Aidon
513753c394
Converting int to char
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Fixes warning: narrowing conversion caused by trying to convert int to unsigned char
2025-03-13 21:50:20 -03:00
Amy Wilder
61a026f7ef
[examples] Reorganize some conditions to fix overlap bugs ( #4829 )
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* Reorganize some conditions to fix overlap bugs
* Fix edge case where control point selection outlives mouse down
2025-03-09 11:40:24 +01:00
sleeptightAnsiC
f430d72a8c
[examples] fix: use quotation marks when including raylib.h ( #4821 )
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...so it will always prioritize local version of raylib instead of
system-wide installations, which is a huge problem when testing any
changes done locally to raylib as it might cause silent mismatch issues.
There were only 4 examples affected by this issue which were using
`#include <raylib.h>`. Other examples use proper `#include "raylib.h"`
Fixes: https://github.com/raysan5/raylib/issues/4820
2025-03-07 19:24:53 +00:00
Ray
e4993c5557
Merge branch 'master' of https://github.com/raysan5/raylib
2025-02-25 17:50:54 +01:00
Ray
557d071fa2
Reviewed shader loading message
2025-02-25 17:50:46 +01:00
jordan4ibanez
7cae259a6d
Reviewed shaders comment wording ( #4793 )
2025-02-25 14:26:52 +01:00
Destructor17
27af359d1c
[rlgl] Preserve texture on mode switching ( #4364 )
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* Fix textures on draw mode switch
* formatting fix
* ident
2025-02-25 12:39:00 +01:00
Ray
256953957f
Update Makefile
2025-02-25 11:43:25 +01:00
Jay Rhoden
015ab9df18
Amend comment to explain what LoadCodepoints is doing. ( #4787 )
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As a beginner, it was not clear to me what the purpose of the LoadCodepoints function is. I am trying to help past me.
2025-02-23 18:19:10 +01:00
Colleague Riley
c34ef35433
Update RGFW and ensure it's consistent with the GLFW backend ( #4783 )
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* add PLATFORM_WEB_RGFW
* fix some bugs
* fix web_rgfw gamepad
* send fake screensize
* fix gamepad bugs (linux) | add L3 + R3 (gamepad)
* fix?
* update RGFW (again)
* update raylib (merge)
* fix xinput stuff
* delete makefile added by mistake
* update RGFW
* update RGFW (rename joystick to gamepad to avoid misunderstandings
* update RGFW (fix X11 bug)
* update RGFW
* use RL_MALLOC for RGFW
* update RGFW (fixes xdnd bug)
* fix some formating
* Update RGFW
* update RGFW
* undo change
* undo change
* undo change
* undo change
* have .scroll be 0 by default
* update RGFW
* update RGFW
* update RGFW
* fix year
* fix wasm key event bug
* update RGFW
* link to IOKit
* update
2025-02-21 12:32:09 +01:00
Thomas Anderson
a1de60f3ba
added missing file ( #4754 )
2025-02-08 11:23:15 +01:00
Ray
53ea275b9c
Merge branch 'master' of https://github.com/raysan5/raylib
2025-01-26 19:43:01 +01:00
Ray
861ebafe62
Update shaders_mesh_instancing.c
2025-01-26 19:42:52 +01:00
Anstro Pleuton
7bfc8e8ca7
[example] Add shaders_rounded_rectangle example ( #4719 )
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* Add shaders_rounded_rectangle example
* Minor tweaks to example template (add star, more)
* Combine shaders
* Fix changes after review
---------
Co-authored-by: Anstro Pleuton <anstropleuton@github.com>
2025-01-23 10:51:36 +01:00
Ray
2c50da9a6a
REVIEWED: -sASSERTIONS usage by linker #4717
2025-01-21 19:18:23 +01:00
Anstro Pleuton
773e3f5f9f
Update more examples inconsistencies ( #4711 )
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Co-authored-by: Anstro Pleuton <anstropleuton@github.com>
2025-01-19 17:17:38 +01:00
Anstro Pleuton
945f181f1d
[examples] Update examples to be consistent ( #4699 )
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* Update examples inconsistencies
* Happy new years, examples!
* Missed one inconsistency
* Update final few examples inconsistencies
---------
Co-authored-by: Anstro Pleuton <anstropleuton@github.com>
2025-01-18 19:41:56 +01:00
Anthony Carbajal
27e530eb18
update examples with difficulty stars ( #4694 )
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* update examples with difficulty stars
* manual fix script issues
* manual fix script issues
2025-01-17 10:42:30 +01:00
Ray
7c7b087efb
REVIEWED: example: shaders_deferred_render -WIP-
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Not working but shader compiles and example runs... not sure if deferred rendering could be supported in OpenGL ES 2.0.
2025-01-16 19:48:31 +01:00
Ray
7b570bdfdd
Update models_point_rendering.c
2025-01-16 19:47:06 +01:00
Eike Decker
5c1cce28a7
Using Module provided canvas id for event binding ( #4690 )
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This change is replacing the hardcoded "#canvas" element references in
rcore_web to allow using canvas elements that use different names
(which is necessary when using multiple canvas elements on one page).
Also adding a cursor hiding example to mouse example.
