devdad
213f9f06f8
fix small issue with texOffset assigment.
...
value was Vector4 at first but I found out it would be unclear for and users, so I change to have two Vector2 instead, but forgot to assign offset .
2023-12-11 17:54:00 +01:00
devdad
ed075ce357
Unloading PBRMAterial
...
I forgot unloading PBRMaterial
2023-12-10 10:45:41 +01:00
devdad
39dac7c5a3
basic pbr example
...
pbr implementation includes rpbr.h and few shader files header only file, which self contain everything needed for pbr rendering. Few textures and one model of the car which is under free licence which is included inside basic_pbr.c example file currently supported shader versions are 120 and 330 , version 100 has small issue which I have to resolve
2023-12-09 22:16:32 +01:00
Jussi Viitala
25c6c12150
Added glsl 100 and 120 shaders to lightmap example. ( #3543 )
...
* Added glsl 100 and 120 shaders to lightmap example.
* Fixed lightmap example resource loading on web.
2023-11-18 20:02:33 +01:00
Ray
9c2308bdc3
Examples reviews
2023-11-08 23:28:31 +01:00
Ray
022b464b0b
Remove BOM
2023-11-08 20:37:35 +01:00
Ray
21354119cc
REVIEWED: Makefile.Web, reorganize and add examples
2023-11-08 18:10:29 +01:00
Ray
bbf0c3a46d
REVIEWED: Added new examples to VS2022 solution
2023-11-08 17:41:08 +01:00
Jeffery Myers
6cd37e57a6
Fix warnings in visual studio ( #3512 )
2023-11-06 20:31:07 +01:00
Ray
64d64cc181
REVIEWED: Potential code issues reported by CodeQL #3476
2023-11-01 15:28:18 +01:00
Jeffery Myers
38205d67da
Remove unused structures from lighting fragment shaders ( #3497 )
2023-11-01 12:16:14 +01:00
Ray
df0f7ba61e
Update shaders_deferred_render.c
2023-10-31 20:59:08 +01:00
Ray
aca854ccbf
Update shaders_deferred_render.c
2023-10-31 20:46:10 +01:00
Justin
3645244f9f
examples/shaders: Add an example for deferred shading ( #3496 )
...
* add example for deferred rendering/shading
* adapt convention
---------
Co-authored-by: 27justin <me@justin.cx>
2023-10-31 20:13:12 +01:00
Josh Colclough
975d4154e6
Fix the Julia set shader example ( #3467 )
...
* Simplify POI selection
* Improve mouse logic
* Add colour cycles to the shader to show finer details. Works well with high iteration numbers
* Testing things...
* Actually fix zoom. Also allow user to reset camera with 'R'
* Reset max iterations
* Tidying & comments
* Revert to original if statement
* Make mouse logic more readable
* Style conventions
* Coding conventions - f postifx on floating points
* Missed a few f postfixes
2023-10-29 16:41:02 +01:00
Luís Almeida
bc15c19518
Texture Tiling Example - luis605 ( #3353 )
...
* Texture Tiling Example - luis605
* Removed SetTraceLogLevel(LOG_WARNING);
2023-10-01 23:01:59 +02:00
MichaelFiber
18e9784c6d
Remove PLATFORM_RPI ( #3232 )
...
* Remove PLATFORM_RPI
* remove build artifacts
---------
Co-authored-by: MichaelFiber <michael@cubeofb.org>
Co-authored-by: Ray <raysan5@gmail.com>
2023-09-07 17:42:28 +02:00
Asdqwe
3d0d54e070
Fix examples/shaders/shaders_texture_outline.c help instructions ( #3278 )
2023-08-30 22:42:01 +02:00
Ethan Conneely
fc0d132566
Remove e from secondes ( #3270 )
2023-08-28 22:49:45 +02:00
Ray
5573f0f1c7
REVIEWED: Ligthmap example
2023-05-04 20:35:20 +02:00
Jussi Viitala
abcbd9817e
Lightmap example. ( #3043 )
2023-05-04 20:21:35 +02:00
Ray
54ccb18e87
Update write_depth.fs
2023-03-14 13:39:33 +01:00
Jeffery Myers
9eaed07b77
Make the oribital camera work like it used to (it is not just a copy of third person) ( #2926 )
2023-02-15 17:17:00 +01:00
Ray
1cfb484100
ADDED: Example project to VS
2023-02-14 20:31:42 +01:00
Ray
547819766f
ADDED: Example project to VS2022 solution
2023-02-14 20:12:53 +01:00
Ray
ea590c44a9
REVIEWED: Camera redesign PR
2023-02-14 20:00:51 +01:00
Crydsch Cube
73989a4981
WIP rcamera redesign vector ( #2563 )
...
