luis605
8ec52e3b25
Added example to build system
2025-03-26 19:47:45 +00:00
luis605
eeda7a4b82
Added shaders_view_depth example to the build system
2025-03-26 17:41:04 +00:00
Ray
001e78014c
Merge pull request #4860 from marler8997/fixDivide0
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Avoid divide by 0 in core_custom_frame_control example
2025-03-26 18:01:37 +01:00
luis605
e08fc8ab80
Added new example - [shader] render depth texture
2025-03-26 16:59:05 +00:00
Jonathan Marler
611c43719f
Avoid divide by 0 in core_custom_frame_control example
2025-03-26 10:58:59 -06:00
MikiZX1
55c6864092
Update rcore_desktop_sdl.c
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raylib app crashing when started and a gamepad is already connected to the PC (even if the gamepad is not used in the app). I only tested this with a gamepad that has a layout which is not recognized. Using SDL3 as backend.
2025-03-26 14:06:58 +01:00
Ray
beaadc9185
Merge pull request #4856 from marler8997/oneBuild
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[build] remove examples/build.zig, incorporate into main build.zig
2025-03-25 22:39:13 +01:00
Ray
3d83c1c796
Format tweak
2025-03-25 19:27:55 +01:00
Jonathan Marler
ac17de5074
[build] remove examples/build.zig, incorporate into main build.zig
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Removes the second build.zig in the examples directory and incorporates it
into the main build.zig. This gives the zig build system the data needed to
know if the raylib library needs to be rebuilt when running any example.
2025-03-25 11:05:59 -06:00
Ray
909c83fd4a
Avoid path filtering on TakeScreenshot()
2025-03-25 16:22:46 +01:00
Ray
32c8f396c2
Merge branch 'master' of https://github.com/raysan5/raylib
2025-03-25 16:21:53 +01:00
Ray
63e608d485
comment tweak
2025-03-24 15:07:36 +01:00
Le Juez Victor
973beee3a6
Merge branch 'raysan5:master' into rlsw
2025-03-24 14:39:39 +01:00
Bigfoot71
a420e5ab82
def sw alloc macros
2025-03-24 14:38:19 +01:00
Bigfoot71
f3de37eff3
add get error function
2025-03-24 14:35:51 +01:00
Bigfoot71
f902cc3f29
fix typo..
2025-03-24 14:34:21 +01:00
Bigfoot71
be24b06356
texture copy support
2025-03-24 14:33:12 +01:00
Ray
f5c96302d5
Merge pull request #4850 from sleeptightAnsiC/fix_rcore__ChangeDirectory_TRACELOG
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[rcore] fix: TRACELOG upon successfully changing directory
2025-03-23 19:13:12 +01:00
Bigfoot71
89d40510c6
update rlgl.h
2025-03-22 22:49:24 +01:00
Bigfoot71
c9338481a4
update rlgl.h
2025-03-22 22:44:59 +01:00
sleeptightAnsiC
8e9c3ceb57
[rcore] fix: TRACELOG upon successfully changing directory
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InitWindow() prints CWD during initialization,
but ChangeDirectory() does not, which is quite confusing when you start
messing with CWD. Now said function should log similar message.
2025-03-22 21:20:17 +01:00
Bigfoot71
c7fa9a0fa2
review swCopyFramebuffer
2025-03-22 20:00:32 +01:00
Bigfoot71
02f7d3146b
impl copy framebuffer function + glReadPixels
2025-03-22 19:50:27 +01:00
Bigfoot71
64c39e9d53
binding tweaks
2025-03-22 19:19:15 +01:00
Bigfoot71
13585d8684
add glHint and glShadeModel macros (not implmented)
2025-03-22 18:30:27 +01:00
Le Juez Victor
f447c97662
Merge branch 'raysan5:master' into rlsw
2025-03-22 18:09:38 +01:00
Bigfoot71
618f283cb2
gl binding
2025-03-22 17:59:58 +01:00
Bigfoot71
2009490151
add getter functions
2025-03-22 17:16:21 +01:00
Bigfoot71
26dfe69e5f
remove unused defs
2025-03-22 15:57:55 +01:00
Bigfoot71
2f9eb5b727
impl point scissor clipping
2025-03-22 15:57:12 +01:00
Bigfoot71
633e34e457
round screen coordinate (line rasterization)
2025-03-22 15:19:55 +01:00
Bigfoot71
f0b02b8cad
impl line scissor clipping
2025-03-22 15:18:41 +01:00
Bigfoot71
3441cf6327
review swScissor
2025-03-22 12:47:31 +01:00
Bigfoot71
0fb0c5cd38
review scissor clear
2025-03-22 12:44:32 +01:00
Ray
46cd07d2c7
WARNING: REVERTED CHANGE THAT BROKE BATCHING!!! #4849
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I'm sorry... I did not detect this change was breaking batching... :(
2025-03-21 17:17:45 +01:00
Ray
266fba1111
Minor tweaks
2025-03-21 17:07:55 +01:00
Ray
add4da8fb3
Merge pull request #4845 from bamless/log-zoom
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[examples] use logarithmic zoom scaling in 2d camera examples
2025-03-20 10:38:59 +01:00
Fabrizio Pietrucci
e140aca1b5
Increase zoom factor in core_2d_camera.c
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This compensate for slower zoom speed due to log scaling
2025-03-19 20:19:19 +01:00
Fabrizio Pietrucci
8b84c999d2
Use logarithmic zoom scaling in 2d camera zoom examples
2025-03-19 19:48:04 +01:00
Bigfoot71
d3b6fa4785
start to impl scissor test + review line clipping
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The support for the scissor test has been implemented for clearing as well as for triangle clipping.
The implementation for lines and points is still missing.
I also removed the 2D clipping of lines that used the Cohen-Sutherland algorithm, opting instead to always use the Liang-Barsky algorithm in all cases.
This simplifies the implementation, and the 2D version would have caused issues when interpolating vertices in the future if we want to implement additional features.
2025-03-19 04:21:27 +01:00
Bigfoot71
268a410a13
add quick notes about line clipping algorithms used
2025-03-19 02:19:28 +01:00
Bigfoot71
fe600a5ea1
framebuffer resizing + handle init failure
2025-03-19 02:04:59 +01:00
Bigfoot71
06e49a048a
add some not planned functions
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- `glDepthMask`
- `glColorMask`
2025-03-19 01:41:24 +01:00
Bigfoot71
fc52b7710c
impl polygone modes
2025-03-19 01:28:41 +01:00
Ray
cd9206956c
Merge pull request #4843 from theundergroundsorcerer/DrawCircleSector-quickfix
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Add early return when angles are equal in DrawCircleSector and DrawCircleSectorLine functions.
2025-03-18 11:29:32 +01:00
Myrddin Krustowski
589ad0a33d
Add early return to circle sector functions when angles are equal.
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Prevents unnecessary work and division by zero (when segments=0) in DrawCircleSector/DrawCircleSectorLines when startAngle equals endAngle, matching existing behavior in DrawRing/DrawRingLines.
2025-03-18 11:51:58 +02:00
Bigfoot71
793d56c701
fix and improve polygon clipping functions
2025-03-16 03:42:33 +01:00
Bigfoot71
e15c0d9639
impl points + point size
2025-03-16 02:17:35 +01:00
Bigfoot71
3bc8f36f14
impl line width
2025-03-16 00:50:34 +01:00
Bigfoot71
645b5e9c45
tweaks
2025-03-16 00:09:13 +01:00