Commit graph raylib/src/core.c
Author SHA1 Message Date
raysan5
41959eeae1 Added support for mouse gestures (need testing)
Mouse input is interpreted as touches to allow mouse gestures
detection... and get an unified inputs system for all platforms!
2016-01-24 19:17:08 +01:00
raysan5
08da91047e Some code tweaks 2016-01-23 13:22:13 +01:00
raysan5
4e57bd1f18 Replaced GLEW by GLAD
Removed GLEW external dependency, now it works with GLAD
Kept GLEW path, just in case... detected weird behaviour when testing
with gDEBugger
2016-01-22 01:22:45 +01:00
raysan5
455be7f6f6 Try to implement GLAD support 2016-01-21 13:52:09 +01:00
raysan5
23d66e9b6f Move extensions loading to core module 2016-01-21 12:24:35 +01:00
raysan5
efa1c96d19 Adapted raymath as single header library
Added support for single header implementation and also inline functions
support
2016-01-20 18:20:05 +01:00
raysan5
f24fd14814 Note on RPI inputs 2016-01-18 12:05:10 +01:00
raysan5
3b4d8442e0 Corrected some float values 2016-01-13 19:30:35 +01:00
victorfisac
4cc394c376 Added world to screen conversion
- Added function WorldToScreen(...).
- Added world to screen example.
- Review GetMouseRay() comment.
- Removed deprecated lighting functions from raylib header.
2016-01-11 15:59:26 +01:00
raysan5
5e7686695f Review Light/Material system
Simplified for the user (more intuitive and clear)
Removed lighting module dependency
2016-01-11 13:29:55 +01:00
victorfisac
4a637191f2 Implemented ray trace from mouse position
- Fixed GetMouseRay() function.
- rlglUnproject() unused.
2016-01-07 15:34:49 +01:00
raysan5
7f2e67e924 Simplified MatrixMultiply() function 2016-01-06 17:22:24 +01:00
victorfisac
fe0cf8f9a9 Added some comments and fixed spaces 2016-01-05 13:58:20 +01:00
victorfisac
32508f6db1 Fixed Android lock screen bug
- Fixed Android locking screen bug. OnDestroy() was called when locking
screen.
- Power button input must be handled by OS.
- AndroidManifest.xml is affected by configChanges="screenSize".
- Updated library header for android template.
2016-01-05 12:21:40 +01:00
victorfisac
1c23edd1e5 Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop 2016-01-04 21:03:30 +01:00
victorfisac
ea50092356 Add Android physic buttons input detection
- Added functions for detect when pressed, during down and when
released.
- Added defines for back, menu, volume up and down button numbers.
2016-01-04 21:00:20 +01:00
raysan5
891c4a458a Matrix variables renaming 2016-01-04 20:02:57 +01:00
raysan5
70d405b41b Added functionality: Storage values
Two new functions added to save/load values as binary data:
- StorageSaveValue()
- StorageLoadValue()
2016-01-04 15:12:34 +01:00
raysan5
d32feaa668 Reviewed Android inputs and gestures system
Corrected Android processing for some inputs (BACK button, VOLUME
buttons)
Redesigned Gestures system (some work still required)
SetEnabledGestures() - Only support desired gestures (requires some
review)
2016-01-03 13:01:21 +01:00
raysan5
5659249dfa Some tweaks and details review 2015-12-30 13:35:03 +01:00
raysan5
1b39b2e261 Added BeginDrawingEx()
BeginDrawing() function with extended parameters
2015-12-14 23:30:27 +01:00
Ray
580c0a7296 Moved gestures touch functionality back to core
Required gestures module when compiling for Android and Web
2015-10-30 11:30:32 +01:00
Ray San
d218534fff Feature: On desktop, center window on screen 2015-10-21 18:23:49 +02:00
raysan5
34db515acb Reviewed some comments and WritePNG() 2015-10-06 17:13:40 +02:00
raysan5
