORE.Window.screenMax.height = height;
}
// Set window dimensions
void SetWindowSize(int width, int height)
{
CORE.Window.screen.width = width;
CORE.Window.screen.height = height;
RGFW_window_resize(platform.window, width, height);
}
// Set window opacity, value opacity is between 0.0 and 1.0
void SetWindowOpacity(float opacity)
{
RGFW_window_setOpacity(platform.window, opacity);
}
// Set window focused
void SetWindowFocused(void)
{
RGFW_window_focus(platform.window);
}
// Get native window handle
void *GetWindowHandle(void)
{
if (platform.window == NULL) return NULL;
#ifdef RGFW_WASM
return (void *)platform.window->src.ctx;
#else
return (void *)platform.window->src.window;
#endif
}
// Get number of monitors
int GetMonitorCount(void)
{
size_t count = 0;
RGFW_getMonitors(&count);
return count;
}
// Get current monitor where window is placed
int GetCurrentMonitor(void)
{
RGFW_monitor **mons = RGFW_getMonitors(NULL);
RGFW_monitor *mon = NULL;
if (platform.window) mon = RGFW_window_getMonitor(platform.window);
else mon = RGFW_getPrimaryMonitor();
for (int i = 0; i < 6; i++)
{
if ((mons[i]->x == mon->x) && (mons[i]->y == mon->y)) return i;
}
return 0;
}
// Get selected monitor position
Vector2 GetMonitorPosition(int monitor)
{
RGFW_monitor **mons = RGFW_getMonitors(NULL);
return (Vector2){ (float)mons[monitor]->x, (float)mons[monitor]->y };
}
// Get selected monitor width (currently used by monitor)
int GetMonitorWidth(int monitor)
{
RGFW_monitor **mons = RGFW_getMonitors(NULL);
return mons[monitor]->mode.w;
}
// Get selected monitor height (currently used by monitor)
int GetMonitorHeight(int monitor)
{
RGFW_monitor **mons = RGFW_getMonitors(NULL);
return mons[monitor]->mode.h;
}
// Get selected monitor physical width in millimetres
int GetMonitorPhysicalWidth(int monitor)
{
RGFW_monitor **mons = RGFW_getMonitors(NULL);
return mons[monitor]->physW;
}
// Get selected monitor physical height in millimetres
int GetMonitorPhysicalHeight(int monitor)
{
RGFW_monitor **mons = RGFW_getMonitors(NULL);
return (int)mons[monitor]->physH;
}
// Get selected monitor refresh rate
int GetMonitorRefreshRate(int monitor)
{
RGFW_monitor **mons = RGFW_getMonitors(NULL);
return (int)mons[monitor]->mode.refreshRate;
}
// Get the human-readable, UTF-8 encoded name of the selected monitor
const char *GetMonitorName(int monitor)
{
RGFW_monitor **mons = RGFW_getMonitors(NULL);
return mons[monitor]->name;
}
// Get window position XY on monitor
Vector2 GetWindowPosition(void)
{
if (platform.window == NULL) return (Vector2){ 0.0f, 0.0f };
return (Vector2){ (float)platform.window->x, (float)platform.window->y };
}
// Get window scale DPI factor for current monitor
Vector2 GetWindowScaleDPI(void)
{
RGFW_monitor *monitor = NULL;
if (platform.window) monitor = RGFW_window_getMonitor(platform.window);
else monitor = RGFW_getPrimaryMonitor();
return (Vector2){ monitor->scaleX, monitor->scaleX };
}
// Set clipboard text content
void SetClipboardText(const char *text)
{
// add 1 for null terminator
RGFW_writeClipboard(text, strlen(text)+1);
}
// Get clipboard text content
// NOTE: returned string is allocated and freed by RGFW
const char *GetClipboardText(void)
{
return RGFW_readClipboard(NULL);
}
#if defined(SUPPORT_CLIPBOARD_IMAGE)
#if defined(_WIN32)
#define WIN32_CLIPBOARD_IMPLEMENTATION
#define WINUSER_ALREADY_INCLUDED
#define WINBASE_ALREADY_INCLUDED
#define WINGDI_ALREADY_INCLUDED
#include "../external/win32_clipboard.h"
#endif
#endif
// Get clipboard image
Image GetClipboardImage(void)
{
Image image = { 0 };
#if defined(SUPPORT_CLIPBOARD_IMAGE)
#if defined(_WIN32)
unsigned long long int dataSize = 0; // moved into _WIN32 scope until other platforms gain support
void *fileData = NULL; // moved into _WIN32 scope until other platforms gain support
