Commit graph raylib/src
Author SHA1 Message Date
SuperUserNameMan
1b800a14eb
explicit focus request in ToggleFullscreen()
fix issue mentioned by @paulmelis ?
2024-07-12 13:09:38 +02:00
SuperUserNameMan
b004531efb
immediate access to GetScreenWidth/Height(), GetRenderWidth/Height()
Call `WindowSizeCallback()` manually so we don't have to wait for after the next `EndDrawing()` to have access to up to date `GetScreenWidth()` etc value.
2024-07-11 19:02:47 +02:00
SuperUserNameMan
545665da87
toggle currently active fullscreen mode and leave
Trying to go straight forward from one fullscreen mode to another make things more complicated to control. 
Seems a full loop is required when trying to change fullscreen modes and window size properly for now.
Maybe will restore the ability to jump from one fullscreen mode to another when more cleaning will be done deeper in the rabbit hole.
2024-07-11 18:36:56 +02:00
SuperUserNameMan
a76adf9a48
little ToggleFullscreen() cleanup 2024-07-11 18:14:12 +02:00
SuperUserNameMan
21bff481ff
comment clarification 2024-07-11 17:53:08 +02:00
SuperUserNameMan
7ddb880f02
should fix all issues related to HDPI, fullscreen and bordeless
Work perfect on Linux wirth X11
Needs confirmation on Linux Wayland, MacOS, and Windows.
2024-07-10 17:13:17 +02:00
SuperUserNameMan
3f605e3143
some code style convention and we should be good 2024-07-10 12:02:40 +02:00
SuperUserNameMan
949aa21a7a
should fix ToggleBorderlessWindowed() on Linux and Macos
should fix issue #4149

Linux MATE : tested
Macos : tested

Windows : need confirmation

---

thanks to @SoloByte and to @paulmelis for their help and efforts to solve this issue
2024-07-10 11:48:09 +02:00
Jeffery Myers
74680748b9
[Shapes] Remove duplicate color calls in DrawGrid (#4148)
* Update raylib_api.* by CI

* No need to call the color 4 times in a row, it's batched

---------

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-07-09 19:45:07 +02:00
SuperUserNameMan
174313acbf
WindowSizeCallback() should not try to handle DPI since already managed by GLFW (#4143)
If `FLAG_WINDOW_HIGHDPI` is set, `InitPlatform()` will aks GLFW to handle resize window content area based on the monitor content scale using : ` glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_TRUE); `

So `WindowSizeCallback()` does not have to handle it a second time.
2024-07-09 09:23:14 +02:00
Ray
fa03246d0e REVIEWED: Code formatting to follow raylib conventions 2024-07-09 09:21:57 +02:00
Colleague Riley
98662b6a4a
update RGFW to RGFW 1.0 (#4144)
* update RGFW

* fix bug with GetCurrentMonitor
2024-07-09 09:12:03 +02:00
Ray
3abe728712 Minor tweaks 2024-07-08 22:54:19 +02:00
NishiOwO
598b7f5210
Add workaround for NetBSD (#4139) 2024-07-08 22:47:35 +02:00
Ray
b8e5179431 Update rmodels.c 2024-07-07 21:02:20 +02:00
Ray
df4ff4e78b REVIEWED: Direction must be normalized #4131 2024-07-07 20:57:18 +02:00
bohonghuang
6dd2a0e645
[rmodels] Consistent DrawBillboardPro with DrawTexturePro (#4132)
* [rmodels] Re-implement `DrawBillboardPro`

* [rmodels] Add comments to `DrawBillboardPro`

* [rmodels] Make `DrawBillboardPro` consistent with `DrawTexturePro`

* Update raylib_api.* by CI

---------

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-07-07 20:27:51 +02:00
Ray
a8240722c6 REVIEWED: CheckCollisionPointRec() 2024-07-07 09:09:34 +02:00
kai-z99
1039e3c1bd
[rshapes] Give CheckCollisionPointCircle() its own implementation (#4135)
* remove function call

* fix
2024-07-07 09:05:25 +02:00
Ray
9a280cda0b Update rlgl.h 2024-07-04 11:12:24 +02:00
Frank Kartheuser
8fbb447a6d
Change SDL_Joystick to SDL_GameController (#4129)
With SDL_Joystick my game controller wasn't working properly. That's why I changed it to SDL_GameController.
2024-07-04 00:01:40 +02:00
Jeffery Myers
9d3bd43c6e
[CORE] Fix MSVC warnings/errors and raymath.h in C++ (#4125)
* Update raylib_api.* by CI

* Fix MSVC warnings.
Make raymath.h work in C++ in MSVC

* whitespace cleanup

---------

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-07-01 22:03:21 +02:00
Ray
2f49250baf WARNING: UPDATE: Starting works on raylib 5.5 release 2024-07-01 18:31:16 +02:00
Ray
fbd79cde5f Reverted memory allocators additional checks 2024-07-01 18:30:22 +02:00
Ray
d243094ede WARNING: BREAKING: Renamed PLATFORM_DESKTOP to PLATFORM_DESKTOP_GLFW
This could potentially be a breaking change, for consistency, now every possible desktop backend has the proper name assigned: GLFW, SDL, RGFW
raylib build system has been reviewed to fallback to `PLATFORM_DESKTOP_GLFW` by default when `PLATFORM_DESKTOP` defined
2024-07-01 18:28:44 +02:00
Ray
2bc75b877a WARNING: TEST: Security check to address potential overflow cocerns 2024-07-01 13:06:15 +02:00
Ray
a1d516354e Merge branch 'master' of https://github.com/raysan5/raylib 2024-07-01 13:06:00 +02:00
Ray
61cfd1afcb Minor tweaks 2024-07-01 13:05:20 +02:00
Bruno Cabral
b5473d5ffd
[rtextures] advance k in LoadImageColors (#4120)
Some formats are not advancing k to get pixels values
2024-07-01 12:24:01 +02:00
Mike Will
9e22fddf1a
[build.zig] Make emscripten build compatible with Zig 0.13.0 (#4121) 2024-07-01 12:22:12 +02:00
Ray
c8313d9ebc Update Storage base path, use provided SDL base path 2024-07-01 11:44:20 +02:00
Ray
1e1061d5c7 REVIEWED: Formatting, follow raylib coding conventions 2024-06-30 11:37:58 +02:00
Ray
13e3092511 REVIEWED: DrawSphereEx(), added educational info 2024-06-30 11:15:45 +02:00
smalltimewizard
953df38ac4
[rmodels] DrawSphereEx() optimization (#4106)
* Optimize DrawSphereEx()

