dan-hoang
33423d0e0f
Put SetTargetFPS(30) before while (!WindowShouldClose()) in audio_raw_stream.c
2026-03-11 16:47:07 -07:00
dan-hoang
a001eaa884
Remove spaces before asterisks in comments in audio_raw_stream.c
2026-03-11 16:44:28 -07:00
dan-hoang
261468ad0e
Delete examples/audio_raw_stream.c
2026-03-11 16:39:30 -07:00
dan-hoang
4876d703f5
Update audio_raw_stream.c to more closely follow raylib coding conventions
...
I accidentally put the file in the wrong folder.
2026-03-10 21:03:39 -07:00
dan-hoang
55ed7492fc
Update audio_raw_stream.c to more closely follow raylib coding conventions
2026-03-10 21:01:46 -07:00
dan-hoang
5579d1f6cc
Update audio_raw_stream.c
2026-03-10 17:25:23 -07:00
Thomas Prowse
6cebf63cba
Change GetRenderWidth() to GetScreenWidth() for consistency ( #5635 )
2026-03-11 00:21:53 +01:00
Ray
e40ddfabbb
**WARNING: BREAKING:** REDESIGNED: rlgl shader loading API function names for more consistency #5631
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ADDED: `rlUnloadShader()` to unload shaders (that function was missing and compute shaders leak memory)
RENAMED: `rlCompileShader()` to p `rlLoadShader()` to be consistent with `rlUnloadShader()`
RENAMED: `rlLoadShaderCode()` to `rlLoadShaderProgram()`, more descriptive of return
RENAMED: `rlLoadShaderProgram()` to `rlLoadShaderProgramEx()`
RENAMED: `rlLoadComputeShaderProgram()` to `rlLoadShaderProgramCompute()`
RENAMED: Some functions parameters for consistency
2026-03-09 14:23:54 +01:00
Ray
32005b9edf
Update textures_bunnymark.c
2026-03-08 23:00:05 +01:00
Ray
1839b3edb0
Update shaders_cel_shading.c
2026-03-06 17:11:44 +01:00
Gleb A
54f630774d
[example] cel-shading and outline using inverted hull ( #5615 )
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* added cel-shading and outline using inverted hull example
* new screenshot
* added glsl100+120 compat
* updated view
* unnecessary spacing
2026-03-06 16:52:28 +01:00
Jeffery Myers
28288fafb1
Fix MSVC warnings. ( #5619 )
2026-03-04 07:52:50 +01:00
Ray
23c06bc6f1
Updating raygui for examples
2026-03-04 00:22:50 +01:00
Dmitry Mozgin
70a1a57a12
Remove unnecessary define from raylib_opengl_interop.c ( #5618 )
2026-03-03 19:04:06 +01:00
Ray
2c5e7f8db6
REVIEWED: example: textures_clipboard_image
2026-03-02 12:42:55 +01:00
Maicon Santana
8596c940ae
Add clipboard image example to showcase the chipboard image functionality ( #5604 )
2026-03-02 12:34:02 +01:00
Ray
2b3218c3db
REVIEWED: Start working on raylib 6.0 release...