int width = 0;
int height = 0;
fileData = (void *)Win32GetClipboardImageData(&width, &height, &dataSize);
if (fileData == NULL) TRACELOG(LOG_WARNING, "Clipboard image: Couldn't get clipboard data");
else image = LoadImageFromMemory(".bmp", (const unsigned char *)fileData, dataSize);
#else
TRACELOG(LOG_WARNING, "Clipboard image: PLATFORM_DESKTOP_RGFW doesn't implement GetClipboardImage() for this OS");
#endif
#endif // SUPPORT_CLIPBOARD_IMAGE
return image;
}
// Show mouse cursor
void ShowCursor(void)
{
RGFW_window_showMouse(platform.window, true);
CORE.Input.Mouse.cursorHidden = false;
}
// Hides mouse cursor
void HideCursor(void)
{
RGFW_window_showMouse(platform.window, false);
CORE.Input.Mouse.cursorHidden = true;
}
// Enables cursor (unlock cursor)
void EnableCursor(void)
{
RGFW_window_captureMouse(platform.window, false);
// Set cursor position in the middle
SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2);
ShowCursor();
CORE.Input.Mouse.cursorLocked = true;
}
// Disables cursor (lock cursor)
void DisableCursor(void)
{
RGFW_window_captureMouse(platform.window, true);
HideCursor();
CORE.Input.Mouse.cursorLocked = true;
}
// Swap back buffer with front buffer (screen drawing)
void SwapScreenBuffer(void)
{
RGFW_window_swapBuffers_OpenGL(platform.window);
}
//----------------------------------------------------------------------------------
// Module Functions Definition: Misc
//----------------------------------------------------------------------------------
// Get elapsed time measure in seconds since InitTimer()
double GetTime(void)
{
return get_time_seconds() - platform.startTime;
}
// Open URL with default system browser (if available)
// NOTE: This function is only safe to use if you control the URL given
// A user could craft a malicious string performing another action
void OpenURL(const char *url)
{
// Security check to (partially) avoid malicious code on target platform
if (strchr(url, '\'') != NULL) TRACELOG(LOG_WARNING, "SYSTEM: Provided URL could be potentially malicious, avoid [\'] character");
else
{
char *cmd = (char *)RL_CALLOC(strlen(url) + 32, sizeof(char));
#if defined(_WIN32)
sprintf(cmd, "explorer \"%s\"", url);
#endif
#if defined(__linux__) || defined(__FreeBSD__) || defined(__OpenBSD__)
sprintf(cmd, "xdg-open '%s'", url); // Alternatives: firefox, x-www-browser
#endif
#if defined(__APPLE__)
sprintf(cmd, "open '%s'", url);
#endif
int result = system(cmd);
if (result == -1) TRACELOG(LOG_WARNING, "OpenURL() child process could not be created");
RL_FREE(cmd);
}
}
//----------------------------------------------------------------------------------
// Module Functions Definition: Inputs
//----------------------------------------------------------------------------------
// Set internal gamepad mappings
int SetGamepadMappings(const char *mappings)
{
TRACELOG(LOG_WARNING, "SetGamepadMappings() unsupported on target platform");
return 0;
}
// Set gamepad vibration
void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor, float duration)
{
TRACELOG(LOG_WARNING, "SetGamepadVibration() unsupported on target platform");
}
// Set mouse position XY
void SetMousePosition(int x, int y)
{
RGFW_window_moveMouse(platform.window, x, y);
CORE.Input.Mouse.currentPosition = (Vector2){ (float)x, (float)y };
CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition;
}
// Set mouse cursor
void SetMouseCursor(int cursor)
{
RGFW_window_setMouseStandard(platform.window, cursor);
}
// Get physical key name
const char *GetKeyName(int key)
{
TRACELOG(LOG_WARNING, "GetKeyName() unsupported on target platform");
return "";
}
// Register all input events
void PollInputEvents(void)
{
#if defined(SUPPORT_GESTURES_SYSTEM)
// NOTE: Gestures update must be called every frame to reset gestures correctly