Precalculates sin/cos to eliminate unnecessary calls.

* Formatting correction to previous commit

* Bugfix to optimized DrawSphereEx()

OBO error -- added 1 additional precalculated cos/sin value to each array to complete the 360-degree wraparound. Technically the value of these last elements will always be the same as the first element due to 360-degree wraparound, but this is the simplest solution.

* Corrected missing free()

* Formatting correction

* New DrawSphereEx() algorithm
2024-06-30 11:09:21 +02:00
Ray
17cbc75aa7 REVIEWED: Formatting, follow raylib coding conventions 2024-06-30 11:07:38 +02:00
Bruno Cabral
6e2661f92d
[rtextures] Created ImageFromChannel() (#4105)
* created ImageFromChannel

Adds the possibility to extract a specific channel from an image

* naming convention

* example window height

* removed threshold

* removed alpha channel

* channel example organization

* updated channel example image
2024-06-30 10:33:32 +02:00
VitoTringolo
5b8efd68ba
[rmodels] Return true if no need to interpolate to avoid log flooding (#4118) 2024-06-30 09:50:12 +02:00
SuperUserNameMan
a3ef381b3e
rmodels.c, LoadImageFromCgltfImage() : fix base64 padding support (#4112)
* rmodels.c, LoadImageFromCgltfImage() : fix base64 padding support

This should fix the issue related to `.gltf` embeded image in base64 format, by ignoring `=` padding and calculating the data size in bytes correctly.

* follow guidelin convention

* try to follow guideline convention as much as possible

* clarify comments

i hope it's clear ennough
2024-06-28 09:56:27 +02:00
Colleague Riley
84971d81f3
Update RGFW and replace long switch in rcore_desktop_rgfw.c with a lookup table (#4108)
* Fix Makefile issues (RGFW) (linux) (macOS)

* Do not use nanosleep on windows at all (PLATFORM_DESKTOP_RGFW)

* remove #define RGFWDEF and make the #undefs only happen for their OS

* Update RGFW.h

* fix to match the RGFW updates

* remove line that shows the cursor for no reason

* Update RGFW, replace long switch with an array, update rgfw platform for RGFW

* update RGFW (fix reported glitch with drag and drop files) (linux)

* remove u16
2024-06-28 09:55:14 +02:00
VitoTringolo
05d76c74a6
Fix GLTF animations (#4107)
Co-authored-by: Vito Tringolo <vito.tringolo@recognitionrobotics.com>
2024-06-28 09:53:29 +02:00
InKryption
5e91444e3e
[build.zig] pass the real build.zig file (#4113)
`@This()` was naively passed to `dependencyFromBuildZig` while inside
a file that is not actually the build file, causing a panic when
actually used. Passing `@import("../build.zig")` fixes this.
2024-06-27 22:25:15 +02:00
InKryption
57b5f11e2a
[build.zig] Leverage dependencyFromBuildZig (#4109) 2024-06-27 11:52:36 +02:00
jspast
37205bba84
[web] Fix undesired scrollbars on shell files (#4104) 2024-06-25 22:15:29 +02:00
Ray
0979eafa84 WARNING: REMOVED: Default font fallback 2024-06-25 21:40:41 +02:00
Ray
4239e66c55 Update rshapes.c 2024-06-25 21:39:43 +02:00
Peter0x44
dfabbd8ba8
[rtext] Don't return default font if LoadFontEx fails (#4077)
It is currently impossible to check a font loaded successfully with
IsFontReady because LoadFontEx will always return a valid font.

DrawTextEx has this check:
if (font.texture.id == 0) font = GetFontDefault();  // Security check in case of not valid font

So anyone relying on the default font as a fallback for fonts failing to
load should still be covered.
2024-06-25 21:38:55 +02:00
Ray
3e441ae98b REVIEWED: DrawLine() #4075 2024-06-25 16:37:20 +02:00
Ray
385e60dd41 Minor tweaks 2024-06-24 18:41:33 +02:00
Jeffery Myers
e96bab7ce6
[Build] Fix warnings when building in VS 2022 (#4095)
* Update raylib_api.* by CI

* Fix warnings when building examples in MSVC 2022

* fix auto-format that sneaked in there.

---------

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-06-24 17:47:32 +02:00
Peter0x44
4311db5ba5
[rmodels] Fix -Wstringop-truncation warning (#4096)
rmodels.c: In function ‘LoadBoneInfoGLTF.isra’:
rmodels.c:4874:32: warning: ‘strncpy’ specified bound 32 equals destination size [-Wstringop-truncation]
 4874 |         if (node.name != NULL) strncpy(bones[i].name, node.name, sizeof(bones[i].name));
      |                                ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
2024-06-24 09:29:10 +02:00