Commit graph

  • 1161286d51 Update rexm.c Ray 2025-09-21 13:13:46 +02:00
  • f0674676b6 Update raylib_parser.c Ray 2025-09-21 13:12:32 +02:00
  • 2f7ee6ed1f remove ASYNCIFY JohnnyCena123 2025-09-21 12:18:24 +03:00
  • 4f13d5daad Merge branch 'master' into cmake-web-fix JohnnyCena123 2025-09-21 12:12:11 +03:00
  • f40e2309da fix web build issue with CMake introduced by #5181 JohnnyCena123 2025-09-21 12:08:57 +03:00
  • 3b1317e416 [build][cmake] removed redundancy when BSD systems Bruno Cabral 2025-09-20 10:12:12 -07:00
  • 6cd3dcd35c Reorder rlSetTexture and copy mode only if drawcounter added maiconpintoabreu 2025-09-20 15:04:21 +01:00
  • ff8333435a
    use lowercase "message" to remove recommendation warning (#5196) Connor O'Connor 2025-09-19 11:06:43 -04:00
  • b4b73a19bf use lowercase "message" to remove recommendation warning Connor O'Connor 2025-09-19 10:55:31 -04:00
  • 7f1c549f3d
    Merge branch 'raysan5:master' into master Maicon Santana 2025-09-19 00:16:15 +01:00
  • 85c8415e63 fix rlSetTexture not overriding default mode maiconpintoabreu 2025-09-19 00:15:23 +01:00
  • 3b83e58f31 [build][cmake] set lib m as public so it can be linked by consumer Bruno Cabral 2025-09-18 08:36:43 -07:00
  • 1c3f9fa135
    Update parse_api.yml Ray 2025-09-18 16:06:24 +02:00
  • 9268b0d029 REXM: Commented functions moved to main raylib API Ray 2025-09-18 15:51:48 +02:00
  • e81fc8d21a Merge branch 'master' of https://github.com/raysan5/raylib Ray 2025-09-18 15:51:27 +02:00
  • 23e0898c65 Ouch! Ray 2025-09-18 15:51:18 +02:00
  • 97e214fc68 Update raylib_api.* by CI github-actions[bot] 2025-09-18 13:34:30 +00:00
  • c264c86ee0 ADDED: Some useful functions for Files and Text management Ray 2025-09-18 15:34:09 +02:00
  • bd6065a4fd Update rlgl.h Ray 2025-09-18 15:29:13 +02:00
  • dc1632c17a REVIEWED: Platform code formatting and organization Ray 2025-09-18 15:28:03 +02:00
  • 7729727752
    Use the render size not the screen size for screenshots so we use the actual framebuffer size. (#5192) Jeffery Myers 2025-09-17 15:01:24 -07:00
  • 6fa89a446f Use the render size not the screen size for screenshots so we use the actual framebuffer size. Jeffery Myers 2025-09-17 14:00:42 -07:00
  • a15651f4fe
    Restore projects/CMake/CMakeLists.txt (#5191) Peter0x44 2025-09-17 10:22:53 -07:00
  • ad910f7b37 Restore projects/CMake/CMakeLists.txt Peter0x44 2025-09-17 18:14:25 +01:00
  • c0f3521158 chore: bot create empty commit for PR demo nhnghhxxl1007 2025-09-17 13:11:18 +08:00
  • ace5d857f4 [rcore] add GetDisplayWidth() and GetDisplayHeight() keks137 2025-09-16 23:37:48 +02:00
  • fbdf5e4fd2
    fix(rcore): correctly scale content on macOS (#5186) Max Coplan 2025-09-16 10:37:05 -07:00
  • 8b0ade8938 fix(rcore): correctly scale content on macOS Max 👨🏽‍💻 Coplan 2025-09-15 16:24:23 -07:00
  • 2541ed0c66 Don't overwrite old gifs Mustafa Furkan Bulut 2025-09-15 20:45:50 +03:00
  • ed8f1a22d1 Remove trailing spaces Ray 2025-09-14 18:07:58 +02:00
  • 96fb4851ce Merge branch 'master' of https://github.com/raysan5/raylib Ray 2025-09-14 10:27:08 +02:00
  • 068978d5b3 REXM: RENAME: example: models_gpu_skinning --> models_animation_gpu_skinning Ray 2025-09-14 10:26:04 +02:00
  • c1615aaac4
    Update examples_template.c Ray 2025-09-14 10:22:56 +02:00
