Ray
bcc2b17701
Rename standard_shader.h to shader_standard.h
2016-07-08 17:22:37 +02:00
raysan5
7cefbd8a94
Updated lighting system...
...
...to avoid dynamic conditions on for loop (lightsCount) on standard
shader, it seems GLSL 100 doesn't support that feature... on some GPUs
like RaspberryPi...
2016-07-06 20:33:46 +02:00
Ray
9fdf4420d5
Corrected bugs on OpenGL 2.1
2016-06-17 00:29:46 +02:00
victorfisac
7b07b68bfd
Adapt standard shader to GL ES 2.0
...
Some shader calculations are now pre-calculated because some math
functions doesn't exist in glsl 110.
2016-06-10 00:49:51 +02:00
Ray
99ee26b001
Review const char *
2016-06-08 22:52:54 +02:00
Ray
9281e477eb
Embed standard shader into raylib
2016-06-07 00:32:45 +02:00