Merge branch 'raysan5:master' into master
This commit is contained in:
commit
fe93749a88
181 changed files with 26076 additions and 4287 deletions
4
.github/workflows/parse_api.yml
vendored
4
.github/workflows/parse_api.yml
vendored
|
|
@ -22,7 +22,7 @@ jobs:
|
||||||
- name: Diff parse files
|
- name: Diff parse files
|
||||||
id: diff
|
id: diff
|
||||||
run: |
|
run: |
|
||||||
git add -N tools/rlparser
|
git add -N tools/rlparser/output
|
||||||
git diff --name-only --exit-code
|
git diff --name-only --exit-code
|
||||||
continue-on-error: true
|
continue-on-error: true
|
||||||
|
|
||||||
|
|
@ -32,6 +32,6 @@ jobs:
|
||||||
set -x
|
set -x
|
||||||
git config user.name "github-actions[bot]"
|
git config user.name "github-actions[bot]"
|
||||||
git config user.email "41898282+github-actions[bot]@users.noreply.github.com"
|
git config user.email "41898282+github-actions[bot]@users.noreply.github.com"
|
||||||
git add tools/rlparser
|
git add tools/rlparser/output
|
||||||
git commit -m "rlparser: update raylib_api.* by CI"
|
git commit -m "rlparser: update raylib_api.* by CI"
|
||||||
git push
|
git push
|
||||||
|
|
|
||||||
8
.gitignore
vendored
8
.gitignore
vendored
|
|
@ -62,10 +62,15 @@ packages/
|
||||||
emsdk
|
emsdk
|
||||||
|
|
||||||
# Ignore wasm data in examples/
|
# Ignore wasm data in examples/
|
||||||
|
examples/**/*
|
||||||
|
!examples/**/*.*
|
||||||
|
!examples/**/*/
|
||||||
|
examples/**/*.exe
|
||||||
examples/**/*.wasm
|
examples/**/*.wasm
|
||||||
examples/**/*.data
|
examples/**/*.data
|
||||||
examples/**/*.js
|
examples/**/*.js
|
||||||
examples/**/*.html
|
examples/**/*.html
|
||||||
|
examples/**/logs/*
|
||||||
|
|
||||||
# Ignore files build by xcode
|
# Ignore files build by xcode
|
||||||
*.mode*v*
|
*.mode*v*
|
||||||
|
|
@ -115,7 +120,8 @@ build-*/
|
||||||
docgen_tmp/
|
docgen_tmp/
|
||||||
|
|
||||||
# Tools stuff
|
# Tools stuff
|
||||||
tools/parser/raylib_parser
|
tools/parser/rlparser.exe
|
||||||
|
tools/parser/rlparser
|
||||||
tools/rexm/rexm.exe
|
tools/rexm/rexm.exe
|
||||||
tools/rexm/rexm
|
tools/rexm/rexm
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -29,8 +29,10 @@ Some people ported raylib to other languages in the form of bindings or wrappers
|
||||||
| [dray](https://github.com/redthing1/dray) | **5.0** | [D](https://dlang.org) | Apache-2.0 |
|
| [dray](https://github.com/redthing1/dray) | **5.0** | [D](https://dlang.org) | Apache-2.0 |
|
||||||
| [raylib-d](https://github.com/schveiguy/raylib-d) | **5.5** | [D](https://dlang.org) | Zlib |
|
| [raylib-d](https://github.com/schveiguy/raylib-d) | **5.5** | [D](https://dlang.org) | Zlib |
|
||||||
| [rayex](https://github.com/shiryel/rayex) | 3.7 | [elixir](https://elixir-lang.org) | Apache-2.0 |
|
| [rayex](https://github.com/shiryel/rayex) | 3.7 | [elixir](https://elixir-lang.org) | Apache-2.0 |
|
||||||
|
| [raylib-elle](https://github.com/acquitelol/elle/blob/rewrite/std/raylib.le) | **5.5** | [Elle](https://github.com/acquitelol/elle) | GPL-3.0 |
|
||||||
| [raylib-factor](https://github.com/factor/factor/blob/master/extra/raylib/raylib.factor) | 4.5 | [Factor](https://factorcode.org) | BSD |
|
| [raylib-factor](https://github.com/factor/factor/blob/master/extra/raylib/raylib.factor) | 4.5 | [Factor](https://factorcode.org) | BSD |
|
||||||
| [raylib-freebasic](https://github.com/WIITD/raylib-freebasic) | **5.0** | [FreeBASIC](https://www.freebasic.net) | MIT |
|
| [raylib-freebasic](https://github.com/WIITD/raylib-freebasic) | **5.0** | [FreeBASIC](https://www.freebasic.net) | MIT |
|
||||||
|
| [raylib.f](https://github.com/cthulhuology/raylib.f) | **5.5** | [Forth](https://forth.com) | Zlib |
|
||||||
| [fortran-raylib](https://github.com/interkosmos/fortran-raylib) | **5.5** | [Fortran](https://fortran-lang.org) | ISC |
|
| [fortran-raylib](https://github.com/interkosmos/fortran-raylib) | **5.5** | [Fortran](https://fortran-lang.org) | ISC |
|
||||||
| [raylib-go](https://github.com/gen2brain/raylib-go) | **5.5** | [Go](https://golang.org) | Zlib |
|
| [raylib-go](https://github.com/gen2brain/raylib-go) | **5.5** | [Go](https://golang.org) | Zlib |
|
||||||
| [raylib-guile](https://github.com/petelliott/raylib-guile) | **auto** | [Guile](https://www.gnu.org/software/guile) | Zlib |
|
| [raylib-guile](https://github.com/petelliott/raylib-guile) | **auto** | [Guile](https://www.gnu.org/software/guile) | Zlib |
|
||||||
|
|
|
||||||
|
|
@ -41,6 +41,7 @@ while (!WindowShouldClose())
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Always use accumulators as `x++` instead of `++x`
|
||||||
for (int i = 0; i < NUM_VALUES; i++) printf("%i", i);
|
for (int i = 0; i < NUM_VALUES; i++) printf("%i", i);
|
||||||
|
|
||||||
// Be careful with the switch formatting!
|
// Be careful with the switch formatting!
|
||||||
|
|
|
||||||
|
|
@ -77,7 +77,7 @@ RAYLIB_SRC_PATH ?= ../src
|
||||||
|
|
||||||
# Locations of raylib.h and libraylib.a/libraylib.so
|
# Locations of raylib.h and libraylib.a/libraylib.so
|
||||||
# NOTE: Those variables are only used for PLATFORM_OS: LINUX, BSD
|
# NOTE: Those variables are only used for PLATFORM_OS: LINUX, BSD
|
||||||
DESTDIR ?= /usr/local
|
DESTDIR ?= /usr/local
|
||||||
RAYLIB_INCLUDE_PATH ?= $(DESTDIR)/include
|
RAYLIB_INCLUDE_PATH ?= $(DESTDIR)/include
|
||||||
RAYLIB_LIB_PATH ?= $(DESTDIR)/lib
|
RAYLIB_LIB_PATH ?= $(DESTDIR)/lib
|
||||||
|
|
||||||
|
|
@ -231,7 +231,7 @@ endif
|
||||||
# -Wno-missing-braces ignore invalid warning (GCC bug 53119)
|
# -Wno-missing-braces ignore invalid warning (GCC bug 53119)
|
||||||
# -Wno-unused-value ignore unused return values of some functions (i.e. fread())
|
# -Wno-unused-value ignore unused return values of some functions (i.e. fread())
|
||||||
# -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec
|
# -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec
|
||||||
CFLAGS = -Wall -std=c99 -D_DEFAULT_SOURCE -Wno-missing-braces -Wunused-result
|
CFLAGS = -Wall -std=c99 -D_DEFAULT_SOURCE -Wno-missing-braces -Wno-unused-result
|
||||||
|
|
||||||
ifeq ($(BUILD_MODE),DEBUG)
|
ifeq ($(BUILD_MODE),DEBUG)
|
||||||
CFLAGS += -g -D_DEBUG
|
CFLAGS += -g -D_DEBUG
|
||||||
|
|
@ -486,7 +486,19 @@ endif
|
||||||
ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)
|
ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)
|
||||||
# Libraries for DRM compiling
|
# Libraries for DRM compiling
|
||||||
# NOTE: Required packages: libasound2-dev (ALSA)
|
# NOTE: Required packages: libasound2-dev (ALSA)
|
||||||
LDLIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lgbm -ldrm -ldl -latomic
