Commit graph

  • 58cb48e652
    Update BINDINGS.md JupiterRider 2024-12-21 16:48:29 +01:00
  • dc202e8aef null pointer check to protect segfault Jett 2024-12-21 08:04:28 -05:00
  • daacdc0886 Fix rtext default font alpha on Big Endian Paulo Medeiros 2024-12-20 16:48:22 -01:00
  • 90a73b5504 Centralize Text Nir Cohen Hershkovitz 2024-12-20 15:51:18 +02:00
  • 0212ed0a4b
    setting MAX_LEVEL based on actual mipcount input (#4622) Jett 2024-12-20 08:14:13 -05:00
  • c314347994 setting MAX_LEVEL based on actual mipcount input Jett 2024-12-20 08:01:58 -05:00
  • 26e12d6b35
    Fix Typo in rcore_desktop_sdl.c (#4621) Fancy2209 2024-12-20 11:53:51 -01:00
  • 12ff4293ee
    Fix Typo in rcore_desktop_sdl.c Fancy2209 2024-12-19 21:55:00 -01:00
  • 777f2df69d using addCMacro instead of defineCMacro Johannes Rønning 2024-12-19 23:32:16 +01:00
  • 7165b67c0b
    Fix: Setting flags disables fullscreen #4618 veins1 2024-12-19 18:35:54 +05:00
  • ab83e6dd41 Image manipulation functions depend on a flag Ray 2024-12-19 13:24:30 +01:00
  • c8f0f7c47d Add reset for GetFrameTime() asdqwe 2024-12-18 23:24:07 -03:00
  • 7bfa8786fc Add implementation for FLAG_WINDOW_ALWAYS_RUN on PLATFORM_DESKTOP_SDL asdqwe 2024-12-16 22:48:47 -03:00
  • 2da0f2ae4f Revert enabling FLAG_WINDOW_ALWAYS_RUN by default on PLATFORM_DESKTOP_GLFW asdqwe 2024-12-16 22:46:06 -03:00
  • 757bcbfc2e Enable FLAG_WINDOW_ALWAYS_RUN by default on PLATFORM_DESKTOP_GLFW asdqwe 2024-12-12 17:53:03 -03:00
  • 2beb15b7b4
    Merge branch 'master' into overridable_config Ray 2024-12-18 19:43:38 +01:00
  • 03ff864087 Formating tweaks Ray 2024-12-18 18:44:23 +01:00
  • 6eb1206660
    fix shaders_deffered_render.c for OpenGL ES 3 (#4617) Le Juez Victor 2024-12-18 18:07:48 +01:00
  • 3842529606 fix shaders_deffered_render.c for OpenGL ES 3 This fixes an incomplete framebuffer issue due to the use of a texture format not supported in ES 3. This commit also adds more information on how to manage deferred rendering. Bigfoot71 2024-12-18 17:24:03 +01:00
  • 99cb4cbc36
    Fix SetGamepadVibration() TRACELOG message (#4615) Asdqwe 2024-12-18 10:53:50 -03:00
  • 5b7047b70d Fix SetGamepadVibration() TRACELOG message asdqwe 2024-12-18 09:51:37 -03:00
  • 783ca612cc Update Makefile Ray 2024-12-18 12:51:00 +01:00
  • f2bfdeab97
    Merge branch 'master' into overridable_config Ray 2024-12-18 12:17:17 +01:00
  • 58004723d8
    [rcore][RGFW] Add new backend option: PLATFORM_WEB_RGFW and update RGFW (#4480) Colleague Riley 2024-12-18 03:03:42 -08:00
  • de6c09ee7a WARNING: REVIEWED: Use libraylib.web.a naming on PLATFORM_WEB Ray 2024-12-18 11:45:55 +01:00
  • f76734fc50 REVIEWED: UpdateModelAnimationBones(), break on first mesh found and formating Ray 2024-12-18 11:43:43 +01:00
  • 35c2408413
    [rmodels] Optimized UpdateModelAnimationBones() function (#4602) Kirandeep-Singh-Khehra 2024-12-18 16:09:50 +05:30
  • cdaff163cb
    Fix show, hide, focus and unfocus window/flags states for SDL2 (#4610) Asdqwe 2024-12-18 07:39:30 -03:00
  • 714cd5ef5c
    add SetGamepadVibration to rgfw and template (#4612) JupiterRider 2024-12-18 11:38:11 +01:00
  • 5c01e7ff85 add SetGamepadVibration to rgfw and template JupiterRider 2024-12-17 19:55:08 +01:00
  • e10b583024 Fix show, hide, focus and unfocus window/flags states for SDL2 asdqwe 2024-12-16 18:33:45 -03:00
  • bdfbd6e8cc
    Fix maximizing, minimizing and restoring windows for SDL2 (#4607) Asdqwe 2024-12-16 18:19:00 -03:00
  • 0aae00cb8a Fix maximizing, minimizing and restoring windows for SDL2 asdqwe 2024-12-15 23:42:07 -03:00
  • 79facde353
    fix rlActiveDrawBuffers for OpenGL ES 3 (#4605) Le Juez Victor 2024-12-16 00:51:42 +01:00
  • d0504800d2
