Bigfoot71
03988d2ce8
added a NULL check in UnloadDirectoryFiles
2025-05-04 14:46:39 +02:00
Le Juez Victor
c087144385
Merge branch 'raysan5:master' into fix-clip
2025-05-04 12:29:19 +02:00
Le Juez Victor
4ac0e0a2ce
Merge branch 'raysan5:master' into rlsw
2025-05-04 12:29:11 +02:00
Jeffery Myers
94c5de33a0
Make the default font loadable before InitWindow, for use with the image API.
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Make the default font loader early out if we have already loaded parts of it, so we don't leak memory
2025-04-30 17:56:30 -07:00
Ray
1ec281e86f
Merge pull request #4914 from Servall4/master
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[raudio] fix: GetMusicTimePlayed returns incorrect time after restarting a paused track
2025-04-28 23:13:31 +02:00
Duy Tran
f0de896f36
cmake: replace custom variable with built-in one
2025-04-28 11:57:53 -04:00
Ivan Ugryumov
ec5ce8c7fe
Update raudio.c
2025-04-28 14:29:51 +03:00
Gavin Rohrer
10478ff756
Revert GLFW_SCALE_FRAMEBUFFER to pre GLFW 4.3 behavior
2025-04-25 14:32:02 -04:00
Bigfoot71
aff76d9692
impl framebuffer blit function
2025-04-23 17:48:04 +02:00
Bigfoot71
fbdd38c92c
fix ndc projection (viewport/scissor)
2025-04-23 17:12:05 +02:00
Bigfoot71
35371bf2b2
review texture wrap
2025-04-23 16:50:46 +02:00
Bigfoot71
a40e8f463c
remove normal interpolation
2025-04-23 16:12:57 +02:00
Bigfoot71
dce242435c
reimpl get color buffer func
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just in case
2025-04-23 16:06:39 +02:00
Le Juez Victor
2a7ecf5237
Merge branch 'raysan5:master' into rlsw
2025-04-23 15:59:13 +02:00
Le Juez Victor
461c9c9d90
review tabs
2025-04-22 15:02:09 +02:00
Le Juez Victor
a7333a9dae
review near/far
2025-04-22 15:00:54 +02:00
Jeffery Myers
0f6b9ee738
format math the way ray likes it
2025-04-18 07:27:20 -07:00
Ray
b185f482d0
Merge pull request #4896 from mUnicorn/fix_bones_animation_scale
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[rmodels] Fix bones animation scale
2025-04-18 10:46:00 +02:00
Ray
73030e02d4
Merge pull request #4895 from AndrewHamel111/descriptive-window-flag-warning
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Add Warning to direct users to appropriate WindowState / ConfigFlag function
2025-04-18 10:43:24 +02:00
Jeffery Myers
5185d4c427
use the device channels and sample size when computing the default buffer size.
2025-04-16 18:13:41 -07:00
d.isakov
42a40b3920
move first mesh bones calculation under check for its presense
2025-04-16 08:04:58 +02:00
d.isakov
b4f1ff9a00
#4888 fix UpdateModelAnimationBones scale transform
2025-04-16 07:49:26 +02:00
AndrewHamel111
fdb92b373b
Warning to direct users to appropriate function
2025-04-15 21:08:35 -04:00
Ray
5b940692ea
REVIEWED: ExportFontAsCode() not checking isGpuReady #4894
2025-04-15 13:09:44 +02:00
Ray
80fcca4155
Update rcore_desktop_glfw.c
2025-04-14 12:37:06 +02:00
Ray
cc5739a6d7
REVIEWED: Some PRs formating
2025-04-13 20:55:38 +02:00
Jeffery Myers
60eb3a14d7
Only scale the screenshot by the DPI scale if we are doing automatic High DPI scaling, otherwise the native resolution is correct.
2025-04-10 13:59:09 -07:00
Le Juez Victor
5a03656b3a
Merge branch 'raysan5:master' into rlsw
2025-04-03 00:12:40 +02:00
Eike Decker
1c4aa1378f
[rcore][SDL2] First touch position is overwritten with mouse pos
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I believe it makes sense to only do this when there are no known
touch points. I am not even sure if this should be done at all.
See https://github.com/raysan5/raylib/issues/4872 for more information.
2025-04-01 23:10:19 +02:00
Ray
1a67dcb578
REVIEWED: RGB order on SDL3 #3568
2025-04-01 01:26:51 +02:00
Ray
9a049d1d27
Merge pull request #4859 from MikiZX1/master
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Update rcore_desktop_sdl.c
2025-03-28 18:03:32 +01:00
Jonathan Marler
af16f7823a
Improve description of RestoreWindow
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Restore window currently says it sets the window state to:
"not minimized/maximized"
However, if a window is maximized and then minimized, it's typical that
it would restore back to being maximized, which is what seems to happen
from my testing. I've reworded the description to better reflect
this behavior.
2025-03-28 10:39:22 -06:00
Le Juez Victor
7bbdbc5ec2
Merge branch 'raysan5:master' into rlsw
2025-03-27 17:30:39 +01:00
MikiZX1
55c6864092
Update rcore_desktop_sdl.c
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raylib app crashing when started and a gamepad is already connected to the PC (even if the gamepad is not used in the app). I only tested this with a gamepad that has a layout which is not recognized. Using SDL3 as backend.
2025-03-26 14:06:58 +01:00
Ray
3d83c1c796
Format tweak
2025-03-25 19:27:55 +01:00
Ray
909c83fd4a
Avoid path filtering on TakeScreenshot()
2025-03-25 16:22:46 +01:00
Ray
32c8f396c2
Merge branch 'master' of https://github.com/raysan5/raylib
2025-03-25 16:21:53 +01:00
Ray
63e608d485
comment tweak
2025-03-24 15:07:36 +01:00
Le Juez Victor
973beee3a6
Merge branch 'raysan5:master' into rlsw
2025-03-24 14:39:39 +01:00
Bigfoot71
a420e5ab82
def sw alloc macros
2025-03-24 14:38:19 +01:00
Bigfoot71
f3de37eff3
add get error function
2025-03-24 14:35:51 +01:00
Bigfoot71
f902cc3f29
fix typo..
2025-03-24 14:34:21 +01:00
Bigfoot71
be24b06356
texture copy support
2025-03-24 14:33:12 +01:00
Bigfoot71
89d40510c6
update rlgl.h
2025-03-22 22:49:24 +01:00
Bigfoot71
c9338481a4
update rlgl.h
2025-03-22 22:44:59 +01:00
sleeptightAnsiC
8e9c3ceb57
[rcore] fix: TRACELOG upon successfully changing directory
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InitWindow() prints CWD during initialization,
but ChangeDirectory() does not, which is quite confusing when you start
messing with CWD. Now said function should log similar message.
2025-03-22 21:20:17 +01:00
Bigfoot71
c7fa9a0fa2
review swCopyFramebuffer
2025-03-22 20:00:32 +01:00
Bigfoot71
02f7d3146b
impl copy framebuffer function + glReadPixels
2025-03-22 19:50:27 +01:00
Bigfoot71
64c39e9d53
binding tweaks
2025-03-22 19:19:15 +01:00
Bigfoot71
13585d8684
add glHint and glShadeModel macros (not implmented)
2025-03-22 18:30:27 +01:00