2026-02-26 23:59:30 +01:00
Jeffery Myers
72b206624f
MSVC warnings ( #5595 )
2026-02-26 18:33:08 +01:00
Thomas Anderson
b57526d71e
update makefile and such ( #5591 )
2026-02-26 00:38:37 +01:00
Ray
29b5844119
REVIEWED: Comments and header
2026-02-24 12:48:54 +01:00
Ray
aec6e85ec3
Update raygui.h
2026-02-24 12:40:17 +01:00
Ray
25e521553d
Update models_animation_blending.c
2026-02-24 12:33:00 +01:00
BadRAM
ace4d77bfa
New example: textures_magnifying_glass ( #5587 )
2026-02-24 11:26:30 +01:00
Ray
7f0cedba63
Update shaders_shadowmap_rendering.c
2026-02-24 01:31:40 +01:00
Ray
ade81248c3
REVIEWED: Right timing
2026-02-24 01:26:07 +01:00
Ray
d4dc038e2e
WARNING: BREAKING: REDESIGNED: **Animation System** #4606
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REVIEWED: Reorganized structures for a clearer distinction between "skeleton", "skin" and "skinning" data
ADDED: New structures: `ModelSkeleton`, `ModelAnimPose` (alias `Transform*`)
ADDED: Runtime data `currentPose` and `boneMatrices` to `Model` structure
ADDED: Support animation frames-blending, for timing control
ADDED: Support animations blending, between two animations
REVIEWED: All models animation loading functions
ADDED: `UpdateModelAnimationEx()` for two animations blending
REMOVED: `UpdateModelAnimationBones*()`, simplified API
REVIEWED: Shader attributes/uniforms names for animations, for consistency
REVIEWED: Multiple tweaks on animations loading for consistency between formats
ADDED: example: `models_animation_timing`
ADDED: example: `models_animation_blending`
REVIEWED: example: `models_animation_gpu_skinning`
REVIEWED: example: `models_animation_blend_custom`
REVIEWED: All animated models loading examples
2026-02-24 01:18:57 +01:00
Ray
770677da1f
Merge branch 'master' of https://github.com/raysan5/raylib
2026-02-24 00:51:22 +01:00
Ray
3f36c2d3f5
Update raygui.h
2026-02-24 00:51:20 +01:00
Thomas Anderson
e4cbf6b79c
make glfw consistent ( #5583 )
2026-02-23 21:07:42 +01:00
Ray
43d8933404
Renamed skinning shader variables (new default naming)
2026-02-23 01:45:23 +01:00
Ray
ae6d34a731
Renamed some models examples for consistency
2026-02-23 01:43:53 +01:00
Ray
542333b6d3
Update README.md
2026-02-23 01:41:16 +01:00
Ray
cd17ed1d09
Update models_animation_blending.c
2026-02-22 23:09:23 +01:00
Ray
7ba604eb69
REXM: RENAME: models_animation_playing --> models_loading_iqm
2026-02-22 23:08:41 +01:00
Thomas Anderson
d2c4aa11e5
update examples cmakelists ( #5580 )
2026-02-22 21:35:54 +01:00
Ray
c519e9f566
REVIEWED: Simplified char ** approach
2026-02-20 23:56:11 +01:00
Ray
09f22f3c86
REVIEWED: Avoid const char ** usage (aligned with raylib)
2026-02-20 23:02:43 +01:00
Thomas Anderson
29b9c050c7
fix example ( #5575 )
2026-02-20 20:18:28 +01:00
Ray
19e6352d37
Update shapes_easings_testbed.c
2026-02-20 18:16:49 +01:00
Ray
d03a59ca3e
Update core_directory_files.c
2026-02-20 16:36:13 +01:00
Ray
d996bf2bbd
Update textures_screen_buffer.c
2026-02-20 16:06:59 +01:00
Ray
f33823cefe
Update textures_screen_buffer.c
2026-02-20 15:55:38 +01:00
Ray
1a5e22808c
REXM: Update examples collection
2026-02-19 17:19:44 +01:00
Ray
1f4e1bc477
REXM: Update examples collection
2026-02-19 17:18:50 +01:00
Ray
dea67fa18a
REXM: Update examples collection
2026-02-19 17:15:26 +01:00
Ray
b9f16a28d3
REXM: Update examples collection
2026-02-19 17:13:20 +01:00
Ray
0a7c7569aa
Update examples_list.txt
2026-02-19 17:11:32 +01:00
Ray
781c37972a
Updated examples, removed others category processing
2026-02-19 17:11:02 +01:00
Ray
d40ad48326
REVIEWED: examples: moved some examples out of others
2026-02-19 17:01:27 +01:00
Ray
98c7734911
REVIEWED: models_basic_voxel example
2026-02-19 16:46:48 +01:00