Noiseless Noise
3580240743
[examples] Several fixes and improvements ( #6042 )
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* models_loading_iqm - actually use animIndex
* models_decals - fix button placement
* core_highdpi_testbed - unrelated TODO
* audio_sound_positioning - fix SetSoundPosition and panning
* SetSoundPan is clamped already
* remove version check
* fix 'updated with' in the header
2026-08-07 21:30:27 +02:00
Jeffery Myers
a18051fdd9
Fix various warnings when building in VC2022 ( #6020 )
2026-07-26 15:10:19 +02:00
Ray
0f0983c065
Remove trailing spaces
2026-03-25 16:51:02 +01:00
Ray
e2aed43410
Update examples version to latest raylib 6.0
2026-03-16 17:03:02 +01:00
Jeffery Myers
72b206624f
MSVC warnings ( #5595 )
2026-02-26 18:33:08 +01:00
Ray
d01f158bd5
REVIEWED: Window initialization on HighDPI monitor (Windows) #5549
2026-02-15 13:21:08 +01:00
Ray
6450a48c75
Update core_highdpi_testbed.c
2025-12-28 20:03:51 +01:00
Ray
8871d7648d
Update core_highdpi_testbed.c
2025-12-28 19:49:38 +01:00
Ray
297dcc07b8
Update core_highdpi_testbed.c
2025-12-28 16:08:34 +01:00
Ray
05f42aa119
Update core_highdpi_testbed.c
2025-12-24 18:02:04 +01:00
Ray
4b760091da
REVIEWED: Window scaling with HighDPI on macOS #5059
2025-12-17 21:23:25 +01:00
Ray
6d562e5e87
REVIEWED: HiggDPI content scaling on changing monitors with different DPI #5335 #5356
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Note that high-dpi awareness must be enabled by users and `CORE.Window.render` reports the scaled framebuffer size, while `CORE.Window.screen` reports the logical size.
`ToggleBorderlessWindow()` has also been reviewed to be consistent with scaling, if monitor physical display size is reported as 1920x1080 but there is a content scale of 1.5, then the borderless fullscreen window will be 1280x720, with the 1920x1080 framebuffer
2025-12-17 19:20:18 +01:00
Ray
727a90c5d1
REVIEWED: Formatting to follow raylib conventions
2025-11-22 20:16:33 +01:00
Ray
ed8c4c1b9b
REXM: Update examples collection, some renames
2025-10-17 17:01:38 +02:00
Ray
9c1216699d
ADDED: example: core_highdpi_testbed -WIP-
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ADDED: example: `core_screen_recording` -WIP-
2025-10-17 12:35:12 +02:00