  • c85129d909
    Merge branch 'master' into master Ray 2025-09-14 10:13:13 +02:00
  • b281101001
    [build][cmake] Review web compilation system (#5181) Bruno Cabral 2025-09-14 01:05:07 -07:00
  • c9b1f2ce54 REVIEWED: example: core_input_gestures_testbed, follow default structure Ray 2025-09-14 10:04:24 +02:00
  • 9931ddd27a
    Update core_undo_redo.c Ray 2025-09-13 21:17:16 +02:00
  • 36ad7127c2 REXM: Update Ray 2025-09-13 21:09:59 +02:00
  • 36824b6c0a REXM: ADDED: example: core_undo_redo Ray 2025-09-13 20:58:27 +02:00
  • 865b3310f8 Updated project GUIDs Ray 2025-09-13 20:57:39 +02:00
  • 161cab24da Update core_random_sequence.c Ray 2025-09-13 20:57:20 +02:00
  • 6f01f3c06d Update rexm.c Ray 2025-09-13 20:57:00 +02:00
  • b9cd200ced
    Merge branch 'master' into emscripten_example Bruno Cabral 2025-09-13 08:45:23 -07:00
  • ec143f23dd [web] canvas width 100% Bruno Cabral 2025-09-13 08:31:00 -07:00
  • b8420d4821 REXM: Update examples Ray 2025-09-13 10:46:14 +02:00
  • 3148206758 Renamed shaders for consistency Ray 2025-09-13 10:44:12 +02:00
  • f711c98bd6 Merge branch 'master' of https://github.com/raysan5/raylib Ray 2025-09-13 10:43:38 +02:00
  • adac5f7770 REXM: RENAME: example: shaders_write_depth --> shaders_depth_writing Ray 2025-09-13 10:41:25 +02:00
  • bb0c78476c
    [build][cmake] Fix definition to use SDL3 (#5175) Bruno Cabral 2025-09-13 01:19:44 -07:00
  • 6cf38b6292
    fix SDL3 gamepad detection (#5176) Bruno Cabral 2025-09-13 01:17:17 -07:00
  • 94d7f6a9cd [web] compile for web Bruno Cabral 2025-09-12 18:35:34 -07:00
  • 8d48a12306 Merge branch 'master' of https://github.com/raysan5/raylib Ray 2025-09-12 21:44:56 +02:00
  • 28ce99b539 Update core_3d_camera_fps.c Ray 2025-09-12 21:44:56 +02:00
  • 71321d179b
    [build][cmake] Added emscripten build options (#5180) Bruno Cabral 2025-09-12 12:42:50 -07:00
  • 49645b243c [build][cmake] when libs are added externally, consumer needs to import them too Bruno Cabral 2025-09-12 07:53:51 -07:00
  • 996baf680f [build][cmake] prefer USING_VERSION_SDL3 over PLATFORM_DESKTOP_SDL3 Bruno Cabral 2025-09-12 07:35:46 -07:00
  • 2f47f5721d [cmake] fix definition to use SDL3 Bruno Cabral 2025-09-09 01:50:46 -07:00
  • 39491a2178 fix definition to use SDL3 Bruno Cabral 2025-09-09 01:50:46 -07:00
  • 7db5f56e81
    [cmake] export automatically raylib definitions and compile/link options (#5179) Bruno Cabral 2025-09-12 04:07:46 -07:00
  • 8d3a4b8dd5 REVIEWED: Renamed PLATFORM_DESKTOP_SDL3 to USING_VERSION_SDL3 #5175 Ray 2025-09-12 13:03:28 +02:00
  • d0c39db6c2 Update rlgl.h Ray 2025-09-12 13:02:13 +02:00
  • 8abcf45b03 [cmake] pass emscripten options to consumer project Bruno Cabral 2025-09-11 17:43:42 -07:00
  • 13e5fa85d3 [cmake] export automatically raylib definitions and compile/link options Bruno Cabral 2025-09-11 17:42:18 -07:00
  • 5a54fc12a2 REVIEWED: Prioritize calloc() calls than malloc() on some cases Ray 2025-09-10 21:03:06 +02:00
  • 8a1468c0c7 Update examples_report.md Ray 2025-09-10 21:02:26 +02:00
  • 2550a45821 Update core_render_texture.c Ray 2025-09-10 18:31:52 +02:00
  • 109b3b2d2e REXM: ADDED: example: text_inline_styling Ray 2025-09-10 18:31:49 +02:00