// because ProcessGestureEvent() is just called on an event, not every frame
UpdateGestures();
#endif
// Reset keys/chars pressed registered
CORE.Input.Keyboard.keyPressedQueueCount = 0;
CORE.Input.Keyboard.charPressedQueueCount = 0;
// Reset mouse wheel
CORE.Input.Mouse.currentWheelMove.x = 0;
CORE.Input.Mouse.currentWheelMove.y = 0;
// Register previous mouse position
// Reset last gamepad button/axis registered state
for (int i = 0; i < MAX_GAMEPADS; i++)
{
// Check if gamepad is available
if (CORE.Input.Gamepad.ready[i])
{
// Register previous gamepad button states
for (int k = 0; k < MAX_GAMEPAD_BUTTONS; k++)
{
CORE.Input.Gamepad.previousButtonState[i][k] = CORE.Input.Gamepad.currentButtonState[i][k];
}
}
}
// Register previous touch states
for (int i = 0; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.previousTouchState[i] = CORE.Input.Touch.currentTouchState[i];
// Map touch position to mouse position for convenience
CORE.Input.Touch.position[0] = CORE.Input.Mouse.currentPosition;
int touchAction = -1; // 0-TOUCH_ACTION_UP, 1-TOUCH_ACTION_DOWN, 2-TOUCH_ACTION_MOVE
bool realTouch = false; // Flag to differentiate real touch gestures from mouse ones
// Register previous keys states
// NOTE: Android supports up to 260 keys
for (int i = 0; i < MAX_KEYBOARD_KEYS; i++)
{
CORE.Input.Keyboard.previousKeyState[i] = CORE.Input.Keyboard.currentKeyState[i];
CORE.Input.Keyboard.keyRepeatInFrame[i] = 0;
}
// Register previous mouse states
for (int i = 0; i < MAX_MOUSE_BUTTONS; i++) CORE.Input.Mouse.previousButtonState[i] = CORE.Input.Mouse.currentButtonState[i];
// Poll input events for current platform
//-----------------------------------------------------------------------------
CORE.Window.resizedLastFrame = false;
CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition;
if (RGFW_window_isCaptured(platform.window))
{
CORE.Input.Mouse.previousPosition = (Vector2){ 0.0f, 0.0f };
CORE.Input.Mouse.currentPosition = (Vector2){ 0.0f, 0.0f };
}
else
{
CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition;
}
if ((CORE.Window.eventWaiting) || (IsWindowState(FLAG_WINDOW_MINIMIZED) && !IsWindowState(FLAG_WINDOW_ALWAYS_RUN)))
{
CORE.Time.previous = GetTime();
}
RGFW_event rgfw_event;
while (RGFW_window_checkEvent(platform.window, &rgfw_event))
{
// All input events can be processed after polling
switch (rgfw_event.type)
{
case RGFW_mouseEnter: CORE.Input.Mouse.cursorOnScreen = true; break;
case RGFW_mouseLeave: CORE.Input.Mouse.cursorOnScreen = false; break;
case RGFW_quit:
RGFW_window_setShouldClose(platform.window, true);
return;
case RGFW_dataDrop: // Dropped file
{
for (int i = 0; i < rgfw_event.drop.count; i++)
{
if (CORE.Window.dropFileCount == 0)
{
// When a new file is dropped, we reserve a fixed number of slots for all possible dropped files
// at the moment we limit the number of drops at once to 1024 files but this behaviour should probably be reviewed
// TODO: Pointers should probably be reallocated for any new file added...
CORE.Window.dropFilepaths = (char **)RL_CALLOC(1024, sizeof(char *));
CORE.Window.dropFilepaths[CORE.Window.dropFileCount] = (char *)RL_CALLOC(MAX_FILEPATH_LENGTH, sizeof(char));
strcpy(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], rgfw_event.drop.files[i]);
CORE.Window.dropFileCount++;
}
else if (CORE.Window.dropFileCount < 1024)
{
CORE.Window.dropFilepaths[CORE.Window.dropFileCount] = (char *)RL_CALLOC(MAX_FILEPATH_LENGTH, sizeof(char));
strcpy(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], rgfw_event.drop.files[i]);
CORE.Window.dropFileCount++;
}
else TRACELOG(LOG_WARNING, "FILE: Maximum drag and drop files at once is limited to 1024 files!");
}
} break;
// Window events are also polled (Minimized, maximized, close...)
