Commit graph raylib/src
Author SHA1 Message Date
Shane Smiskol
3001e34b74 oof 2025-06-25 00:40:20 -07:00
Shane Smiskol
dcd7693863 rm 2025-06-25 00:37:05 -07:00
Shane Smiskol
a9cf79275f debug 2025-06-25 00:35:12 -07:00
Shane Smiskol
bd4163b5bf duh 2025-06-25 00:30:18 -07:00
Shane Smiskol
814880eda8 try 0 2025-06-25 00:25:12 -07:00
Shane Smiskol
8957a19db8 ? 2025-06-25 00:20:09 -07:00
Shane Smiskol
4f13b5ae73 ??????????? 2025-06-25 00:16:41 -07:00
Shane Smiskol
157abf22fb hmm 2025-06-25 00:13:40 -07:00
Shane Smiskol
a7348a1ead works? 2025-06-25 00:08:37 -07:00
Shane Smiskol
978a38a3ea try 2025-06-25 00:04:00 -07:00
Shane Smiskol
7cb7997741 ? 2025-06-25 00:02:51 -07:00
Shane Smiskol
21cc7ae736 simpl 2025-06-24 23:55:45 -07:00
Shane Smiskol
b02128e803 set interval 2025-06-24 23:54:24 -07:00
Maxime Desroches
cac6f6af62
comma: process finger removal only once (#10)
Co-authored-by: Comma Device <device@comma.ai>
2025-06-24 20:07:20 -07:00
Shane Smiskol
7696827099
Proper down and up touch events for single frame touches (#9) 2025-06-23 16:26:49 -07:00
Maxime Desroches
c0753673e6
comma: detected single frame released events (#8) 2025-06-21 18:11:44 -07:00
Maxime Desroches
e0823aace6
comma: real multi-touch (#7) 2025-05-26 18:37:57 -07:00
Maxime Desroches
3cf4f3abdd
comma: fix touch rotate (#6) 2025-05-25 22:59:36 -07:00
Maxime Desroches
fb06da3384 comma: fix touch inverse 2025-05-12 17:20:37 -07:00
Maxime Desroches
66030a7de6
comma backend: add missing SetGamepadVibration (#5) 2025-02-05 13:07:30 -08:00
Maxime Desroches
f5b0a7237c
openpilot color names (#4) 2024-12-07 01:05:07 -08:00
Maxime Desroches
698226f1e4 slot 2024-12-03 21:25:31 -08:00
Maxime Desroches
4f9a8a44d2 touch 2024-12-03 21:17:57 -08:00
Maxime Desroches
159e59ce07 make 2024-11-27 23:35:46 -08:00
Maxime Desroches
43f2137f6d comma 2024-11-27 23:27:47 -08:00
Leonardo Guilherme de Freitas
c53dd8a931
[build][cmake] Improve cmake config file generation (#4541)
* Improve cmake config file generation

This allows for finding raylib on a non-standard location (eg, not in /usr/lib{,64})

* Only have glfw as private if using internal glfw and not static
2024-11-27 11:39:36 +01:00
Anthony Carbajal
79188f570b
fixed spacing in sha1 comment (#4540) 2024-11-25 20:17:22 +01:00
Jeffery Myers
6141489b00
Fixes casting warnings with RGFW platform. (#4534) 2024-11-24 16:25:36 +01:00
listeria
e494c545b8
raymath: fix C++ operator overloads (#4535)
Co-authored-by: Listeria monocytogenes <listeria@disroot.org>
2024-11-24 16:24:34 +01:00
Ray
da6fa1d756 Fix #4529 2024-11-22 11:06:34 +01:00
Ray
50a2afff9e Update raylib version to 5.6-dev to avoid confusions with release 2024-11-22 11:01:10 +01:00
Asdqwe
a53a8958f2
Add implementation to GetWindowScaleDPI() for PLATFORM_WEB (#4526) 2024-11-22 10:52:55 +01:00
veins1
11429b48eb
Fix for #4521 (#4523) 2024-11-20 21:28:46 +01:00
Gael Pérez
415a98965a
update raymath.h: add Vector2CrossProduct function (#4520) 2024-11-20 11:27:14 +01:00
Ray
26548c1062 Remove trail-spaces 2024-11-19 12:33:13 +01:00
Ray
9e4f513a43 Reviewed formating 2024-11-19 12:31:57 +01:00
Ray
c78757a959 REVIEWED: GetClipboardImage(), make symbol available on all platforms 2024-11-19 12:31:49 +01:00
Ray
10789a4d49 Update rlgl.h 2024-11-19 12:31:14 +01:00
mikeemm
95e766472f
[rmodels] Improve OBJ vertex data precision and lower memory usage by ExportMesh() (#4496)
* increased vertex data precision to match blender exports