* core functionality CAMERA_FREE
* fix example
* add remaining camera modes
* add view bobbing
* view bobbing
* catch curser in SetCameraMode
* adjust examples
* fix compilation on linux
* fix example text_draw_3d
* actually fix text_draw_3d
* Updated camera API
* Improve Vector3RotateByAxisAngle() function
* remove camera.mode dependency from low-level functions
* remove camera.mode from struct
* fixes after rebase
* adjust examples for new UpdateCamera function
* adjust example models_loading_m3d
---------
Co-authored-by: Ray <raysan5@gmail.com>
2023-02-14 17:47:21 +01:00
BugraAlptekinSari
4ae0a416f4
Added raymarch example and thumbnail for write depth ( #2919 )
2023-02-11 13:37:50 +01:00
Jeffery Myers
81ca2f0bf3
Fix warnings and bad project settings for 4.5 release ( #2894 )
2023-01-27 19:20:42 +01:00
Ray
5ba41e4f7f
REVIEWED: shaders_write_depth example
2023-01-01 18:31:03 +01:00
BugraAlptekinSari
3cfb9a6e83
[example] Writing into the depth buffer ( #2836 )
...
* Add a depth buffer example.
* Fixed a typo
2023-01-01 18:17:28 +01:00
Ray
b59fab7ee6
Update year to 2023
2023-01-01 16:00:56 +01:00
gtrxAC
c48de2d1af
Rename lighting_instanced shader (glsl100) to lighting_instancing ( #2805 )
...
* JSON parser: Use array for function params (#2255 )
* Parser: follow C convention of type before name
* Update file names in build scripts
* Rename lighting_instanced shader to instancing
2022-11-22 18:16:44 +01:00
Ray
0e5cd442be
REVIEWED: Renamed some shaders, fix #2707
2022-09-19 18:29:08 +02:00
Ray
4b76aa09dd
ADDED: lighting.fs for GLSL120 Fix #2651
2022-08-29 14:36:07 +02:00
Ray
5840cd6e50
Remove unneeded comment
2022-08-02 18:12:57 +02:00
Ray
4a9391ae83
REVIEWED: examples descriptions
2022-07-20 01:28:37 +02:00
Ray
c6c71fe73c
REVIEWED: DrawMesh() #2511
...
Disable color vertex attribute if not provided by mesh
2022-07-04 17:47:47 +02:00
Ray
d7a0b46006
Update rlights.h
2022-06-22 00:35:06 +02:00
Ray
77b9ca50e0
Update shaders_basic_lighting.c
2022-06-22 00:35:04 +02:00
Ray
3879decb9f
REVIEWED: example: shaders_mesh_instancing
...
Simplified example
2022-06-21 21:06:03 +02:00
Ray
c1b01c0d5d
Added new comment to examples
2022-06-21 19:53:18 +02:00
Anilforextra
9c66e2f97e
[Examples] Free Allocated Matrices. ( #2425 )
2022-04-04 10:32:46 +02:00
Ray
65f28460a1
Update shaders_raymarching.c
2022-03-22 23:53:32 +01:00
Ray
cb62cb675f
Minor tweaks const
2022-03-22 18:45:41 +01:00
Archie
7b7424802f
Fixes an error in the spelling of "appearance" ( #2276 )
2022-01-10 23:55:21 +01:00
Ray
1fac09d0f4
REVIEWED: example: Compute shader Game-of-life
2021-10-31 12:28:04 +01:00
Astie Teddy
f090f5444c
Add Conway's Game of Life compute shader example. ( #2088 )
...
* Add Conway's Game of Life compute shader example.
* Fix various shaders problems, and tune command buffer size.
* Various coding convention changes.
2021-10-31 11:46:38 +01:00
Jeffery Myers
daeccd03ac
Fix VC warnings for examples ( #2085 )
2021-10-25 10:21:16 +02:00
raysan5
2e151408bb
REVIEWED: models_yaw_pitch_roll
2021-10-19 14:58:04 +02:00