case RGFW_windowResized:
{
SetupViewport(platform.window->w, platform.window->h);
// if we are doing automatic DPI scaling, then the "screen" size is divided by the window scale
if (IsWindowState(FLAG_WINDOW_HIGHDPI))
{
CORE.Window.screen.width = (int)(platform.window->w/GetWindowScaleDPI().x);
CORE.Window.screen.height = (int)(platform.window->h/GetWindowScaleDPI().y);
}
else
{
CORE.Window.screen.width = platform.window->w;
CORE.Window.screen.height = platform.window->h;
}
CORE.Window.currentFbo.width = platform.window->w;
CORE.Window.currentFbo.height = platform.window->h;
CORE.Window.resizedLastFrame = true;
} break;
case RGFW_windowMaximized:
{
FLAG_SET(CORE.Window.flags, FLAG_WINDOW_MAXIMIZED); // The window was maximized
} break;
case RGFW_windowMinimized:
{
FLAG_SET(CORE.Window.flags, FLAG_WINDOW_MINIMIZED); // The window was iconified
} break;
case RGFW_windowRestored:
{
if (RGFW_window_isMaximized(platform.window))
FLAG_CLEAR(CORE.Window.flags, FLAG_WINDOW_MAXIMIZED); // The window was restored
if (RGFW_window_isMinimized(platform.window))
FLAG_CLEAR(CORE.Window.flags, FLAG_WINDOW_MINIMIZED); // The window was restored
} break;
case RGFW_windowMoved:
{
CORE.Window.position.x = platform.window->x;
CORE.Window.position.y = platform.window->x;
} break;
// Keyboard events
case RGFW_keyPressed:
{
KeyboardKey key = ConvertScancodeToKey(rgfw_event.key.value);
if (key != KEY_NULL)
{
// If key was up, add it to the key pressed queue
if ((CORE.Input.Keyboard.currentKeyState[key] == 0) && (CORE.Input.Keyboard.keyPressedQueueCount < MAX_KEY_PRESSED_QUEUE))
{
CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = key;
CORE.Input.Keyboard.keyPressedQueueCount++;
}
CORE.Input.Keyboard.currentKeyState[key] = 1;
if (CORE.Input.Keyboard.currentKeyState[CORE.Input.Keyboard.exitKey]) RGFW_window_setShouldClose(platform.window, true);
}
// TODO: RGFW_keyChar? new window event?
//
// NOTE: event.text.text data comes an UTF-8 text sequence but we register codepoints (int)
// Check if there is space available in the queue
// if (CORE.Input.Keyboard.charPressedQueueCount < MAX_CHAR_PRESSED_QUEUE)
// {
// // Add character (codepoint) to the queue
// CORE.Input.Keyboard.charPressedQueue[CORE.Input.Keyboard.charPressedQueueCount] = RGFW_rgfwToKeyChar(rgfw_event.key.value);
// CORE.Input.Keyboard.charPressedQueueCount++;
// }
} break;
case RGFW_keyReleased:
{
KeyboardKey key = ConvertScancodeToKey(rgfw_event.key.value);
if (key != KEY_NULL) CORE.Input.Keyboard.currentKeyState[key] = 0;
} break;
// Check mouse events
case RGFW_mouseScroll:
{
CORE.Input.Mouse.currentWheelMove.x += rgfw_event.scroll.x;
CORE.Input.Mouse.currentWheelMove.y += rgfw_event.scroll.y;
} break;
case RGFW_mouseButtonPressed:
{
int btn = rgfw_event.button.value;
if (btn == RGFW_mouseLeft) btn = 1;
else if (btn == RGFW_mouseRight) btn = 2;
else if (btn == RGFW_mouseMiddle) btn = 3;
CORE.Input.Mouse.currentButtonState[btn - 1] = 1;
CORE.Input.Touch.currentTouchState[btn - 1] = 1;
touchAction = 1;
} break;
case RGFW_mouseButtonReleased:
{
int btn = rgfw_event.button.value;
if (btn == RGFW_mouseLeft) btn = 1;
else if (btn == RGFW_mouseRight) btn = 2;
else if (btn == RGFW_mouseMiddle) btn = 3;
CORE.Input.Mouse.currentButtonState[btn - 1] = 0;
CORE.Input.Touch.currentTouchState[btn - 1] = 0;
touchAction = 0;
} break;
case RGFW_mousePosChanged:
{
if (RGFW_window_isCaptured(platform.window))
{
CORE.Input.Mouse.currentPosition.x += (float)rgfw_event.mouse.vecX;
CORE.Input.Mouse.currentPosition.y += (float)rgfw_event.mouse.vecY;
