Commit graph raylib/examples/shaders/resources/shaders/glsl330/lighting.fs
Author SHA1 Message Date
Ray
9b598f6bcf REVIEWED: Shaders formating to follow raylib code conventions 2025-08-11 20:22:31 +02:00
jordan4ibanez
7cae259a6d
Reviewed shaders comment wording (#4793) 2025-02-25 14:26:52 +01:00
Jeffery Myers
10fd4de258
Fix the example lighting shaders to use both frag and diffuse colors so they work with shapes and meshes. (#4482) 2024-11-11 19:55:33 +01:00
Jeffery Myers
38205d67da
Remove unused structures from lighting fragment shaders (#3497) 2023-11-01 12:16:14 +01:00
Ray
c6c71fe73c REVIEWED: DrawMesh() #2511
Disable color vertex attribute if not provided by mesh
2022-07-04 17:47:47 +02:00
raysan5
fec0ce34c5 Remove trailing spaces 2021-10-19 14:57:12 +02:00
Adrie
3c095f9d34
Fix color of ambient light (#1330) 2020-07-30 12:51:58 +02:00
Ray
485787059a Review shader exaples to work on web (GLSL 100) 2020-03-02 13:27:54 +01:00
Renamed from examples/shaders/resources/shaders/glsl330/basic_lighting.fs (Previous history)