ab459bf418 Added some comments 2015-09-02 20:34:14 +02:00
raysan5
4879106096 Reviewed to work on Raspberry Pi
[rlgl] Extensions strings loading was redone to avoid a Segmentation
Fault on Raspberry Pi
2015-09-02 01:08:41 +02:00
raysan5
055d8927cc Small code tweaks 2015-08-29 20:20:28 +02:00
raysan5
c52ba520ce Small tweaks 2015-08-28 14:14:29 +02:00
raysan5
04d9c4c183 Some bugs corrected and trying to implement 3d picking 2015-08-27 16:13:46 +02:00
Ray
27e44c43c5 Depth buffer configuration 2015-08-10 10:20:53 +02:00
raysan5
fd2b0c7c38 Added MSAA 4X support for EGL contexts 2015-08-07 17:25:05 +02:00
raysan5
c0d8ae7f4d Decoupled some modules: audio, camera, gestures
Added window drop files support
2015-07-29 21:44:27 +02:00
raysan5
552033da27 Move shaders functions to module rlgl
Shader functionality owns to rlgl, not core module
2015-07-13 18:20:16 +02:00
raysan5
84befaea24 Corrected bug on GetHexValue() function 2015-07-05 18:19:49 +02:00
raysan5
9572d6c063 Updated postpro shaders system 2015-06-16 20:02:01 +02:00
raysan5
9e450df053 Added extensions check on rlglInit() and more
Corrected shader version depending on OGL version
Corrected bug in gestures module
2015-05-21 00:18:22 +02:00
raysan5
a7714c842f raymath module review and other changes
Complete review of matrix rotation math
Check compressed textures support
WIP: LoadImageFromData()
2015-05-11 00:15:46 +02:00
raysan5
eae98e1c34 Big batch of changes, check description:
- Camera system moved to a separate module [camera.c]
- WIP: Added customization functions for camera controls
- Added custom shaders support on batch drawing
- Complete redesign of textures module to support multiple texture
formats (compressed and uncompressed)
2015-05-04 23:46:31 +02:00
raysan5
ba257b09f5 Corrected input bug 2015-04-22 19:12:59 +02:00
raysan5
7db895ab5d Corrected some bugs and warnings 2015-04-22 18:36:52 +02:00
Marc Palau
ceb7325727 Added Gestures System for Android and Web 2015-04-22 17:34:42 +02:00
raysan5
a632a04a30 Big batch of changes! Check description:
Support multiple texture formats (uncompressed and compressed)
Postprocessing shaders support
Model struct redefined and improved
Extended loading functions for Textures and Models
Simplified functions: DrawPlane(), DrawQuad()
Deleted functions: DrawPlaneEx(), DrawGizmoEx()
Now Text module only depends on Textures module
Shapes: Reviewed functions to low lines/triangles usage
Removed useless tabs and spaces around code
2015-04-06 14:02:29 +02:00
Marc Palau
3cad094edd Changes integration (some WIP, view details)
Corrected GetMouseWheelMove()
Corrected camera system
Reviewed cubicmap resolution (collision detection)
Added QuaternionTransform()
WIP: Raycast system (not working)
WIP: Reviewing axis-angle rotations...
2015-03-02 20:52:58 +01:00
raysan5
c062f8d4fe Redesign shader system and more
Shader system has been completely redesigned
Added support for multiple texture color modes
2015-03-01 16:00:52 +01:00
raysan5
ee4b553c2a Renamed some functions 2015-02-26 13:52:03 +01:00
Marc Palau
3cb4edcbc3 Corrected camera system 2015-02-09 18:35:43 +01:00
raysan5
e1353b9f7d Removed some TODO already done 2015-02-09 18:29:32 +01:00
Ray
47827ddda1 Merge pull request #22 from procedural/hide-mouse
Functions to show and hide mouse cursor at runtime
2015-02-06 00:31:22 +01:00
Marc Palau
b25cdf7f7d Added support for multiple camera modes 2015-02-04 20:23:43 +01:00
Constantine Tarasenkov
cc6cf9a741 Adding functions to show and hide mouse cursor 2015-02-03 05:47:28 +03:00