}
else
{
CORE.Input.Mouse.currentPosition.x = (float)rgfw_event.mouse.x;
CORE.Input.Mouse.currentPosition.y = (float)rgfw_event.mouse.y;
}
CORE.Input.Touch.position[0] = CORE.Input.Mouse.currentPosition;
touchAction = 2;
} break;
default: break;
}
#if defined(SUPPORT_GESTURES_SYSTEM)
if (touchAction > -1)
{
// Process mouse events as touches to be able to use mouse-gestures
GestureEvent gestureEvent = { 0 };
// Register touch actions
gestureEvent.touchAction = touchAction;
// Assign a pointer ID
gestureEvent.pointId[0] = 0;
// Register touch points count
gestureEvent.pointCount = 1;
// Register touch points position, only one point registered
if (touchAction == 2 || realTouch) gestureEvent.position[0] = CORE.Input.Touch.position[0];
else gestureEvent.position[0] = GetMousePosition();
// Normalize gestureEvent.position[0] for CORE.Window.screen.width and CORE.Window.screen.height
gestureEvent.position[0].x /= (float)GetScreenWidth();
gestureEvent.position[0].y /= (float)GetScreenHeight();
// Gesture data is sent to gestures-system for processing
ProcessGestureEvent(gestureEvent);
touchAction = -1;
}
#endif
}
//-----------------------------------------------------------------------------
mg_gamepads_poll(&platform.minigamepad);
mg_event gamepad_event;
while (mg_gamepads_check_event(&platform.minigamepad, &gamepad_event)) {
int gamepadIndex = gamepad_event.gamepad->index;
switch (gamepad_event.type) {
case MG_EVENT_BUTTON_PRESS:
CORE.Input.Gamepad.currentButtonState[gamepadIndex][gamepad_event.button] = 1;
CORE.Input.Gamepad.lastButtonPressed = gamepad_event.button;
break;
case MG_EVENT_BUTTON_RELEASE:
CORE.Input.Gamepad.currentButtonState[gamepadIndex][gamepad_event.button] = 0;
if (CORE.Input.Gamepad.lastButtonPressed == gamepad_event.button) CORE.Input.Gamepad.lastButtonPressed = 0;
break;
case MG_EVENT_AXIS_MOVE:
int axis = -1;
float value = 0;
switch(gamepad_event.axis)
{
case 0:
{
CORE.Input.Gamepad.axisState[gamepadIndex][GAMEPAD_AXIS_LEFT_X] = platform.minigamepad.gamepads[gamepadIndex].axes[0].value/100.0f;
CORE.Input.Gamepad.axisState[gamepadIndex][GAMEPAD_AXIS_LEFT_Y] = platform.minigamepad.gamepads[gamepadIndex].axes[0].value/100.0f;
} break;
case 1:
{
CORE.Input.Gamepad.axisState[gamepadIndex][GAMEPAD_AXIS_RIGHT_X] = platform.minigamepad.gamepads[gamepadIndex].axes[1].value/100.0f;
CORE.Input.Gamepad.axisState[gamepadIndex][GAMEPAD_AXIS_RIGHT_Y] = platform.minigamepad.gamepads[gamepadIndex].axes[1].value/100.0f;
} break;
case 2: axis = GAMEPAD_AXIS_LEFT_TRIGGER;
case 3:
{
if (axis == -1) axis = GAMEPAD_AXIS_RIGHT_TRIGGER;
int button = (axis == GAMEPAD_AXIS_LEFT_TRIGGER) ? GAMEPAD_BUTTON_LEFT_TRIGGER_2 : GAMEPAD_BUTTON_RIGHT_TRIGGER_2;
int pressed = (value > 0.1f);
CORE.Input.Gamepad.currentButtonState[gamepadIndex][button] = pressed;
if (pressed) CORE.Input.Gamepad.lastButtonPressed = gamepad_event.button;
else if (CORE.Input.Gamepad.lastButtonPressed == gamepad_event.button) CORE.Input.Gamepad.lastButtonPressed = 0;
}
default: break;
}
break;
case MG_EVENT_GAMEPAD_CONNECT:
CORE.Input.Gamepad.ready[gamepadIndex] = true;
CORE.Input.Gamepad.axisCount[gamepadIndex] = MG_AXIS_COUNT;
CORE.Input.Gamepad.axisState[gamepadIndex][GAMEPAD_AXIS_LEFT_TRIGGER] = -1.0f;
CORE.Input.Gamepad.axisState[gamepadIndex][GAMEPAD_AXIS_RIGHT_TRIGGER] = -1.0f;
strcpy(CORE.Input.Gamepad.name[gamepadIndex], platform.minigamepad.gamepads[gamepadIndex].name);
break;
case MG_EVENT_GAMEPAD_DISCONNECT:
CORE.Input.Gamepad.ready[gamepadIndex] = false;
break;
default: break;