|
LDLIBS = -lraylib -lGLESv2 -lEGL -ldrm -lgbm -lpthread -lrt -lm -ldl -latomic
|
||||||
|
# TODO: Examples compilation does not define GRAPHICS, is it required?
|
||||||
|
#ifeq ($(GRAPHICS),GRAPHICS_API_OPENGL_ES2)
|
||||||
|
# LDLIBS += -lGLESv2 -lEGL
|
||||||
|
#endif
|
||||||
|
endif
|
||||||
|
ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_WIN32)
|
||||||
|
# Libraries for Windows desktop compilation
|
||||||
|
LDFLAGS += -L..\src
|
||||||
|
LDLIBS = -lraylib -lgdi32 -lwinmm -lshcore
|
||||||
|
ifneq ($(GRAPHICS),GRAPHICS_API_OPENGL_11_SOFTWARE)
|
||||||
|
LDLIBS += -lopengl32
|
||||||
|
endif
|
||||||
endif
|
endif
|
||||||
ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW))
|
ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW))
|
||||||
# Libraries for web (HTML5) compiling
|
# Libraries for web (HTML5) compiling
|
||||||
|
|
@ -513,6 +525,7 @@ CORE = \
|
||||||
core/core_basic_screen_manager \
|
core/core_basic_screen_manager \
|
||||||
core/core_basic_window \
|
core/core_basic_window \
|
||||||
core/core_clipboard_text \
|
core/core_clipboard_text \
|
||||||
|
core/core_compute_hash \
|
||||||
core/core_custom_frame_control \
|
core/core_custom_frame_control \
|
||||||
core/core_custom_logging \
|
core/core_custom_logging \
|
||||||
core/core_delta_time \
|
core/core_delta_time \
|
||||||
|
|
@ -539,6 +552,7 @@ CORE = \
|
||||||
core/core_storage_values \
|
core/core_storage_values \
|
||||||
core/core_text_file_loading \
|
core/core_text_file_loading \
|
||||||
core/core_undo_redo \
|
core/core_undo_redo \
|
||||||
|
core/core_viewport_scaling \
|
||||||
core/core_vr_simulator \
|
core/core_vr_simulator \
|
||||||
core/core_window_flags \
|
core/core_window_flags \
|
||||||
core/core_window_letterbox \
|
core/core_window_letterbox \
|
||||||
|
|
@ -562,14 +576,19 @@ SHAPES = \
|
||||||
shapes/shapes_following_eyes \
|
shapes/shapes_following_eyes \
|
||||||
shapes/shapes_kaleidoscope \
|
shapes/shapes_kaleidoscope \
|
||||||
shapes/shapes_lines_bezier \
|
shapes/shapes_lines_bezier \
|
||||||
|
shapes/shapes_lines_drawing \
|
||||||
shapes/shapes_logo_raylib \
|
shapes/shapes_logo_raylib \
|
||||||
shapes/shapes_logo_raylib_anim \
|
shapes/shapes_logo_raylib_anim \
|
||||||
|
shapes/shapes_math_angle_rotation \
|
||||||
|
shapes/shapes_math_sine_cosine \
|
||||||
shapes/shapes_mouse_trail \
|
shapes/shapes_mouse_trail \
|
||||||
shapes/shapes_pie_chart \
|
shapes/shapes_pie_chart \
|
||||||
shapes/shapes_rectangle_advanced \
|
shapes/shapes_rectangle_advanced \
|
||||||
shapes/shapes_rectangle_scaling \
|
shapes/shapes_rectangle_scaling \
|
||||||
shapes/shapes_recursive_tree \
|
shapes/shapes_recursive_tree \
|
||||||
shapes/shapes_ring_drawing \
|
shapes/shapes_ring_drawing \
|
||||||
|
shapes/shapes_rlgl_color_wheel \
|
||||||
|
shapes/shapes_rlgl_triangle \
|
||||||
shapes/shapes_rounded_rectangle_drawing \
|
shapes/shapes_rounded_rectangle_drawing \
|
||||||
shapes/shapes_simple_particles \
|
shapes/shapes_simple_particles \
|
||||||
shapes/shapes_splines_drawing \
|
shapes/shapes_splines_drawing \
|
||||||
|
|
@ -598,9 +617,11 @@ TEXTURES = \
|
||||||
textures/textures_particles_blending \
|
textures/textures_particles_blending \
|
||||||
textures/textures_polygon_drawing \
|
textures/textures_polygon_drawing \
|
||||||
textures/textures_raw_data \
|
textures/textures_raw_data \
|
||||||
|
textures/textures_screen_buffer \
|
||||||
textures/textures_sprite_animation \
|
textures/textures_sprite_animation \
|
||||||
textures/textures_sprite_button \
|
textures/textures_sprite_button \
|
||||||
textures/textures_sprite_explosion \
|
textures/textures_sprite_explosion \
|
||||||
|
textures/textures_sprite_stacking \
|
||||||
textures/textures_srcrec_dstrec \
|
textures/textures_srcrec_dstrec \
|
||||||
textures/textures_textured_curve \
|
textures/textures_textured_curve \
|
||||||
textures/textures_tiled_drawing \
|
textures/textures_tiled_drawing \
|
||||||
|
|
@ -631,6 +652,8 @@ MODELS = \
|
||||||
models/models_bone_socket \
|
models/models_bone_socket \
|
||||||
models/models_box_collisions \
|
models/models_box_collisions \
|
||||||
models/models_cubicmap_rendering \
|
models/models_cubicmap_rendering \
|
||||||
|
models/models_decals \
|
||||||
|
models/models_directional_billboard \
|
||||||
models/models_first_person_maze \
|
models/models_first_person_maze \
|
||||||
models/models_geometric_shapes \
|
models/models_geometric_shapes \
|
||||||
models/models_heightmap_rendering \
|
models/models_heightmap_rendering \
|
||||||
|
|
@ -654,6 +677,7 @@ SHADERS = \
|
||||||
shaders/shaders_ascii_rendering \
|
shaders/shaders_ascii_rendering \
|
||||||
shaders/shaders_basic_lighting \
|
shaders/shaders_basic_lighting \
|
||||||
shaders/shaders_basic_pbr \
|
shaders/shaders_basic_pbr \
|
||||||
|
shaders/shaders_color_correction \
|
||||||
shaders/shaders_custom_uniform \
|
shaders/shaders_custom_uniform \
|
||||||
shaders/shaders_deferred_rendering \
|
shaders/shaders_deferred_rendering \
|
||||||
shaders/shaders_depth_rendering \
|
shaders/shaders_depth_rendering \
|
||||||
|
|
@ -691,6 +715,7 @@ AUDIO = \
|
||||||
audio/audio_sound_loading \
|
audio/audio_sound_loading \
|
||||||
audio/audio_sound_multi \
|
audio/audio_sound_multi \
|
||||||
audio/audio_sound_positioning \
|
audio/audio_sound_positioning \
|
||||||
|
audio/audio_spectrum_visualizer \
|
||||||
audio/audio_stream_effects
|
audio/audio_stream_effects
|
||||||
|
|
||||||
OTHERS = \
|
OTHERS = \
|
||||||
|
|
|
||||||
|
|
@ -513,6 +513,7 @@ CORE = \
|
||||||
core/core_basic_screen_manager \
|
core/core_basic_screen_manager \
|
||||||
core/core_basic_window \
|
core/core_basic_window \
|
||||||
core/core_clipboard_text \
|
core/core_clipboard_text \
|
||||||
|
core/core_compute_hash \
|
||||||
core/core_custom_frame_control \
|
core/core_custom_frame_control \
|
||||||
core/core_custom_logging \
|
core/core_custom_logging \
|
||||||
core/core_delta_time \
|
core/core_delta_time \
|
||||||
|
|
@ -539,6 +540,7 @@ CORE = \
|
||||||
core/core_storage_values \
|
core/core_storage_values \
|
||||||
core/core_text_file_loading \
|
core/core_text_file_loading \
|
||||||
core/core_undo_redo \
|
core/core_undo_redo \
|
||||||
|
core/core_viewport_scaling \
|
||||||
core/core_vr_simulator \
|
core/core_vr_simulator \
|
||||||
core/core_window_flags \
|
core/core_window_flags \
|
||||||
core/core_window_letterbox \
|
core/core_window_letterbox \
|
||||||
|
|
@ -562,14 +564,19 @@ SHAPES = \
|
||||||
shapes/shapes_following_eyes \
|
shapes/shapes_following_eyes \
|
||||||
shapes/shapes_kaleidoscope \
|
shapes/shapes_kaleidoscope \
|
||||||
shapes/shapes_lines_bezier \
|
shapes/shapes_lines_bezier \
|
||||||
|
shapes/shapes_lines_drawing \
|
||||||
shapes/shapes_logo_raylib \
|
shapes/shapes_logo_raylib \
|
||||||
shapes/shapes_logo_raylib_anim \
|
shapes/shapes_logo_raylib_anim \
|
||||||
|
shapes/shapes_math_angle_rotation \
|
||||||
|
shapes/shapes_math_sine_cosine \
|
||||||
shapes/shapes_mouse_trail \
|
shapes/shapes_mouse_trail \
|
||||||
shapes/shapes_pie_chart \
|
shapes/shapes_pie_chart \
|
||||||
shapes/shapes_rectangle_advanced \
|
shapes/shapes_rectangle_advanced \
|
||||||
shapes/shapes_rectangle_scaling \
|