2025-01-16 00:32:58 +01:00
Ray
cfbba79bd3
REVIEWED: example: models_textures_tiling shaders
2025-01-12 20:59:12 +01:00
Ray
fddfb58f85
REVIEWED: Potential shader issues
2025-01-12 20:39:07 +01:00
Ray
af163ba22a
REVIEWED: example: shaders_julia_set
2025-01-12 20:29:46 +01:00
Ray
da5a868e2a
REMOVED: example: core_gamepad_info
2025-01-12 18:21:59 +01:00
Ray
2f6230e366
Formatting review and examples review
2025-01-12 18:02:36 +01:00
Ray
4bceddd4de
ADDED: example: models_tesseract
2025-01-12 16:19:32 +01:00
Ray
a1896c7a90
REVIEWED: Code/Web-Makefile formatting
2025-01-12 16:19:10 +01:00
Ray
8e450e4446
Reviewed shaders formating to follow raylib coding conventions
2025-01-11 19:36:46 +01:00
Ray
62d8969a56
Reviewed shader formating
2025-01-10 22:56:25 +01:00
veins1
08b089f620
Reviewed shaders_deferred_render ( #4676 )
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Fixed: g-buffer textures binding
Fixed: Clearing screen with white would leak onto g-buffer textures
Reviewed comments
2025-01-10 17:41:40 +01:00
Hakunamawatta
43dbaf21e7
[examples] Fix broken link ( #4674 )
2025-01-10 17:40:13 +01:00
rexept
2f95e8382b
typo fix ( #4656 )
2025-01-05 12:30:06 +01:00
Peter0x44
0f6e85a975
[build] CMake: Don't build examples using audio if audio is disabled ( #4652 )
2025-01-01 12:18:11 +01:00
Ray
fa0eada61a
Update year to 2025
2025-01-01 00:02:52 +01:00
Jeffery Myers
f355d6f1db
Transform the vertex normals by the animated matrix ( #4646 )
2024-12-29 01:07:52 +01:00
Johannes
75b6b825df
using addCMacro instead of defineCMacro ( #4620 )
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Co-authored-by: Johannes Rønning <johannes@picterus.com>
2024-12-28 15:57:10 +01:00
Le Juez Victor
6eb1206660
fix shaders_deffered_render.c for OpenGL ES 3 ( #4617 )
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This fixes an incomplete framebuffer issue due to the use of a texture format not supported in ES 3.
This commit also adds more information on how to manage deferred rendering.
2024-12-18 18:07:48 +01:00
Colleague Riley
58004723d8
[rcore][RGFW] Add new backend option: PLATFORM_WEB_RGFW and update RGFW ( #4480 )
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* add PLATFORM_WEB_RGFW
* fix some bugs
* fix web_rgfw gamepad
* send fake screensize
* fix gamepad bugs (linux) | add L3 + R3 (gamepad)
* fix?
* update RGFW (again)
* update raylib (merge)
* fix xinput stuff
* delete makefile added by mistake
* update RGFW
* update RGFW (rename joystick to gamepad to avoid misunderstandings
* update RGFW (fix X11 bug)
* update RGFW
* use RL_MALLOC for RGFW
* update RGFW (fixes xdnd bug)
* fix some formating
2024-12-18 12:03:42 +01:00
Ray
de6c09ee7a
WARNING: REVIEWED: Use libraylib.web.a naming on PLATFORM_WEB
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This change allows to have in same directory (currently `raylib/src`) two raylib build versions: Desktop and Web
2024-12-18 11:45:55 +01:00
Kirandeep-Singh-Khehra
fa5f5e38b5
[rmodels] Updated documentation
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Signed-off-by: Kirandeep-Singh-Khehra <kirandeepsinghkhehra@gmail.com>
2024-12-11 22:53:23 +05:30
Kirandeep-Singh-Khehra
7f7815e3a2
[rmodels] Updated blend function signature and added function to update verts from bones
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Signed-off-by: Kirandeep-Singh-Khehra <kirandeepsinghkhehra@gmail.com>
2024-12-11 22:40:39 +05:30
Michael
d2cd2a0152
[rlgl][rmodels] Add instranceTransform shader location index #4538 ( #4579 )
2024-12-08 12:48:54 +01:00
Asdqwe
93a67417b3
Fix examples Makefile PLATFORM define ( #4582 )
2024-12-08 12:46:43 +01:00
danil
2820fcc29e
[examples] improve input_virtual_controls example ( #4584 )
2024-12-08 08:52:09 +01:00
Kirandeep-Singh-Khehra
438318e7ee
[rmodels] Fixed typos in anmation blending example
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Signed-off-by: Kirandeep-Singh-Khehra <kirandeepsinghkhehra@gmail.com>
2024-12-08 11:52:23 +05:30
Kirandeep-Singh-Khehra
bf85ba59f7
[rmodels] Updated build information for animation blending example
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Signed-off-by: Kirandeep-Singh-Khehra <kirandeepsinghkhehra@gmail.com>
2024-12-08 11:43:30 +05:30
Kirandeep-Singh-Khehra
ec02d80868
[rmodels] Added example for animation blending and fixed wrap issue for blend factor
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Signed-off-by: Kirandeep-Singh-Khehra <kirandeepsinghkhehra@gmail.com>
2024-12-07 22:54:34 +05:30
Ray
6fbf08cc1f
Update pbr.fs
2024-12-01 22:41:38 +01:00
Ray
f9cf684356
Update pbr.vs
2024-12-01 22:40:46 +01:00