* modified memory allocation to better fit higher precision data

* now accounting for newline characters during allocation

* now accounting for potentially higher vertex counts

* removed unnecessary final newline
2024-11-19 10:35:47 +01:00
Ray
938b805bfb Update raylib.h 2024-11-16 18:45:16 +01:00
Eike Decker
7c5d74e98e
Fixing an OBJ loader bug that fragmented the loaded meshes (#4494)
The nextShapeEnd integer is a pointer in the OBJ data structures.
The faceVertIndex is a vertex index counter for the mesh we are
about to create. Both integers are not compatible, which causes
the code to finish the meshes too early, thus writing the OBJ data
incompletely into the target meshes.

It wasn't noticed because for the last mesh, it process all remaining
data, causing the last mesh to contain all remaining triangles.

This would have been noticed if the OBJ meshes used different textures
for each mesh.
2024-11-15 16:40:14 +01:00
Ray
5e6cdf3a73 Update emsdk path on Windows to match new raylib installer package 2024-11-14 18:41:37 +01:00
Ray
76016aae20 Update raylib.ico 2024-11-14 16:40:04 +01:00
Ray
15eb8221e3 Updated raylib resource data 2024-11-14 16:39:58 +01:00
Ray
928535a828 Commented code issuing warnings on w64devkit (GCC)
Tested with w64devkit/MSVC and all seem to work as expected
2024-11-14 16:39:38 +01:00
Asdqwe
700e2c5e5d
Fix touch count reset (#4488) 2024-11-14 10:49:35 +01:00
Everton Jr.
5cc06f4ba4
[rcore]: Issue an warning instead of an error when checking SUPPORT_CLIPBOARD_IMAGE necessary support detection (#4477) 2024-11-11 19:47:25 +01:00
Jeffery Myers
fb69b39d54
Fix a typecast warning in glfw clipboard access (#4479) 2024-11-11 19:46:54 +01:00
Jeffery Myers
2af4f31712
Fix the X axis of the second vertex of the Y negative cap of a cylinders, triangle fan (#4478) 2024-11-10 22:04:58 +01:00
Everton Jr.
00396e3436
[rcore] Clipboard Image Support (#4459)
* [rcore] add 'GetClipboardImage' for windows

* [rcore] GetClipboardImage removed some unneeded defines

* [rcore] PLATFORM_SDL: create a compatility layer for SDL3

* external: add win32_clipboard.h header only lib

* [rcore] using win32_clipboard on platforms rlfw and rgfw

* [rcore] fix warnings in SDL3 compatibility layer

* Makefile: Allow specifying SDL_LIBRARIES to link, this helps with SDL3

* Makefile: examples makefile now compile others/rlgl_standalone only when TARGET_PLATFORM is PLATFORM_DESKTOP_GFLW

* Makefile: examples makefile now compile others/rlgl_standalone only when TARGET_PLATFORM is PLATFORM_DESKTOP_GFLW

* [rcore]: PLATFORM_SDL: improve clipboard data retrieval

* external: remove unused function from win32_clipboard.h

* Makefile: allow for extra flags necessary when compiling for SDL3

* [rcore]: fix string typo

* [rcore]: Properly handle NULL dpi passing. As is allowed in SDL2

* external: fix arch finding on win32_clipboard.h to allow compilation on msvc cmake CI

* [rcore]: PLATFORM_SDL: Treat monitor as an ID in SDL3 as opposed to an index as in SDL2

* [rcore]: typo
2024-11-09 19:40:41 +01:00