shapes/shapes_rectangle_scaling \
|
||||||
shapes/shapes_recursive_tree \
|
shapes/shapes_recursive_tree \
|
||||||
shapes/shapes_ring_drawing \
|
shapes/shapes_ring_drawing \
|
||||||
|
shapes/shapes_rlgl_color_wheel \
|
||||||
|
shapes/shapes_rlgl_triangle \
|
||||||
shapes/shapes_rounded_rectangle_drawing \
|
shapes/shapes_rounded_rectangle_drawing \
|
||||||
shapes/shapes_simple_particles \
|
shapes/shapes_simple_particles \
|
||||||
shapes/shapes_splines_drawing \
|
shapes/shapes_splines_drawing \
|
||||||
|
|
@ -598,9 +605,11 @@ TEXTURES = \
|
||||||
textures/textures_particles_blending \
|
textures/textures_particles_blending \
|
||||||
textures/textures_polygon_drawing \
|
textures/textures_polygon_drawing \
|
||||||
textures/textures_raw_data \
|
textures/textures_raw_data \
|
||||||
|
textures/textures_screen_buffer \
|
||||||
textures/textures_sprite_animation \
|
textures/textures_sprite_animation \
|
||||||
textures/textures_sprite_button \
|
textures/textures_sprite_button \
|
||||||
textures/textures_sprite_explosion \
|
textures/textures_sprite_explosion \
|
||||||
|
textures/textures_sprite_stacking \
|
||||||
textures/textures_srcrec_dstrec \
|
textures/textures_srcrec_dstrec \
|
||||||
textures/textures_textured_curve \
|
textures/textures_textured_curve \
|
||||||
textures/textures_tiled_drawing \
|
textures/textures_tiled_drawing \
|
||||||
|
|
@ -631,6 +640,8 @@ MODELS = \
|
||||||
models/models_bone_socket \
|
models/models_bone_socket \
|
||||||
models/models_box_collisions \
|
models/models_box_collisions \
|
||||||
models/models_cubicmap_rendering \
|
models/models_cubicmap_rendering \
|
||||||
|
models/models_decals \
|
||||||
|
models/models_directional_billboard \
|
||||||
models/models_first_person_maze \
|
models/models_first_person_maze \
|
||||||
models/models_geometric_shapes \
|
models/models_geometric_shapes \
|
||||||
models/models_heightmap_rendering \
|
models/models_heightmap_rendering \
|
||||||
|
|
@ -654,6 +665,7 @@ SHADERS = \
|
||||||
shaders/shaders_ascii_rendering \
|
shaders/shaders_ascii_rendering \
|
||||||
shaders/shaders_basic_lighting \
|
shaders/shaders_basic_lighting \
|
||||||
shaders/shaders_basic_pbr \
|
shaders/shaders_basic_pbr \
|
||||||
|
shaders/shaders_color_correction \
|
||||||
shaders/shaders_custom_uniform \
|
shaders/shaders_custom_uniform \
|
||||||
shaders/shaders_deferred_rendering \
|
shaders/shaders_deferred_rendering \
|
||||||
shaders/shaders_depth_rendering \
|
shaders/shaders_depth_rendering \
|
||||||
|
|
@ -691,6 +703,7 @@ AUDIO = \
|
||||||
audio/audio_sound_loading \
|
audio/audio_sound_loading \
|
||||||
audio/audio_sound_multi \
|
audio/audio_sound_multi \
|
||||||
audio/audio_sound_positioning \
|
audio/audio_sound_positioning \
|
||||||
|
audio/audio_spectrum_visualizer \
|
||||||
audio/audio_stream_effects
|
audio/audio_stream_effects
|
||||||
|
|
||||||
# Default target entry
|
# Default target entry
|
||||||
|
|
@ -747,6 +760,9 @@ core/core_basic_window: core/core_basic_window.c
|
||||||
core/core_clipboard_text: core/core_clipboard_text.c
|
core/core_clipboard_text: core/core_clipboard_text.c
|
||||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||||
|
|
||||||
|
core/core_compute_hash: core/core_compute_hash.c
|
||||||
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||||
|
|
||||||
core/core_custom_frame_control: core/core_custom_frame_control.c
|
core/core_custom_frame_control: core/core_custom_frame_control.c
|
||||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||||
|
|
||||||
|
|
@ -828,6 +844,9 @@ core/core_text_file_loading: core/core_text_file_loading.c
|
||||||
core/core_undo_redo: core/core_undo_redo.c
|
core/core_undo_redo: core/core_undo_redo.c
|
||||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||||
|
|
||||||
|
core/core_viewport_scaling: core/core_viewport_scaling.c
|
||||||
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||||
|
|
||||||
core/core_vr_simulator: core/core_vr_simulator.c
|
core/core_vr_simulator: core/core_vr_simulator.c
|
||||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||||
--preload-file core/resources/shaders/glsl100/distortion.fs@resources/shaders/glsl100/distortion.fs
|
--preload-file core/resources/shaders/glsl100/distortion.fs@resources/shaders/glsl100/distortion.fs
|
||||||
|
|
@ -893,12 +912,21 @@ shapes/shapes_kaleidoscope: shapes/shapes_kaleidoscope.c
|
||||||
shapes/shapes_lines_bezier: shapes/shapes_lines_bezier.c
|
shapes/shapes_lines_bezier: shapes/shapes_lines_bezier.c
|
||||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||||
|
|
||||||
|
shapes/shapes_lines_drawing: shapes/shapes_lines_drawing.c
|
||||||
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||||
|
|
||||||
shapes/shapes_logo_raylib: shapes/shapes_logo_raylib.c
|
shapes/shapes_logo_raylib: shapes/shapes_logo_raylib.c
|
||||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||||
|
|
||||||
shapes/shapes_logo_raylib_anim: shapes/shapes_logo_raylib_anim.c
|
shapes/shapes_logo_raylib_anim: shapes/shapes_logo_raylib_anim.c
|
||||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||||
|
|
||||||
|
shapes/shapes_math_angle_rotation: shapes/shapes_math_angle_rotation.c
|
||||||
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||||
|
|
||||||
|
shapes/shapes_math_sine_cosine: shapes/shapes_math_sine_cosine.c
|
||||||
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||||
|
|
||||||
shapes/shapes_mouse_trail: shapes/shapes_mouse_trail.c
|
shapes/shapes_mouse_trail: shapes/shapes_mouse_trail.c
|
||||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||||
|
|
||||||
|
|
@ -917,6 +945,12 @@ shapes/shapes_recursive_tree: shapes/shapes_recursive_tree.c
|
||||||
shapes/shapes_ring_drawing: shapes/shapes_ring_drawing.c
|
shapes/shapes_ring_drawing: shapes/shapes_ring_drawing.c
|
||||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||||
|
|
||||||
|
shapes/shapes_rlgl_color_wheel: shapes/shapes_rlgl_color_wheel.c
|
||||||
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||||
|
|
||||||
|
shapes/shapes_rlgl_triangle: shapes/shapes_rlgl_triangle.c
|
||||||
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||||
|
|
||||||
shapes/shapes_rounded_rectangle_drawing: shapes/shapes_rounded_rectangle_drawing.c
|
shapes/shapes_rounded_rectangle_drawing: shapes/shapes_rounded_rectangle_drawing.c
|
||||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||||
|
|
||||||
|
|
@ -952,7 +986,7 @@ textures/textures_blend_modes: textures/textures_blend_modes.c
|
||||||
|
|
||||||
textures/textures_bunnymark: textures/textures_bunnymark.c
|
textures/textures_bunnymark: textures/textures_bunnymark.c
|
||||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||||
--preload-file textures/resources/wabbit_alpha.png@resources/wabbit_alpha.png
|
--preload-file textures/resources/raybunny.png@resources/raybunny.png
|
||||||
|
|
||||||
textures/textures_fog_of_war: textures/textures_fog_of_war.c
|
textures/textures_fog_of_war: textures/textures_fog_of_war.c
|
||||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||||
|
|
@ -1018,6 +1052,9 @@ textures/textures_raw_data: textures/textures_raw_data.c
|
||||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||||
--preload-file textures/resources/fudesumi.raw@resources/fudesumi.raw
