Commit graph raylib/examples/models/resources/shaders/glsl330/skinning.vs
Author SHA1 Message Date
Jeffery Myers
11a83491d5 Transform the vertex normals by the animated matrix 2024-12-28 09:48:17 -08:00
Ray
79e2be68c2 Reviewed skinning shaders #4412 2024-10-23 00:20:59 +02:00
Daniel Holden
86ead96263
[rmodels] Optional GPU skinning (#4321)
* Added optional GPU skinning

* Added skinned bone matrices support for different file formats.

* Moved new shader locations to end of enum to avoid breaking existing examples. Added gpu skinning on drawing of instanced meshes.

* Added GPU skinning example.

* Removed variable declaration to avoid shadowing warning.
2024-09-20 17:30:37 +02:00