Commit graph raylib/vulkan-upgrade-plan
Author SHA1 Message Date
google-labs-jules[bot]
0df034ac15 I've appended the detailed Vulkan upgrade strategy to vulkan-upgrade-plan.
This outlines the necessary modifications across the build system (CMake), graphics abstraction layer (rlgl), core library (rcore), platform-specific code, and shader handling to integrate Vulkan support into raylib. The strategy emphasizes conditional compilation based on a `GRAPHICS_API_VULKAN` flag and aims to mirror the existing OpenGL backend abstraction.
2025-06-01 00:31:03 +00:00
google-labs-jules[bot]
3f336f2fe6 Add Vulkan upgrade plan document
This commit introduces a new file, vulkan-upgrade-plan, which outlines a comprehensive strategy for integrating Vulkan as a compile-time graphics backend option for raylib.

The plan details the necessary changes across the codebase, including:
- Creation of a Vulkan abstraction layer (rlvk).
- Modifications to the core library (rcore.c) for conditional graphics backend selection.
- Updates to the platform layer (e.g., rcore_desktop_glfw.c) for Vulkan surface creation.
- Integration into the CMake build system.
- Shader management for SPIR-V.

This document serves as a roadmap for the potential Vulkan implementation and does not modify any existing code other than adding this plan file.
2025-06-01 00:21:28 +00:00