|
--preload-file textures/resources/fudesumi.raw@resources/fudesumi.raw
|
||||||
|
|
||||||
|
textures/textures_screen_buffer: textures/textures_screen_buffer.c
|
||||||
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||||
|
|
||||||
textures/textures_sprite_animation: textures/textures_sprite_animation.c
|
textures/textures_sprite_animation: textures/textures_sprite_animation.c
|
||||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||||
--preload-file textures/resources/scarfy.png@resources/scarfy.png
|
--preload-file textures/resources/scarfy.png@resources/scarfy.png
|
||||||
|
|
@ -1032,6 +1069,10 @@ textures/textures_sprite_explosion: textures/textures_sprite_explosion.c
|
||||||
--preload-file textures/resources/boom.wav@resources/boom.wav \
|
--preload-file textures/resources/boom.wav@resources/boom.wav \
|
||||||
--preload-file textures/resources/explosion.png@resources/explosion.png
|
--preload-file textures/resources/explosion.png@resources/explosion.png
|
||||||
|
|
||||||
|
textures/textures_sprite_stacking: textures/textures_sprite_stacking.c
|
||||||
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||||
|
--preload-file textures/resources/booth.png@resources/booth.png
|
||||||
|
|
||||||
textures/textures_srcrec_dstrec: textures/textures_srcrec_dstrec.c
|
textures/textures_srcrec_dstrec: textures/textures_srcrec_dstrec.c
|
||||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||||
--preload-file textures/resources/scarfy.png@resources/scarfy.png
|
--preload-file textures/resources/scarfy.png@resources/scarfy.png
|
||||||
|
|
@ -1152,6 +1193,16 @@ models/models_cubicmap_rendering: models/models_cubicmap_rendering.c
|
||||||
--preload-file models/resources/cubicmap.png@resources/cubicmap.png \
|
--preload-file models/resources/cubicmap.png@resources/cubicmap.png \
|
||||||
--preload-file models/resources/cubicmap_atlas.png@resources/cubicmap_atlas.png
|
--preload-file models/resources/cubicmap_atlas.png@resources/cubicmap_atlas.png
|
||||||
|
|
||||||
|
models/models_decals: models/models_decals.c
|
||||||
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||||
|
--preload-file models/resources/models/obj/character.obj@resources/models/obj/character.obj \
|
||||||
|
--preload-file models/resources/models/obj/character_diffuse.png@resources/models/obj/character_diffuse.png \
|
||||||
|
--preload-file models/resources/raylib_logo.png@resources/raylib_logo.png
|
||||||
|
|
||||||
|
models/models_directional_billboard: models/models_directional_billboard.c
|
||||||
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||||
|
--preload-file models/resources/skillbot.png@resources/skillbot.png
|
||||||
|
|
||||||
models/models_first_person_maze: models/models_first_person_maze.c
|
models/models_first_person_maze: models/models_first_person_maze.c
|
||||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||||
--preload-file models/resources/cubicmap.png@resources/cubicmap.png \
|
--preload-file models/resources/cubicmap.png@resources/cubicmap.png \
|
||||||
|
|
@ -1257,6 +1308,14 @@ shaders/shaders_basic_pbr: shaders/shaders_basic_pbr.c
|
||||||
--preload-file shaders/resources/road_mra.png@resources/road_mra.png \
|
--preload-file shaders/resources/road_mra.png@resources/road_mra.png \
|
||||||
--preload-file shaders/resources/road_n.png@resources/road_n.png
|
--preload-file shaders/resources/road_n.png@resources/road_n.png
|
||||||
|
|
||||||
|
shaders/shaders_color_correction: shaders/shaders_color_correction.c
|
||||||
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||||
|
--preload-file shaders/resources/parrots.png@resources/parrots.png \
|
||||||
|
--preload-file shaders/resources/cat.png@resources/cat.png \
|
||||||
|
--preload-file shaders/resources/mandrill.png@resources/mandrill.png \
|
||||||
|
--preload-file shaders/resources/fudesumi.png@resources/fudesumi.png \
|
||||||
|
--preload-file shaders/resources/shaders/glsl100/color_correction.fs@resources/shaders/glsl100/color_correction.fs
|
||||||
|
|
||||||
shaders/shaders_custom_uniform: shaders/shaders_custom_uniform.c
|
shaders/shaders_custom_uniform: shaders/shaders_custom_uniform.c
|
||||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||||
--preload-file shaders/resources/models/barracks.obj@resources/models/barracks.obj \
|
--preload-file shaders/resources/models/barracks.obj@resources/models/barracks.obj \
|
||||||
|
|
@ -1440,6 +1499,11 @@ audio/audio_sound_positioning: audio/audio_sound_positioning.c
|
||||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||||
--preload-file audio/resources/coin.wav@resources/coin.wav
|
--preload-file audio/resources/coin.wav@resources/coin.wav
|
||||||
|
|
||||||
|
audio/audio_spectrum_visualizer: audio/audio_spectrum_visualizer.c
|
||||||
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||||
|
--preload-file audio/resources/shaders/glsl100/fft.fs@resources/shaders/glsl100/fft.fs \
|
||||||
|
--preload-file audio/resources/country.mp3@resources/country.mp3
|
||||||
|
|
||||||
audio/audio_stream_effects: audio/audio_stream_effects.c
|
audio/audio_stream_effects: audio/audio_stream_effects.c
|
||||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||||
--preload-file audio/resources/country.mp3@resources/country.mp3
|
--preload-file audio/resources/country.mp3@resources/country.mp3
|
||||||
|
|
|
||||||
|
|
@ -17,11 +17,11 @@ You may find it easier to use than other toolchains, especially when it comes to
|
||||||
- `zig build [module]` to compile all examples for a module (e.g. `zig build core`)
|
- `zig build [module]` to compile all examples for a module (e.g. `zig build core`)
|
||||||
- `zig build [example]` to compile _and run_ a particular example (e.g. `zig build core_basic_window`)
|
- `zig build [example]` to compile _and run_ a particular example (e.g. `zig build core_basic_window`)
|
||||||
|
|
||||||
## EXAMPLES COLLECTION [TOTAL: 187]
|
## EXAMPLES COLLECTION [TOTAL: 200]
|
||||||
|
|
||||||
### category: core [45]
|
### category: core [47]
|
||||||
|
|
||||||
Examples using raylib[core](../src/rcore.c) platform functionality like window creation, inputs, drawing modes and system functionality.
|
Examples using raylib [core](../src/rcore.c) module platform functionality: window creation, inputs, drawing modes and system functionality.
|
||||||
|
|
||||||
| example | image | difficulty<br>level | version<br>created | last version<br>updated | original<br>developer |
|
| example | image | difficulty<br>level | version<br>created | last version<br>updated | original<br>developer |
|
||||||
|-----------|--------|:-------------------:|:------------------:|:-----------------------:|:----------------------|
|
|-----------|--------|:-------------------:|:------------------:|:-----------------------:|:----------------------|
|
||||||
|
|
@ -43,7 +43,7 @@ Examples using raylib[core](../src/rcore.c) platform functionality like window c
|
||||||
| [core_3d_camera_free](core/core_3d_camera_free.c) | <img src="core/core_3d_camera_free.png" alt="core_3d_camera_free" width="80"> | ⭐☆☆☆ | 1.3 | 1.3 | [Ramon Santamaria](https://github.com/raysan5) |
|
