load("@rules_cc//cc:defs.bzl", "cc_binary", "cc_library") cc_library( name = "rlights", hdrs = ["rlights.h"], deps = ["@raylib"], ) cc_binary( name = "shaders_basic_lighting", srcs = ["shaders_basic_lighting.c"], deps = [ ":rlights", "@raylib", ], data = [ "resources/shaders/glsl330/lighting.vs", "resources/shaders/glsl330/lighting.fs", ], ) cc_binary( name = "shaders_custom_uniform", srcs = ["shaders_custom_uniform.c"], deps = ["@raylib"], data = [ "resources/models/barracks.obj", "resources/models/barracks_diffuse.png", "resources/shaders/glsl330/swirl.fs", ], ) cc_binary( name = "shaders_deferred_render", srcs = ["shaders_deferred_render.c"], deps = [ ":rlights", "@raylib", ], data = [ "resources/shaders/glsl330/gbuffer.vs", "resources/shaders/glsl330/gbuffer.fs", "resources/shaders/glsl330/deferred_shading.vs", "resources/shaders/glsl330/deferred_shading.fs", ], ) cc_binary( name = "shaders_eratosthenes", srcs = ["shaders_eratosthenes.c"], deps = ["@raylib"], data = [ "resources/shaders/glsl330/eratosthenes.fs", ], ) cc_binary( name = "shaders_fog", srcs = ["shaders_fog.c"], deps = [ ":rlights", "@raylib", ], data = [ "resources/texel_checker.png", "resources/shaders/glsl330/lighting.vs", "resources/shaders/glsl330/fog.fs", ], ) cc_binary( name = "shaders_hot_reloading", srcs = ["shaders_hot_reloading.c"], deps = ["@raylib"], data = [ "resources/shaders/glsl330/reload.fs", ], ) cc_binary( name = "shaders_hybrid_render", srcs = ["shaders_hybrid_render.c"], deps = ["@raylib"], data = [ "resources/shaders/glsl330/hybrid_raymarch.fs", "resources/shaders/glsl330/hybrid_raster.fs", ], ) cc_binary( name = "shaders_julia_set", srcs = ["shaders_julia_set.c"], deps = ["@raylib"], data = [ "resources/shaders/glsl330/julia_set.fs", ], ) cc_binary( name = "shaders_lightmap", srcs = ["shaders_lightmap.c"], deps = ["@raylib"], data = [ "resources/shaders/glsl330/lightmap.vs", "resources/shaders/glsl330/lightmap.fs", "resources/cubicmap_atlas.png", "resources/spark_flame.png", ], ) cc_binary( name = "shaders_mesh_instancing", srcs = ["shaders_mesh_instancing.c"], deps = [ ":rlights", "@raylib", ], data = [ "resources/shaders/glsl330/lighting_instancing.vs", "resources/shaders/glsl330/lighting.fs", ], ) cc_binary( name = "shaders_model_shader", srcs = ["shaders_model_shader.c"], deps = ["@raylib"], data = [ "resources/models/watermill.obj", "resources/models/watermill_diffuse.png", "resources/shaders/glsl330/grayscale.fs", ], ) cc_binary( name = "shaders_multi_sample2d", srcs = ["shaders_multi_sample2d.c"], deps = ["@raylib"], data = [ "resources/shaders/glsl330/color_mix.fs", ], ) cc_binary( name = "shaders_palette_switch", srcs = ["shaders_palette_switch.c"], deps = ["@raylib"], data = [ "resources/shaders/glsl330/palette_switch.fs", ], ) cc_binary( name = "shaders_postprocessing", srcs = ["shaders_postprocessing.c"], deps = ["@raylib"], data = [ "resources/models/church.obj", "resources/models/church_diffuse.png", "resources/shaders/glsl330/grayscale.fs", "resources/shaders/glsl330/posterization.fs", "resources/shaders/glsl330/dream_vision.fs", "resources/shaders/glsl330/pixelizer.fs", "resources/shaders/glsl330/cross_hatching.fs", "resources/shaders/glsl330/cross_stitching.fs", "resources/shaders/glsl330/predator.fs", "resources/shaders/glsl330/scanlines.fs", "resources/shaders/glsl330/fisheye.fs", "resources/shaders/glsl330/sobel.fs", "resources/shaders/glsl330/bloom.fs", "resources/shaders/glsl330/blur.fs", ], ) cc_binary( name = "shaders_raymarching", srcs = ["shaders_raymarching.c"], deps = ["@raylib"], data = [ "resources/shaders/glsl330/raymarching.fs", ], ) cc_binary( name = "shaders_shapes_textures", srcs = ["shaders_shapes_textures.c"], deps = ["@raylib"], data = [ "resources/fudesumi.png", "resources/shaders/glsl330/grayscale.fs", ], ) cc_binary( name = "shaders_simple_mask", srcs = ["shaders_simple_mask.c"], deps = ["@raylib"], data = [ "resources/shaders/glsl330/mask.fs", "resources/plasma.png", "resources/mask.png", ], ) cc_binary( name = "shaders_spotlight", srcs = ["shaders_spotlight.c"], deps = ["@raylib"], data = [ "resources/raysan.png", "resources/shaders/glsl330/spotlight.fs", ], ) cc_binary( name = "shaders_texture_drawing", srcs = ["shaders_texture_drawing.c"], deps = ["@raylib"], data = [ "resources/shaders/glsl330/cubes_panning.fs", ], ) cc_binary( name = "shaders_texture_outline", srcs = ["shaders_texture_outline.c"], deps = ["@raylib"], data = [ "resources/fudesumi.png", "resources/shaders/glsl330/outline.fs", ], ) cc_binary( name = "shaders_texture_tiling", srcs = ["shaders_texture_tiling.c"], deps = ["@raylib"], data = [ "resources/cubicmap_atlas.png", "resources/shaders/glsl330/tiling.fs", ], ) cc_binary( name = "shaders_texture_waves", srcs = ["shaders_texture_waves.c"], deps = ["@raylib"], data = [ "resources/space.png", "resources/shaders/glsl330/wave.fs", ], ) cc_binary( name = "shaders_write_depth", srcs = ["shaders_write_depth.c"], deps = ["@raylib"], data = [ "resources/shaders/glsl330/write_depth.fs", ], )