  • 9e14faffcc REXM: REVIEWED: example addition logic Ray 2025-09-10 18:27:19 +02:00
  • ffe74658ab REXM: ADDED: example: core_render_texture Ray 2025-09-10 18:26:43 +02:00
  • 84e2cbccc4 Update complexity level for shapes_digital_clock Ray 2025-09-09 17:33:19 +02:00
  • a42eb2f79b REDESIGNED: example: shapes_digital_clock Ray 2025-09-09 17:32:13 +02:00
  • 866e7238bf Remove projects from solution Ray 2025-09-09 17:30:54 +02:00
  • 698d37c57a Update shaders_normalmap_rendering.c Ray 2025-09-09 17:30:25 +02:00
  • 1b9aa0bcf3 Update rmodels.c Ray 2025-09-09 17:30:18 +02:00
  • 6b542a4df7 fix SDL3 gamepad detection Bruno Cabral 2025-09-09 04:55:38 -07:00
  • f4250da042 Update text_unicode_ranges.c Ray 2025-09-09 09:37:06 +02:00
  • acb6a25b8b Add GetDefaultFontSpacing() Jax Young 2025-09-08 22:49:38 +08:00
  • f6ae596a1d Update rexm.c Ray 2025-09-09 00:47:12 +02:00
  • 0da5bc1e17 REXM: REVIEWED: TextReplaceBetween() Ray 2025-09-09 00:26:38 +02:00
  • 4447868c60 REXM: Updated examples, resources checking Ray 2025-09-09 00:16:47 +02:00
  • adb078128b Update rexm.c Ray 2025-09-09 00:15:30 +02:00
  • 28c5d16000 Update shaders_shadowmap_rendering.c Ray 2025-09-09 00:15:26 +02:00
  • 811ec4fb1e REVIEWED: shaders_shadowmap_rendering example Ray 2025-09-08 21:02:58 +02:00
  • ef0dd5f774 REXM: Updated examples after some renames Ray 2025-09-08 21:01:59 +02:00
  • c7f8843200 REXM: RENAME: example: shaders_eratosthenes --> shaders_eratosthenes_sieve Ray 2025-09-08 20:37:27 +02:00
  • 851bb3120d REXM: RENAME: example: shaders_view_depth --> shaders_depth_rendering Ray 2025-09-08 20:37:11 +02:00
  • adda398e65 REXM: RENAME: example: shapes_easings_rectangle_array --> shapes_easings_rectangles Ray 2025-09-08 20:36:48 +02:00
  • 5ac0539481 REXM: RENAME: example: shapes_easings_box_anim --> shapes_easings_box Ray 2025-09-08 20:36:41 +02:00
  • 84baaa6ee7 REXM: RENAME: example: shapes_easings_ball_anim --> shapes_easings_ball Ray 2025-09-08 20:36:29 +02:00
  • ede4547015 REXM: RENAME: example: models_draw_cube_texture --> models_textured_cube Ray 2025-09-08 20:35:37 +02:00
  • d8f3b51a3f REXM: RENAME: example: models_animation --> models_animation_playing Ray 2025-09-08 20:35:27 +02:00
  • 4a23ed698f REXM: RENAME: example: shaders_raymarching --> shaders_raymarching_rendering Ray 2025-09-08 20:34:48 +02:00
  • f4f3325e1e REXM: RENAME: example: shaders_spotlight --> shaders_spotlight_rendering Ray 2025-09-08 20:34:33 +02:00
  • 11ca32493a REXM: RENAME: example: shaders_lightmap --> shaders_lightmap_rendering Ray 2025-09-08 20:34:16 +02:00
  • 07070b81e8 REXM: RENAME: example: shaders_shadowmap --> shaders_shadowmap_rendering Ray 2025-09-08 20:33:36 +02:00
  • 6afc608477 REXM: RENAME: example: shaders_normal_map --> shaders_normalmap_rendering Ray 2025-09-08 20:33:18 +02:00
  • 4cf4c6645e REXM: RENAME: example: shaders_hybrid_render --> shaders_hybrid_rendering Ray 2025-09-08 20:30:45 +02:00
  • 14bef50464 REXM: RENAME: example: shaders_deferred_render --> shaders_deferred_rendering Ray 2025-09-08 20:30:26 +02:00
  • ab3e99fd30 REXM: RENAME: example: models_cubicmap --> models_cubicmap_rendering Ray 2025-09-08 20:30:07 +02:00
  • 463d069eff REXM: RENAME: example: models_heightmap --> models_heightmap_rendering Ray 2025-09-08 20:29:53 +02:00