| [core_3d_camera_free](core/core_3d_camera_free.c) | <img src="core/core_3d_camera_free.png" alt="core_3d_camera_free" width="80"> | ⭐☆☆☆ | 1.3 | 1.3 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||||
| [core_3d_camera_first_person](core/core_3d_camera_first_person.c) | <img src="core/core_3d_camera_first_person.png" alt="core_3d_camera_first_person" width="80"> | ⭐⭐☆☆ | 1.3 | 1.3 | [Ramon Santamaria](https://github.com/raysan5) |
|
| [core_3d_camera_first_person](core/core_3d_camera_first_person.c) | <img src="core/core_3d_camera_first_person.png" alt="core_3d_camera_first_person" width="80"> | ⭐⭐☆☆ | 1.3 | 1.3 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||||
| [core_3d_camera_split_screen](core/core_3d_camera_split_screen.c) | <img src="core/core_3d_camera_split_screen.png" alt="core_3d_camera_split_screen" width="80"> | ⭐⭐⭐☆ | 3.7 | 4.0 | [Jeffery Myers](https://github.com/JeffM2501) |
|
| [core_3d_camera_split_screen](core/core_3d_camera_split_screen.c) | <img src="core/core_3d_camera_split_screen.png" alt="core_3d_camera_split_screen" width="80"> | ⭐⭐⭐☆ | 3.7 | 4.0 | [Jeffery Myers](https://github.com/JeffM2501) |
|
||||||
| [core_3d_camera_fps](core/core_3d_camera_fps.c) | <img src="core/core_3d_camera_fps.png" alt="core_3d_camera_fps" width="80"> | ⭐⭐⭐☆ | 5.5 | 5.5 | [Agnis Aldins](https://github.com/nezvers) |
|
| [core_3d_camera_fps](core/core_3d_camera_fps.c) | <img src="core/core_3d_camera_fps.png" alt="core_3d_camera_fps" width="80"> | ⭐⭐⭐☆ | 5.5 | 5.5 | [Agnis Aldiņš](https://github.com/nezvers) |
|
||||||
| [core_3d_picking](core/core_3d_picking.c) | <img src="core/core_3d_picking.png" alt="core_3d_picking" width="80"> | ⭐⭐☆☆ | 1.3 | 4.0 | [Ramon Santamaria](https://github.com/raysan5) |
|
| [core_3d_picking](core/core_3d_picking.c) | <img src="core/core_3d_picking.png" alt="core_3d_picking" width="80"> | ⭐⭐☆☆ | 1.3 | 4.0 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||||
| [core_world_screen](core/core_world_screen.c) | <img src="core/core_world_screen.png" alt="core_world_screen" width="80"> | ⭐⭐☆☆ | 1.3 | 1.4 | [Ramon Santamaria](https://github.com/raysan5) |
|
| [core_world_screen](core/core_world_screen.c) | <img src="core/core_world_screen.png" alt="core_world_screen" width="80"> | ⭐⭐☆☆ | 1.3 | 1.4 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||||
| [core_window_flags](core/core_window_flags.c) | <img src="core/core_window_flags.png" alt="core_window_flags" width="80"> | ⭐⭐⭐☆ | 3.5 | 3.5 | [Ramon Santamaria](https://github.com/raysan5) |
|
| [core_window_flags](core/core_window_flags.c) | <img src="core/core_window_flags.png" alt="core_window_flags" width="80"> | ⭐⭐⭐☆ | 3.5 | 3.5 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||||
|
|
@ -64,14 +64,16 @@ Examples using raylib[core](../src/rcore.c) platform functionality like window c
|
||||||
| [core_high_dpi](core/core_high_dpi.c) | <img src="core/core_high_dpi.png" alt="core_high_dpi" width="80"> | ⭐⭐☆☆ | 5.0 | 5.5 | [Jonathan Marler](https://github.com/marler8997) |
|
| [core_high_dpi](core/core_high_dpi.c) | <img src="core/core_high_dpi.png" alt="core_high_dpi" width="80"> | ⭐⭐☆☆ | 5.0 | 5.5 | [Jonathan Marler](https://github.com/marler8997) |
|
||||||
| [core_render_texture](core/core_render_texture.c) | <img src="core/core_render_texture.png" alt="core_render_texture" width="80"> | ⭐☆☆☆ | 5.6-dev | 5.6-dev | [Ramon Santamaria](https://github.com/raysan5) |
|
| [core_render_texture](core/core_render_texture.c) | <img src="core/core_render_texture.png" alt="core_render_texture" width="80"> | ⭐☆☆☆ | 5.6-dev | 5.6-dev | [Ramon Santamaria](https://github.com/raysan5) |
|
||||||
| [core_undo_redo](core/core_undo_redo.c) | <img src="core/core_undo_redo.png" alt="core_undo_redo" width="80"> | ⭐⭐⭐☆ | 5.5 | 5.6 | [Ramon Santamaria](https://github.com/raysan5) |
|
| [core_undo_redo](core/core_undo_redo.c) | <img src="core/core_undo_redo.png" alt="core_undo_redo" width="80"> | ⭐⭐⭐☆ | 5.5 | 5.6 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||||
|
| [core_viewport_scaling](core/core_viewport_scaling.c) | <img src="core/core_viewport_scaling.png" alt="core_viewport_scaling" width="80"> | ⭐⭐☆☆ | 5.5 | 5.5 | [Agnis Aldiņš](https://github.com/nezvers) |
|
||||||
| [core_input_actions](core/core_input_actions.c) | <img src="core/core_input_actions.png" alt="core_input_actions" width="80"> | ⭐⭐☆☆ | 5.5 | 5.6 | [Jett](https://github.com/JettMonstersGoBoom) |
|
| [core_input_actions](core/core_input_actions.c) | <img src="core/core_input_actions.png" alt="core_input_actions" width="80"> | ⭐⭐☆☆ | 5.5 | 5.6 | [Jett](https://github.com/JettMonstersGoBoom) |
|
||||||
| [core_directory_files](core/core_directory_files.c) | <img src="core/core_directory_files.png" alt="core_directory_files" width="80"> | ⭐☆☆☆ | 5.5 | 5.6 | [Hugo ARNAL](https://github.com/hugoarnal) |
|
| [core_directory_files](core/core_directory_files.c) | <img src="core/core_directory_files.png" alt="core_directory_files" width="80"> | ⭐☆☆☆ | 5.5 | 5.6 | [Hugo ARNAL](https://github.com/hugoarnal) |
|
||||||
| [core_highdpi_testbed](core/core_highdpi_testbed.c) | <img src="core/core_highdpi_testbed.png" alt="core_highdpi_testbed" width="80"> | ⭐☆☆☆ | 5.6-dev | 5.6-dev | [Ramon Santamaria](https://github.com/raysan5) |
|
| [core_highdpi_testbed](core/core_highdpi_testbed.c) | <img src="core/core_highdpi_testbed.png" alt="core_highdpi_testbed" width="80"> | ⭐☆☆☆ | 5.6-dev | 5.6-dev | [Ramon Santamaria](https://github.com/raysan5) |
|
||||||
| [core_screen_recording](core/core_screen_recording.c) | <img src="core/core_screen_recording.png" alt="core_screen_recording" width="80"> | ⭐☆☆☆ | 5.6-dev | 5.6-dev | [Ramon Santamaria](https://github.com/raysan5) |
|
| [core_screen_recording](core/core_screen_recording.c) | <img src="core/core_screen_recording.png" alt="core_screen_recording" width="80"> | ⭐⭐☆☆ | 5.6-dev | 5.6-dev | [Ramon Santamaria](https://github.com/raysan5) |
|
||||||
| [core_clipboard_text](core/core_clipboard_text.c) | <img src="core/core_clipboard_text.png" alt="core_clipboard_text" width="80"> | ⭐☆☆☆ | 5.6-dev | 5.6-dev | [Robin](https://github.com/RobinsAviary) |
|
| [core_clipboard_text](core/core_clipboard_text.c) | <img src="core/core_clipboard_text.png" alt="core_clipboard_text" width="80"> | ⭐☆☆☆ | 5.6-dev | 5.6-dev | [Ananth S](https://github.com/Ananth1839) |
|
||||||
| [core_text_file_loading](core/core_text_file_loading.c) | <img src="core/core_text_file_loading.png" alt="core_text_file_loading" width="80"> | ⭐☆☆☆ | 5.5 | 5.6 | [Aanjishnu Bhattacharyya](https://github.com/NimComPoo-04) |
|
| [core_text_file_loading](core/core_text_file_loading.c) | <img src="core/core_text_file_loading.png" alt="core_text_file_loading" width="80"> | ⭐☆☆☆ | 5.5 | 5.6 | [Aanjishnu Bhattacharyya](https://github.com/NimComPoo-04) |
|
||||||
|
| [core_compute_hash](core/core_compute_hash.c) | <img src="core/core_compute_hash.png" alt="core_compute_hash" width="80"> | ⭐⭐☆☆ | 5.6-dev | 5.6-dev | [Ramon Santamaria](https://github.com/raysan5) |
|
||||||
|
|
||||||
### category: shapes [31]
|
### category: shapes [36]
|
||||||
|
|
||||||
Examples using raylib shapes drawing functionality, provided by raylib [shapes](../src/rshapes.c) module.
|
Examples using raylib shapes drawing functionality, provided by raylib [shapes](../src/rshapes.c) module.