    install rcamera.h (#4603) Per Hallsmark 2024-12-15 11:16:08 +01:00
  • 7c81495a4b fix rlActiveDrawBuffers for OpenGL ES 3 Bigfoot71 2024-12-15 00:12:55 +01:00
  • 7b84a79e33 install rcamera.h Per Hallsmark 2024-12-14 21:09:49 +01:00
  • 3d99b5a978 [rmodels] Optimized UpdateModelAnimationBones() function - Updating bones only once instead for each mesh. - Updating only one model.meshes[].boneMatrices and then using deep copy for other meshes instead of calculating for each bone in each mesh. Kirandeep-Singh-Khehra 2024-12-14 17:22:18 +05:30
  • 2ad2ac55ca added a way to get information about the amount of draw calls its under the custom frame control features as its done automatically per default if no custom frame control is chosen accessor exist so it can be adapted to custom frame control gk646 2024-12-14 03:14:10 +01:00
  • fc3d254d63 feat: add SIMD variation for Vector4DotProduct Alex Murkoff 2024-12-13 22:28:26 +07:00
  • 0bd1d8ecf3 style: fix inconsistency with other functions and indents Alex Murkoff 2024-12-13 21:39:04 +07:00
  • 4e81aed9a9 feat: add SIMD variation for Vector3DotProduct Alex Murkoff 2024-12-13 20:25:19 +07:00
  • 93a1e75741
    Disable the threading example in MSVC for release and debug build (was disabled for dll builds already) (#4594) Jeffery Myers 2024-12-13 00:21:45 -08:00
  • 0a26d9a26f Update raylib_api.* by CI github-actions[bot] 2024-12-13 08:21:27 +00:00
  • 8a5a95c13a
    Removed inaccurate comment about negitves not being supported with TextToFloat And TextToInt Methods (#4596) __hexmaster111 2024-12-13 02:21:13 -06:00
  • 3a59d7c143 add game of life to core examples Pacatro 2024-12-12 21:33:21 +00:00
  • fa9ab049c9
    Removed inaccurate comment about negitves not being supported with TextToFloat And TextToInt Methods __hexmaster111 2024-12-12 15:10:39 -06:00
  • 65f4535b05 Disable the threading example in MSVC for release and debug build (was disabled for dll builds already) Jeffery Myers 2024-12-12 09:26:56 -08:00
  • 1f704be4e4 Review comments spacing for better alignment Ray 2024-12-12 12:13:38 +01:00
  • 6b220f2798 Review formating Ray 2024-12-12 12:13:17 +01:00
  • 411110e3ae Update raylib_api.* by CI github-actions[bot] 2024-12-12 00:04:05 +00:00
  • a066d647a8 rename scancode to mappedcode so it does not get confused with the conflicting definitions of scancode in GFLW and SDL. Jeffery Myers 2024-12-11 16:03:41 -08:00
  • dccef93604 rename KeyCodes to KeyInfo use the correct value for virtual key from sdl. Jeffery Myers 2024-12-11 15:59:38 -08:00
  • a4e17ba171 Merge branch 'master' into scancodes Jeffery Myers 2024-12-11 14:10:49 -08:00
  • a00c3d3c4d fix some formating ColleagueRiley 2024-12-11 16:43:32 -05:00
  • e3ac719fb1
    Merge branch 'master' into overridable_config Ray 2024-12-11 20:57:50 +01:00
  • fa5f5e38b5 [rmodels] Updated documentation Kirandeep-Singh-Khehra 2024-12-11 22:53:23 +05:30
  • 7f7815e3a2 [rmodels] Updated blend function signature and added function to update verts from bones Kirandeep-Singh-Khehra 2024-12-11 22:40:39 +05:30
  • b747eeefa4
    [documentation] Adding a related project (#4589) Legendary Redfox 2024-12-10 16:05:46 -03:00
  • d8c88d8193 fixing the license foi ReiLua Legendary Redfox 2024-12-09 17:40:39 -03:00
  • 11b2ccb418 Adding a related project Legendary Redfox 2024-12-09 14:45:02 -03:00
  • eb7cf8d096
    Merge branch 'raysan5:master' into master Legendary Redfox 2024-12-09 14:38:38 -03:00
  • 2998c0c70d update RGFW (fixes xdnd bug) ColleagueRiley 2024-12-08 17:28:30 -05:00
  • aeb33e6301
    Adding my bindings to the list (#4586) Legendary Redfox 2024-12-08 11:24:02 -03:00
  • 5128f73120 adding my bindings project to the list Legendary Redfox 2024-12-08 10:52:09 -03:00
