Remove trailing spaces

This commit is contained in:
raysan5 2021-10-19 14:57:12 +02:00
commit fec0ce34c5

View file

@ -23,10 +23,10 @@ uniform float screenWidth; // Width of the screen
void main()
{
float alpha = 1.0;
// Get the position of the current fragment (screen coordinates!)
vec2 pos = vec2(gl_FragCoord.x, gl_FragCoord.y);
// Find out which spotlight is nearest
float d = 65000; // some high value
int fi = -1; // found index
@ -36,15 +36,15 @@ void main()
for (int j = 0; j < MAX_SPOTS; j++)
{
float dj = distance(pos, spots[j].pos) - spots[j].radius + spots[i].radius;
if (d > dj)
if (d > dj)
{
d = dj;
fi = i;
}
}
}
// d now equals distance to nearest spot...
// allowing for the different radii of all spotlights
if (fi != -1)
@ -56,8 +56,8 @@ void main()
else alpha = (d - spots[fi].inner) / (spots[fi].radius - spots[fi].inner);
}
}
// Right hand side of screen is dimly lit,
// Right hand side of screen is dimly lit,
// could make the threshold value user definable
if ((pos.x > screenWidth/2.0) && (alpha > 0.9)) alpha = 0.9;