|
||||||
|
|
||||||
|
|
@ -105,11 +107,16 @@ Examples using raylib shapes drawing functionality, provided by raylib [shapes](
|
||||||
| [shapes_pie_chart](shapes/shapes_pie_chart.c) | <img src="shapes/shapes_pie_chart.png" alt="shapes_pie_chart" width="80"> | ⭐⭐⭐☆ | 5.5 | 5.6 | [Gideon Serfontein](https://github.com/GideonSerf) |
|
| [shapes_pie_chart](shapes/shapes_pie_chart.c) | <img src="shapes/shapes_pie_chart.png" alt="shapes_pie_chart" width="80"> | ⭐⭐⭐☆ | 5.5 | 5.6 | [Gideon Serfontein](https://github.com/GideonSerf) |
|
||||||
| [shapes_kaleidoscope](shapes/shapes_kaleidoscope.c) | <img src="shapes/shapes_kaleidoscope.png" alt="shapes_kaleidoscope" width="80"> | ⭐⭐☆☆ | 5.5 | 5.6 | [Hugo ARNAL](https://github.com/hugoarnal) |
|
| [shapes_kaleidoscope](shapes/shapes_kaleidoscope.c) | <img src="shapes/shapes_kaleidoscope.png" alt="shapes_kaleidoscope" width="80"> | ⭐⭐☆☆ | 5.5 | 5.6 | [Hugo ARNAL](https://github.com/hugoarnal) |
|
||||||
| [shapes_clock_of_clocks](shapes/shapes_clock_of_clocks.c) | <img src="shapes/shapes_clock_of_clocks.png" alt="shapes_clock_of_clocks" width="80"> | ⭐⭐☆☆ | 5.5 | 5.6-dev | [JP Mortiboys](https://github.com/themushroompirates) |
|
| [shapes_clock_of_clocks](shapes/shapes_clock_of_clocks.c) | <img src="shapes/shapes_clock_of_clocks.png" alt="shapes_clock_of_clocks" width="80"> | ⭐⭐☆☆ | 5.5 | 5.6-dev | [JP Mortiboys](https://github.com/themushroompirates) |
|
||||||
|
| [shapes_math_sine_cosine](shapes/shapes_math_sine_cosine.c) | <img src="shapes/shapes_math_sine_cosine.png" alt="shapes_math_sine_cosine" width="80"> | ⭐⭐☆☆ | 5.6-dev | 5.6-dev | [Jopestpe](https://github.com/jopestpe) |
|
||||||
| [shapes_mouse_trail](shapes/shapes_mouse_trail.c) | <img src="shapes/shapes_mouse_trail.png" alt="shapes_mouse_trail" width="80"> | ⭐☆☆☆ | 5.6 | 5.6-dev | [Balamurugan R](https://github.com/Bala050814) |
|
| [shapes_mouse_trail](shapes/shapes_mouse_trail.c) | <img src="shapes/shapes_mouse_trail.png" alt="shapes_mouse_trail" width="80"> | ⭐☆☆☆ | 5.6 | 5.6-dev | [Balamurugan R](https://github.com/Bala050814) |
|
||||||
| [shapes_simple_particles](shapes/shapes_simple_particles.c) | <img src="shapes/shapes_simple_particles.png" alt="shapes_simple_particles" width="80"> | ⭐⭐☆☆ | 5.6 | 5.6 | [Jordi Santonja](https://github.com/JordSant) |
|
| [shapes_simple_particles](shapes/shapes_simple_particles.c) | <img src="shapes/shapes_simple_particles.png" alt="shapes_simple_particles" width="80"> | ⭐⭐☆☆ | 5.6 | 5.6 | [Jordi Santonja](https://github.com/JordSant) |
|
||||||
| [shapes_starfield_effect](shapes/shapes_starfield_effect.c) | <img src="shapes/shapes_starfield_effect.png" alt="shapes_starfield_effect" width="80"> | ⭐⭐☆☆ | 5.5 | 5.6-dev | [JP Mortiboys](https://github.com/themushroompirates) |
|
| [shapes_starfield_effect](shapes/shapes_starfield_effect.c) | <img src="shapes/shapes_starfield_effect.png" alt="shapes_starfield_effect" width="80"> | ⭐⭐☆☆ | 5.5 | 5.6-dev | [JP Mortiboys](https://github.com/themushroompirates) |
|
||||||
|
| [shapes_lines_drawing](shapes/shapes_lines_drawing.c) | <img src="shapes/shapes_lines_drawing.png" alt="shapes_lines_drawing" width="80"> | ⭐☆☆☆ | 5.6-dev | 5.6 | [Robin](https://github.com/RobinsAviary) |
|
||||||
|
| [shapes_math_angle_rotation](shapes/shapes_math_angle_rotation.c) | <img src="shapes/shapes_math_angle_rotation.png" alt="shapes_math_angle_rotation" width="80"> | ⭐☆☆☆ | 5.6-dev | 5.6 | [Kris](https://github.com/krispy-snacc) |
|
||||||
|
| [shapes_rlgl_color_wheel](shapes/shapes_rlgl_color_wheel.c) | <img src="shapes/shapes_rlgl_color_wheel.png" alt="shapes_rlgl_color_wheel" width="80"> | ⭐⭐⭐☆ | 5.6-dev | 5.6-dev | [Robin](https://github.com/RobinsAviary) |
|
||||||
|
| [shapes_rlgl_triangle](shapes/shapes_rlgl_triangle.c) | <img src="shapes/shapes_rlgl_triangle.png" alt="shapes_rlgl_triangle" width="80"> | ⭐⭐☆☆ | 5.6-dev | 5.6-dev | [Robin](https://github.com/RobinsAviary) |
|
||||||
|
|
||||||
### category: textures [26]
|
### category: textures [28]
|
||||||
|
|
||||||
Examples using raylib textures functionality, including image/textures loading/generation and drawing, provided by raylib [textures](../src/rtextures.c) module.
|
Examples using raylib textures functionality, including image/textures loading/generation and drawing, provided by raylib [textures](../src/rtextures.c) module.
|
||||||
|
|
||||||
|
|
@ -140,7 +147,9 @@ Examples using raylib textures functionality, including image/textures loading/g
|
||||||
| [textures_image_kernel](textures/textures_image_kernel.c) | <img src="textures/textures_image_kernel.png" alt="textures_image_kernel" width="80"> | ⭐⭐⭐⭐️ | 1.3 | 1.3 | [Karim Salem](https://github.com/kimo-s) |
|
| [textures_image_kernel](textures/textures_image_kernel.c) | <img src="textures/textures_image_kernel.png" alt="textures_image_kernel" width="80"> | ⭐⭐⭐⭐️ | 1.3 | 1.3 | [Karim Salem](https://github.com/kimo-s) |
|
||||||
| [textures_image_channel](textures/textures_image_channel.c) | <img src="textures/textures_image_channel.png" alt="textures_image_channel" width="80"> | ⭐⭐☆☆ | 5.5 | 5.5 | [Bruno Cabral](https://github.com/brccabral) |
|
| [textures_image_channel](textures/textures_image_channel.c) | <img src="textures/textures_image_channel.png" alt="textures_image_channel" width="80"> | ⭐⭐☆☆ | 5.5 | 5.5 | [Bruno Cabral](https://github.com/brccabral) |
|
||||||
| [textures_image_rotate](textures/textures_image_rotate.c) | <img src="textures/textures_image_rotate.png" alt="textures_image_rotate" width="80"> | ⭐⭐☆☆ | 1.0 | 1.0 | [Ramon Santamaria](https://github.com/raysan5) |
|
| [textures_image_rotate](textures/textures_image_rotate.c) | <img src="textures/textures_image_rotate.png" alt="textures_image_rotate" width="80"> | ⭐⭐☆☆ | 1.0 | 1.0 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||||
|
| [textures_screen_buffer](textures/textures_screen_buffer.c) | <img src="textures/textures_screen_buffer.png" alt="textures_screen_buffer" width="80"> | ⭐⭐☆☆ | 5.5 | 5.5 | [Agnis Aldiņš](https://github.com/nezvers) |
|
||||||
| [textures_textured_curve](textures/textures_textured_curve.c) | <img src="textures/textures_textured_curve.png" alt="textures_textured_curve" width="80"> | ⭐⭐⭐☆ | 4.5 | 4.5 | [Jeffery Myers](https://github.com/JeffM2501) |
|
| [textures_textured_curve](textures/textures_textured_curve.c) | <img src="textures/textures_textured_curve.png" alt="textures_textured_curve" width="80"> | ⭐⭐⭐☆ | 4.5 | 4.5 | [Jeffery Myers](https://github.com/JeffM2501) |
|
||||||
|
| [textures_sprite_stacking](textures/textures_sprite_stacking.c) | <img src="textures/textures_sprite_stacking.png" alt="textures_sprite_stacking" width="80"> | ⭐⭐☆☆ | 5.6-dev | 6.0 | [Robin](https://github.com/RobinsAviary) |
|
||||||
|
|
||||||
### category: text [15]
|
### category: text [15]
|
||||||
|
|
||||||
|
|
@ -164,7 +173,7 @@ Examples using raylib text functionality, including sprite fonts loading/generat
|
||||||
| [text_inline_styling](text/text_inline_styling.c) | <img src="text/text_inline_styling.png" alt="text_inline_styling" width="80"> | ⭐⭐⭐☆ | 5.6-dev | 5.6-dev | [Wagner Barongello](https://github.com/SultansOfCode) |
|
| [text_inline_styling](text/text_inline_styling.c) | <img src="text/text_inline_styling.png" alt="text_inline_styling" width="80"> | ⭐⭐⭐☆ | 5.6-dev | 5.6-dev | [Wagner Barongello](https://github.com/SultansOfCode) |
|
||||||
| [text_words_alignment](text/text_words_alignment.c) | <img src="text/text_words_alignment.png" alt="text_words_alignment" width="80"> | ⭐☆☆☆ | 5.6-dev | 5.6-dev | [JP Mortiboys](https://github.com/themushroompirates) |
|
| [text_words_alignment](text/text_words_alignment.c) | <img src="text/text_words_alignment.png" alt="text_words_alignment" width="80"> | ⭐☆☆☆ | 5.6-dev | 5.6-dev | [JP Mortiboys](https://github.com/themushroompirates) |
|
||||||
|
|
||||||
### category: models [25]
|
### category: models [27]
|
||||||
|
|
||||||
Examples using raylib models functionality, including models loading/generation and drawing, provided by raylib [models](../src/rmodels.c) module.
|
Examples using raylib models functionality, including models loading/generation and drawing, provided by raylib [models](../src/rmodels.c) module.
