| Filename | Latest commit message | Latest commit date |
|---|---|---|
Simplified some parts and reviewed for a correct computation of matrices, considering stereo render view/projection per eye transformations |
||
| .. | ||
| glsl100 | ||
| glsl120 | ||
| glsl330 | ||
| Filename | Latest commit message | Latest commit date |
|---|---|---|
Simplified some parts and reviewed for a correct computation of matrices, considering stereo render view/projection per eye transformations |
||
| .. | ||
| glsl100 | ||
| glsl120 | ||
| glsl330 | ||