  • 7356bb7006
    Merge branch 'raysan5:master' into master Legendary Redfox 2024-12-08 10:48:25 -03:00
  • 83f6f3dabe Update raylib_api.* by CI github-actions[bot] 2024-12-08 11:52:21 +00:00
  • 2a2acff2d5
    Make sure ShaderUniformDataType matches rlShaderUniformDataType (#4577) Rico P 2024-12-08 12:52:06 +01:00
  • 18dbd69888
    Merge branch 'master' into RicoP/ShaderUniformEnum Ray 2024-12-08 12:52:00 +01:00
  • 732da949b7 Update raylib_api.* by CI github-actions[bot] 2024-12-08 11:49:07 +00:00
  • d2cd2a0152
    [rlgl][rmodels] Add instranceTransform shader location index #4538 (#4579) Michael 2024-12-08 12:48:54 +01:00
  • 93a67417b3
    Fix examples Makefile PLATFORM define (#4582) Asdqwe 2024-12-08 08:46:43 -03:00
  • 2820fcc29e
    [examples] improve input_virtual_controls example (#4584) danil 2024-12-08 09:52:09 +02:00
  • 438318e7ee [rmodels] Fixed typos in anmation blending example Kirandeep-Singh-Khehra 2024-12-08 11:52:23 +05:30
  • bf85ba59f7 [rmodels] Updated build information for animation blending example Kirandeep-Singh-Khehra 2024-12-08 11:43:30 +05:30
  • ca6c5f4f3c
    Update BINDINGS.md | Fennel Bindings (#4585) 0riginaln0 2024-12-07 23:28:08 +03:00
  • ec02d80868 [rmodels] Added example for animation blending and fixed wrap issue for blend factor Kirandeep-Singh-Khehra 2024-12-07 22:54:34 +05:30
  • 0cfe45608d
    Update BINDINGS.md | Fennel Bindings 0riginaln0 2024-12-07 17:44:14 +03:00
  • 407446c286 put back 'rlTextureFilter' Bigfoot71 2024-12-07 13:24:03 +01:00
  • 1b0b485ca1 [examples] improve input_virtual_controls example danilwhale 2024-12-07 13:34:43 +02:00
  • f5b0a7237c
    openpilot color names (#4) Maxime Desroches 2024-12-07 01:05:07 -08:00
  • e551e9c234 remove unused 'rlTextureFilter' enum Bigfoot71 2024-12-07 04:54:14 +01:00
  • d35365203e remove unused 'int format' parameter to 'rlGenTextureMipmaps()' Bigfoot71 2024-12-07 04:53:00 +01:00
  • 5a181a31ca Fix examples Makefile PLATFORM define asdqwe 2024-12-06 23:19:12 -03:00
  • 22ed1693cd now accounting for missing polygon offset definitions in GLES unknown 2024-12-05 22:14:22 +01:00
  • d6e24fc1f4 [rlgl][rmodels] Add instranceTransform shader location index #4538 Michael P 2024-12-05 21:15:15 +01:00
  • 4735f5d42e adding support for opengl polygon offset functions unknown 2024-12-05 20:56:49 +01:00
  • 070d1c3771 Update raylib_api.* by CI github-actions[bot] 2024-12-05 11:01:21 +00:00
  • 460f5e3172
    Make sure ShaderUniformDataType matches rlShaderUniformDataType Rico P 2024-12-05 12:01:04 +01:00
  • 696a73342c Add LoadModelEx and UploadModel functions devdad 2024-12-05 11:58:58 +01:00
  • 8808a3958a [rmodels] Added implementation of UpdateModelAnimationBonesWithBlending() function Kirandeep-Singh-Khehra 2024-12-04 23:02:28 +05:30
  • a9c746f63f
    [raylib] fix ShaderUniformDataType to match rlgl danil 2024-12-04 13:13:47 +02:00
  • 5b56f44b1f
    Merge pull request #2 from commaai/touch Maxime Desroches 2024-12-03 21:42:52 -08:00
  • 698226f1e4 slot Maxime Desroches 2024-12-03 21:25:31 -08:00
  • 4f9a8a44d2 touch Maxime Desroches 2024-12-03 21:17:57 -08:00
  • 602583bcdb Merge branch 'master' of https://github.com/raysan5/raylib Ray 2024-12-03 19:14:29 +01:00
  • 1f45e7af76 REVIEWED: Coding conventions Ray 2024-12-03 19:14:14 +01:00
  • 5feccb1bab
    [rmodels] Fixed null pointer dereference in LoadGLTF (#4564) Caleb Heydon 2024-12-03 12:35:24 -05:00
  • 8fd6b8365f [rmodels] Add parenthesis around conditionals in LoadGLTF Caleb Heydon 2024-12-03 12:01:43 -05:00
  • 1f0325b52c
    [documentation] Removing 404 repos from bindings (#4572) Legendary Redfox 2024-12-03 09:30:17 -03:00