|
||||||
|
|
||||||
|
|
@ -195,8 +204,10 @@ Examples using raylib models functionality, including models loading/generation
|
||||||
| [models_tesseract_view](models/models_tesseract_view.c) | <img src="models/models_tesseract_view.png" alt="models_tesseract_view" width="80"> | ⭐⭐☆☆ | 5.6-dev | 5.6-dev | [Timothy van der Valk](https://github.com/arceryz) |
|
| [models_tesseract_view](models/models_tesseract_view.c) | <img src="models/models_tesseract_view.png" alt="models_tesseract_view" width="80"> | ⭐⭐☆☆ | 5.6-dev | 5.6-dev | [Timothy van der Valk](https://github.com/arceryz) |
|
||||||
| [models_basic_voxel](models/models_basic_voxel.c) | <img src="models/models_basic_voxel.png" alt="models_basic_voxel" width="80"> | ⭐⭐☆☆ | 5.5 | 5.5 | [Tim Little](https://github.com/timlittle) |
|
| [models_basic_voxel](models/models_basic_voxel.c) | <img src="models/models_basic_voxel.png" alt="models_basic_voxel" width="80"> | ⭐⭐☆☆ | 5.5 | 5.5 | [Tim Little](https://github.com/timlittle) |
|
||||||
| [models_rotating_cube](models/models_rotating_cube.c) | <img src="models/models_rotating_cube.png" alt="models_rotating_cube" width="80"> | ⭐☆☆☆ | 5.6-dev | 5.6-dev | [Jopestpe](https://github.com/jopestpe) |
|
| [models_rotating_cube](models/models_rotating_cube.c) | <img src="models/models_rotating_cube.png" alt="models_rotating_cube" width="80"> | ⭐☆☆☆ | 5.6-dev | 5.6-dev | [Jopestpe](https://github.com/jopestpe) |
|
||||||
|
| [models_decals](models/models_decals.c) | <img src="models/models_decals.png" alt="models_decals" width="80"> | ⭐⭐⭐⭐️ | 5.6-dev | 5.6-dev | [JP Mortiboys](https://github.com/themushroompirates) |
|
||||||
|
| [models_directional_billboard](models/models_directional_billboard.c) | <img src="models/models_directional_billboard.png" alt="models_directional_billboard" width="80"> | ⭐⭐☆☆ | 5.6-dev | 5.6 | [Robin](https://github.com/RobinsAviary) |
|
||||||
|
|
||||||
### category: shaders [31]
|
### category: shaders [32]
|
||||||
|
|
||||||
Examples using raylib shaders functionality, including shaders loading, parameters configuration and drawing using them (model shaders and postprocessing shaders). This functionality is directly provided by raylib [rlgl](../src/rlgl.c) module.
|
Examples using raylib shaders functionality, including shaders loading, parameters configuration and drawing using them (model shaders and postprocessing shaders). This functionality is directly provided by raylib [rlgl](../src/rlgl.c) module.
|
||||||
|
|
||||||
|
|
@ -214,6 +225,8 @@ Examples using raylib shaders functionality, including shaders loading, paramete
|
||||||
| [shaders_texture_outline](shaders/shaders_texture_outline.c) | <img src="shaders/shaders_texture_outline.png" alt="shaders_texture_outline" width="80"> | ⭐⭐⭐☆ | 4.0 | 4.0 | [Serenity Skiff](https://github.com/GoldenThumbs) |
|
| [shaders_texture_outline](shaders/shaders_texture_outline.c) | <img src="shaders/shaders_texture_outline.png" alt="shaders_texture_outline" width="80"> | ⭐⭐⭐☆ | 4.0 | 4.0 | [Serenity Skiff](https://github.com/GoldenThumbs) |
|
||||||
| [shaders_texture_waves](shaders/shaders_texture_waves.c) | <img src="shaders/shaders_texture_waves.png" alt="shaders_texture_waves" width="80"> | ⭐⭐☆☆ | 2.5 | 3.7 | [Anata](https://github.com/anatagawa) |
|
| [shaders_texture_waves](shaders/shaders_texture_waves.c) | <img src="shaders/shaders_texture_waves.png" alt="shaders_texture_waves" width="80"> | ⭐⭐☆☆ | 2.5 | 3.7 | [Anata](https://github.com/anatagawa) |
|
||||||
| [shaders_julia_set](shaders/shaders_julia_set.c) | <img src="shaders/shaders_julia_set.png" alt="shaders_julia_set" width="80"> | ⭐⭐⭐☆ | 2.5 | 4.0 | [Josh Colclough](https://github.com/joshcol9232) |
|
| [shaders_julia_set](shaders/shaders_julia_set.c) | <img src="shaders/shaders_julia_set.png" alt="shaders_julia_set" width="80"> | ⭐⭐⭐☆ | 2.5 | 4.0 | [Josh Colclough](https://github.com/joshcol9232) |
|
||||||
|
| [shaders_mandelbrot_set](shaders/shaders_mandelbrot_set.c) | <img src="shaders/shaders_mandelbrot_set.png" alt="shaders_mandelbrot_set" width="80"> | ⭐⭐⭐☆ | 5.6 | 5.6 | [Jordi Santonja](https://github.com/JordSant) |
|
||||||
|
| [shaders_color_correction](shaders/shaders_color_correction.c) | <img src="shaders/shaders_color_correction.png" alt="shaders_color_correction" width="80"> | ⭐⭐☆☆ | 5.6 | 5.6 | [Jordi Santonja](https://github.com/JordSant) |
|
||||||
| [shaders_eratosthenes_sieve](shaders/shaders_eratosthenes_sieve.c) | <img src="shaders/shaders_eratosthenes_sieve.png" alt="shaders_eratosthenes_sieve" width="80"> | ⭐⭐⭐☆ | 2.5 | 4.0 | [ProfJski](https://github.com/ProfJski) |
|
| [shaders_eratosthenes_sieve](shaders/shaders_eratosthenes_sieve.c) | <img src="shaders/shaders_eratosthenes_sieve.png" alt="shaders_eratosthenes_sieve" width="80"> | ⭐⭐⭐☆ | 2.5 | 4.0 | [ProfJski](https://github.com/ProfJski) |
|
||||||
| [shaders_fog_rendering](shaders/shaders_fog_rendering.c) | <img src="shaders/shaders_fog_rendering.png" alt="shaders_fog_rendering" width="80"> | ⭐⭐⭐☆ | 2.5 | 3.7 | [Chris Camacho](https://github.com/chriscamacho) |
|
| [shaders_fog_rendering](shaders/shaders_fog_rendering.c) | <img src="shaders/shaders_fog_rendering.png" alt="shaders_fog_rendering" width="80"> | ⭐⭐⭐☆ | 2.5 | 3.7 | [Chris Camacho](https://github.com/chriscamacho) |
|
||||||
| [shaders_simple_mask](shaders/shaders_simple_mask.c) | <img src="shaders/shaders_simple_mask.png" alt="shaders_simple_mask" width="80"> | ⭐⭐☆☆ | 2.5 | 3.7 | [Chris Camacho](https://github.com/chriscamacho) |
|
| [shaders_simple_mask](shaders/shaders_simple_mask.c) | <img src="shaders/shaders_simple_mask.png" alt="shaders_simple_mask" width="80"> | ⭐⭐☆☆ | 2.5 | 3.7 | [Chris Camacho](https://github.com/chriscamacho) |
|
||||||
|
|
@ -232,9 +245,8 @@ Examples using raylib shaders functionality, including shaders loading, paramete
|
||||||
| [shaders_lightmap_rendering](shaders/shaders_lightmap_rendering.c) | <img src="shaders/shaders_lightmap_rendering.png" alt="shaders_lightmap_rendering" width="80"> | ⭐⭐⭐☆ | 4.5 | 4.5 | [Jussi Viitala](https://github.com/nullstare) |
|
| [shaders_lightmap_rendering](shaders/shaders_lightmap_rendering.c) | <img src="shaders/shaders_lightmap_rendering.png" alt="shaders_lightmap_rendering" width="80"> | ⭐⭐⭐☆ | 4.5 | 4.5 | [Jussi Viitala](https://github.com/nullstare) |
|
||||||
| [shaders_rounded_rectangle](shaders/shaders_rounded_rectangle.c) | <img src="shaders/shaders_rounded_rectangle.png" alt="shaders_rounded_rectangle" width="80"> | ⭐⭐⭐☆ | 5.5 | 5.5 | [Anstro Pleuton](https://github.com/anstropleuton) |
|
| [shaders_rounded_rectangle](shaders/shaders_rounded_rectangle.c) | <img src="shaders/shaders_rounded_rectangle.png" alt="shaders_rounded_rectangle" width="80"> | ⭐⭐⭐☆ | 5.5 | 5.5 | [Anstro Pleuton](https://github.com/anstropleuton) |
|
||||||
| [shaders_depth_rendering](shaders/shaders_depth_rendering.c) | <img src="shaders/shaders_depth_rendering.png" alt="shaders_depth_rendering" width="80"> | ⭐⭐⭐☆ | 5.6-dev | 5.6-dev | [Luís Almeida](https://github.com/luis605) |
|
| [shaders_depth_rendering](shaders/shaders_depth_rendering.c) | <img src="shaders/shaders_depth_rendering.png" alt="shaders_depth_rendering" width="80"> | ⭐⭐⭐☆ | 5.6-dev | 5.6-dev | [Luís Almeida](https://github.com/luis605) |
|
||||||
| [shaders_mandelbrot_set](shaders/shaders_mandelbrot_set.c) | <img src="shaders/shaders_mandelbrot_set.png" alt="shaders_mandelbrot_set" width="80"> | ⭐⭐⭐☆ | 5.6 | 5.6 | [Jordi Santonja](https://github.com/JordSant) |
|
|
||||||
|
|
||||||
### category: audio [8]
|
### category: audio [9]
|
||||||
|
|
||||||
Examples using raylib audio functionality, including sound/music loading and playing. This functionality is provided by raylib [raudio](../src/raudio.c) module. Note this module can be used standalone independently of raylib.