}
}
}
//----------------------------------------------------------------------------------
// Module Internal Functions Definition
//----------------------------------------------------------------------------------
// Initialize platform: graphics, inputs and more
int InitPlatform(void)
{
// Initialize RGFW internal global state, only required systems
unsigned int flags = RGFW_windowCenter | RGFW_windowAllowDND;
// Check window creation flags
if (FLAG_IS_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE))
{
FLAG_SET(flags, RGFW_windowFullscreen);
}
if (FLAG_IS_SET(CORE.Window.flags, FLAG_BORDERLESS_WINDOWED_MODE))
{
FLAG_SET(flags, RGFW_windowedFullscreen);
}
if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_UNDECORATED)) FLAG_SET(flags, RGFW_windowNoBorder);
if (!FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_RESIZABLE)) FLAG_SET(flags, RGFW_windowNoResize);
if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_TRANSPARENT)) FLAG_SET(flags, RGFW_windowTransparent);
if (FLAG_IS_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE)) FLAG_SET(flags, RGFW_windowFullscreen);
if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIDDEN)) FLAG_SET(flags, RGFW_windowHide);
if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_MAXIMIZED)) FLAG_SET(flags, RGFW_windowMaximize);
// NOTE: Some OpenGL context attributes must be set before window creation
// Check selection OpenGL version
RGFW_glHints* hints = RGFW_getGlobalHints_OpenGL();
if (rlGetVersion() == RL_OPENGL_21)
{
hints->major = 2;
hints->minor = 1;
}
else if (rlGetVersion() == RL_OPENGL_33)
{
hints->major = 3;
hints->minor = 3;
}
else if (rlGetVersion() == RL_OPENGL_43)
{
hints->major = 4;
hints->minor = 3;
}
if (FLAG_IS_SET(CORE.Window.flags, FLAG_MSAA_4X_HINT)) hints->samples = 4;
if (!FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_UNFOCUSED)) FLAG_SET(flags, RGFW_windowFocusOnShow | RGFW_windowFocus);
RGFW_setGlobalHints_OpenGL(hints);
platform.window = RGFW_createWindow((CORE.Window.title != 0)? CORE.Window.title : " ", 0, 0, CORE.Window.screen.width, CORE.Window.screen.height, flags | RGFW_windowOpenGL);
platform.startTime = get_time_seconds();
#ifndef PLATFORM_WEB_RGFW
i32 screenSizeWidth;
i32 screenSizeHeight;
RGFW_window_getSize(platform.window, &screenSizeWidth, &screenSizeHeight);
CORE.Window.display.width = screenSizeWidth;
CORE.Window.display.height = screenSizeHeight;
#else
CORE.Window.display.width = CORE.Window.screen.width;
CORE.Window.display.height = CORE.Window.screen.height;
#endif
if (FLAG_IS_SET(CORE.Window.flags, FLAG_VSYNC_HINT)) RGFW_window_swapInterval_OpenGL(platform.window, 1);
// Check surface and context activation
if (platform.window != NULL)
{
CORE.Window.ready = true;
CORE.Window.render.width = CORE.Window.screen.width;
CORE.Window.render.height = CORE.Window.screen.height;
CORE.Window.currentFbo.width = CORE.Window.render.width;
CORE.Window.currentFbo.height = CORE.Window.render.height;
}
else
{
TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphics device");
return -1;
}
// NOTE: RGFW's exit key is distinct from raylib's exit key and
// must be set to NULL to not interfere
RGFW_window_setExitKey(platform.window, RGFW_keyNULL);
RGFW_window_makeCurrentWindow_OpenGL(platform.window);
//----------------------------------------------------------------------------
// If everything work as expected, we can continue
CORE.Window.position.x = platform.window->x;
CORE.Window.position.y = platform.window->y;
CORE.Window.render.width = CORE.Window.screen.width;
