Alexandre Almeida
6589311a0b
Update GLFW to 3.4 ( #3827 )
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* Update GLFW to 3.4 (draft)
* Add _glfwConnectNull() function to rglfw.c
* Update rglfw.c
* Update Makefile
* Makefile: Replace USE_WAYLAND_DISPLAY with DISABLE_WAYLAND
* Revert "Makefile: Replace USE_WAYLAND_DISPLAY with DISABLE_WAYLAND"
This reverts commit 9e79abde78 .
* GlfwImport.cmake: Replace GLFW_USE_WAYLAND with GLFW_BUILD_WAYLAND
* Update rglfw.c
* Output platform selected by GLFW to TRACELOG
* GLFW has removed Mir support
2024-02-29 18:29:32 +01:00
GideonSerf
371d25c8c9
Gamepad rumble support with SDL2 ( #3819 )
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* Added gamepad rumble to rcore_desktop.c and rcore_desktop_sdl.c
Still need to add to the rest of the platforms.
* Add SetGamepadVibration warnings to unimplemented platforms.
* Added MAX_GAMEPAD_VIBRATION_TIME
The rumble in SDL2 will continue for MAX_GAMEPAD_VIBRATION_TIME unless the user cancels it with a call to SetGamepadVibration(0.0f,0.0f,0.0f)
* Cast float duration value to Uint 32
* Changed defines from int to float and fixed typo
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Co-authored-by: Gideon Serfontein <gse@newspacesystems.com>
2024-02-24 16:47:27 +01:00
Karl Zylinski
520c8cffb2
Simplified GetWindowScaleDPI() so it does not fetch the wrong DPI scale some times (Windows looks at center of window while the old raylib code looked on upper left corner of window, now it just uses the glfw function to fetch the window's current scaling). Also introduced a callback to update the CORE.Window.screenScaling when the content scaling updates, previously scaling did not work correctly on systems with multiple monitors that have different DPI scaling. ( #3701 )
2024-01-13 10:49:04 +01:00
Ray
3f1e59a7cf
Update copyright to 2024
2024-01-02 20:58:12 +01:00
Ray
efe3510a9a
REVIEWED: SDL text input to Unicode codepoints #3650
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REVIEWED: GLFW naming conventions to reflect codepoints reading
2023-12-23 12:04:19 +01:00
Kenneth M
8b33d1eeb9
Fix IsMouseButtonUp() ( #3609 )
2023-12-07 19:50:36 +01:00
Ray
5aa84a34ea
Revert "Fix warning while using external GLFW older than version 3.4.0 ( #3599 )"
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This reverts commit f1b0d15813 .
2023-12-03 20:06:34 +01:00
Marco Maia
f1b0d15813
Fix warning while using external GLFW older than version 3.4.0 ( #3599 )
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Co-authored-by: Marco Maia <marco.maia@iarasystems.com.br>
2023-12-03 19:53:52 +01:00
RadsammyT
fe53ba80dd
Fix typos in src/platforms/rcore_*.c ( #3581 )
2023-11-28 20:39:10 +01:00
Ray
107ece438a
Reviewed duplicate lines
2023-11-10 19:48:47 +01:00
Ray
e4ea116857
Reviewing automation events on web...
2023-11-10 19:25:28 +01:00
Ray
b40f93b9e3
Comments tweaks
2023-11-02 18:12:22 +01:00
Ray
de7beef05d
Remove trailing spaces
2023-10-31 15:54:52 +01:00
Ray
0a3567439d
Comments tweaks
2023-10-31 15:49:42 +01:00
Ray
b4865588f8
REVIEWED: GetCurrentMonitor() #3472
2023-10-29 16:36:46 +01:00
Alexandre Almeida
2db7c727b6
GetCurrentMonitor() - use closest monitor ( #3472 )
2023-10-27 17:01:05 +02:00
Alexandre Almeida
2f6b2897fe
GetCurrentMonitor() - check window center instead of top-left corner ( #3468 )
2023-10-26 10:18:00 +02:00
ubkp
cb1c2ffda1
Fix gamepad names for PLATFORM_DESKTOP/GLFW ( #3462 )
2023-10-25 19:13:51 +02:00
Ray
7e5eff8a29
Revert "Fix #3461 "
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This reverts commit 8fbd42d592 .
2023-10-25 10:15:19 +02:00
Ray
8fbd42d592
Fix #3461
2023-10-25 10:14:17 +02:00
Ray
a0f0034352
REVIEWED: InitPlatform() organization and code-gardening
2023-10-23 19:15:40 +02:00
Ray
3ff6026917
REVIEWED: Move screen capture logic to rcore.c, available for all platforms
2023-10-23 18:32:24 +02:00
Ray
bcfa7c6718
Update rcore_desktop.c
2023-10-22 10:08:39 +02:00
Ray
081fffd46e
REVIEWED: Issue with functions definitions
2023-10-19 13:57:31 +02:00
Ray
b674e344a8
REVIEWED: Issue with symbols exposure
2023-10-19 13:46:02 +02:00
Ray
982641228c
REDESIGNED: Move platforms to separate directory #3313
2023-10-19 13:36:10 +02:00