Commit graph raylib/src/standard_shader.h
Author SHA1 Message Date
Ray
bcc2b17701 Rename standard_shader.h to shader_standard.h 2016-07-08 17:22:37 +02:00
raysan5
7cefbd8a94 Updated lighting system...
...to avoid dynamic conditions on for loop (lightsCount) on standard
shader, it seems GLSL 100 doesn't support that feature... on some GPUs
like RaspberryPi...
2016-07-06 20:33:46 +02:00
Ray
9fdf4420d5 Corrected bugs on OpenGL 2.1 2016-06-17 00:29:46 +02:00
victorfisac
7b07b68bfd Adapt standard shader to GL ES 2.0
Some shader calculations are now pre-calculated because some math
functions doesn't exist in glsl 110.
2016-06-10 00:49:51 +02:00
Ray
99ee26b001 Review const char * 2016-06-08 22:52:54 +02:00
Ray
9281e477eb Embed standard shader into raylib 2016-06-07 00:32:45 +02:00