CORE.Window.render.height = CORE.Window.screen.height;
CORE.Window.currentFbo.width = CORE.Window.render.width;
CORE.Window.currentFbo.height = CORE.Window.render.height;
TRACELOG(LOG_INFO, "DISPLAY: Device initialized successfully");
TRACELOG(LOG_INFO, " > Display size: %i x %i", CORE.Window.display.width, CORE.Window.display.height);
TRACELOG(LOG_INFO, " > Screen size: %i x %i", CORE.Window.screen.width, CORE.Window.screen.height);
TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height);
TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y);
// Load OpenGL extensions
// NOTE: GL procedures address loader is required to load extensions
//----------------------------------------------------------------------------
rlLoadExtensions((void *)RGFW_getProcAddress_OpenGL);
//----------------------------------------------------------------------------
// Initialize timing system
//----------------------------------------------------------------------------
InitTimer();
//----------------------------------------------------------------------------
// Initialize storage system
//----------------------------------------------------------------------------
CORE.Storage.basePath = GetWorkingDirectory();
//----------------------------------------------------------------------------
#if defined(RGFW_WAYLAND)
if (RGFW_useWaylandBool) TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (RGFW - Wayland): Initialized successfully");
else TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (RGFW - X11 (fallback)): Initialized successfully");
#elif defined(RGFW_X11)
#if defined(__APPLE__)
TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (RGFW - X11 (MacOS)): Initialized successfully");
#else
TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (RGFW - X11): Initialized successfully");
#endif
#elif defined (RGFW_WINDOWS)
TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (RGFW - Win32): Initialized successfully");
#elif defined(RGFW_WASM)
TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (RGFW - WASMs): Initialized successfully");
#elif defined(RGFW_MACOS)
TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (RGFW - MacOS): Initialized successfully");
#endif
mg_gamepads_init(&platform.minigamepad);
return 0;
}
// Close platform
void ClosePlatform(void)
{
RGFW_window_close(platform.window);
}
// Keycode mapping
static KeyboardKey ConvertScancodeToKey(u32 keycode)
{
if (keycode > sizeof(keyMappingRGFW)/sizeof(unsigned short)) return KEY_NULL;
return (KeyboardKey)keyMappingRGFW[keycode];
}
// Helper functions for Time
double get_time_seconds(void)
{
double currentTime = 0.0;
#if defined(_WIN32)
static LARGE_INTEGER freq = { 0 };
static int freq_init = 0;
LARGE_INTEGER counter;
if (!freq_init) {
QueryPerformanceFrequency(&freq);
freq_init = 1;
}
QueryPerformanceCounter(&counter);
currentTime = (double)counter.QuadPart / (double)freq.QuadPart;
#elif defined(__EMSCRIPTEN__)
currentTime = emscripten_get_now() / 1000.0;
#elif defined(__APPLE__)
static mach_timebase_info_data_t tb;
static int tb_initialized = 0;
if (!tb_initialized) {
mach_timebase_info(&tb);
tb_initialized = 1;
}
uint64_t ticks = mach_absolute_time();
currentTime = (double)ticks * (double)tb.numer / (double)tb.denom / 1e9;
#elif defined(__linux__)
struct timespec ts;
clock_gettime(CLOCK_MONOTONIC, &ts);
currentTime = (double)ts.tv_sec + (double)ts.tv_nsec / 1e9;
#else
// fallback to cstd
currentTime = (double)clock() / (double)CLOCKS_PER_SEC;
#endif
return currentTime;
}