|
Examples using raylib audio functionality, including sound/music loading and playing. This functionality is provided by raylib [raudio](../src/raudio.c) module. Note this module can be used standalone independently of raylib.
|
||||||
|
|
||||||
|
|
@ -248,6 +260,7 @@ Examples using raylib audio functionality, including sound/music loading and pla
|
||||||
| [audio_stream_effects](audio/audio_stream_effects.c) | <img src="audio/audio_stream_effects.png" alt="audio_stream_effects" width="80"> | ⭐⭐⭐⭐️ | 4.2 | 5.0 | [Ramon Santamaria](https://github.com/raysan5) |
|
| [audio_stream_effects](audio/audio_stream_effects.c) | <img src="audio/audio_stream_effects.png" alt="audio_stream_effects" width="80"> | ⭐⭐⭐⭐️ | 4.2 | 5.0 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||||
| [audio_sound_multi](audio/audio_sound_multi.c) | <img src="audio/audio_sound_multi.png" alt="audio_sound_multi" width="80"> | ⭐⭐☆☆ | 5.0 | 5.0 | [Jeffery Myers](https://github.com/JeffM2501) |
|
| [audio_sound_multi](audio/audio_sound_multi.c) | <img src="audio/audio_sound_multi.png" alt="audio_sound_multi" width="80"> | ⭐⭐☆☆ | 5.0 | 5.0 | [Jeffery Myers](https://github.com/JeffM2501) |
|
||||||
| [audio_sound_positioning](audio/audio_sound_positioning.c) | <img src="audio/audio_sound_positioning.png" alt="audio_sound_positioning" width="80"> | ⭐⭐☆☆ | 5.5 | 5.5 | [Le Juez Victor](https://github.com/Bigfoot71) |
|
| [audio_sound_positioning](audio/audio_sound_positioning.c) | <img src="audio/audio_sound_positioning.png" alt="audio_sound_positioning" width="80"> | ⭐⭐☆☆ | 5.5 | 5.5 | [Le Juez Victor](https://github.com/Bigfoot71) |
|
||||||
|
| [audio_spectrum_visualizer](audio/audio_spectrum_visualizer.c) | <img src="audio/audio_spectrum_visualizer.png" alt="audio_spectrum_visualizer" width="80"> | ⭐⭐⭐☆ | 6.0 | 5.6-dev | [IANN](https://github.com/meisei4) |
|
||||||
|
|
||||||
### category: others [6]
|
### category: others [6]
|
||||||
|
|
||||||
|
|
@ -263,4 +276,4 @@ Examples showing raylib misc functionality that does not fit in other categories
|
||||||
| [web_basic_window](others/web_basic_window.c) | <img src="others/web_basic_window.png" alt="web_basic_window" width="80"> | ⭐☆☆☆ | 5.6-dev | 5.6-dev | [Ramon Santamaria](https://github.com/raysan5) |
|
| [web_basic_window](others/web_basic_window.c) | <img src="others/web_basic_window.png" alt="web_basic_window" width="80"> | ⭐☆☆☆ | 5.6-dev | 5.6-dev | [Ramon Santamaria](https://github.com/raysan5) |
|
||||||
|
|
||||||
Some example missing? As always, contributions are welcome, feel free to send new examples!
|
Some example missing? As always, contributions are welcome, feel free to send new examples!
|
||||||
Here is an[examples template](examples_template.c) with instructions to start with!
|
Here is an [examples template](examples_template.c) with instructions to start with!
|
||||||
|
|
|
||||||
|
|
@ -36,6 +36,12 @@ int main(void)
|
||||||
float timePlayed = 0.0f; // Time played normalized [0.0f..1.0f]
|
float timePlayed = 0.0f; // Time played normalized [0.0f..1.0f]
|
||||||
bool pause = false; // Music playing paused
|
bool pause = false; // Music playing paused
|
||||||
|
|
||||||
|
float pan = 0.0f; // Default audio pan center [-1.0f..1.0f]
|
||||||
|
SetMusicPan(music, pan);
|
||||||
|
|
||||||
|
float volume = 0.8f; // Default audio volume [0.0f..1.0f]
|
||||||
|
SetMusicVolume(music, volume);
|
||||||
|
|
||||||
SetTargetFPS(30); // Set our game to run at 30 frames-per-second
|
SetTargetFPS(30); // Set our game to run at 30 frames-per-second
|
||||||
//--------------------------------------------------------------------------------------
|
//--------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
|
@ -62,6 +68,34 @@ int main(void)
|
||||||
else ResumeMusicStream(music);
|
else ResumeMusicStream(music);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Set audio pan
|
||||||
|
if (IsKeyDown(KEY_LEFT))
|
||||||
|
{
|
||||||
|
pan -= 0.05f;
|
||||||
|
if (pan < -1.0f) pan = -1.0f;
|
||||||
|
SetMusicPan(music, pan);
|
||||||
|
}
|
||||||
|
else if (IsKeyDown(KEY_RIGHT))
|
||||||
|
{
|
||||||
|
pan += 0.05f;
|
||||||
|
if (pan > 1.0f) pan = 1.0f;
|
||||||
|
SetMusicPan(music, pan);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Set audio volume
|
||||||
|
if (IsKeyDown(KEY_DOWN))
|
||||||
|
{
|
||||||
|
volume -= 0.05f;
|
||||||
|
if (volume < 0.0f) volume = 0.0f;
|
||||||
|
SetMusicVolume(music, volume);
|
||||||
|
}
|
||||||
|
else if (IsKeyDown(KEY_UP))
|
||||||
|
{
|
||||||
|
volume += 0.05f;
|
||||||
|
if (volume > 1.0f) volume = 1.0f;
|
||||||
|
SetMusicVolume(music, volume);
|
||||||
|
}
|
||||||
|
|
||||||
// Get normalized time played for current music stream
|
// Get normalized time played for current music stream
|
||||||
timePlayed = GetMusicTimePlayed(music)/GetMusicTimeLength(music);
|
timePlayed = GetMusicTimePlayed(music)/GetMusicTimeLength(music);
|
||||||
|
|
||||||
|
|
@ -76,6 +110,11 @@ int main(void)
|
||||||
|
|
||||||
DrawText("MUSIC SHOULD BE PLAYING!", 255, 150, 20, LIGHTGRAY);
|
DrawText("MUSIC SHOULD BE PLAYING!", 255, 150, 20, LIGHTGRAY);
|
||||||
|
|
||||||
|
DrawText("LEFT-RIGHT for PAN CONTROL", 320, 74, 10, DARKBLUE);
|
||||||
|
DrawRectangle(300, 100, 200, 12, LIGHTGRAY);
|
||||||
|
DrawRectangleLines(300, 100, 200, 12, GRAY);
|
||||||
|
DrawRectangle(300 + (pan + 1.0)/2.0f*200 - 5, 92, 10, 28, DARKGRAY);
|
||||||
|
|
||||||
DrawRectangle(200, 200, 400, 12, LIGHTGRAY);
|
DrawRectangle(200, 200, 400, 12, LIGHTGRAY);
|
||||||
DrawRectangle(200, 200, (int)(timePlayed*400.0f), 12, MAROON);
|
DrawRectangle(200, 200, (int)(timePlayed*400.0f), 12, MAROON);
|
||||||
DrawRectangleLines(200, 200, 400, 12, GRAY);
|
DrawRectangleLines(200, 200, 400, 12, GRAY);
|
||||||
|
|
@ -83,6 +122,11 @@ int main(void)
|
||||||
DrawText("PRESS SPACE TO RESTART MUSIC", 215, 250, 20, LIGHTGRAY);
|
DrawText("PRESS SPACE TO RESTART MUSIC", 215, 250, 20, LIGHTGRAY);
|
||||||
DrawText("PRESS P TO PAUSE/RESUME MUSIC", 208, 280, 20, LIGHTGRAY);
|
DrawText("PRESS P TO PAUSE/RESUME MUSIC", 208, 280, 20, LIGHTGRAY);
|
||||||
|
|
||||||
|
DrawText("UP-DOWN for VOLUME CONTROL", 320, 334, 10, DARKGREEN);
|
||||||
|
DrawRectangle(300, 360, 200, 12, LIGHTGRAY);
|
||||||
|
DrawRectangleLines(300, 360, 200, 12, GRAY);
|
||||||
|
DrawRectangle(300 + volume*200 - 5, 352, 10, 28, DARKGRAY);
|
||||||
|
|
||||||
EndDrawing();
|
EndDrawing();
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -166,7 +166,7 @@ int main(void)
|
||||||
memcpy(writeBuf + writeCursor, data + readCursor, writeLength*sizeof(short));
|
memcpy(writeBuf + writeCursor, data + readCursor, writeLength*sizeof(short));
|
||||||
|
|
||||||
// Update cursors and loop audio
|
// Update cursors and loop audio
|
||||||
readCursor = (readCursor + writeLength) % waveLength;
|
readCursor = (readCursor + writeLength)%waveLength;
|
||||||
|
|
||||||
writeCursor += writeLength;
|
writeCursor += writeLength;
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -69,6 +69,7 @@ int main(void)
|
||||||
};
|
};
|
||||||
|
|
||||||
SetSoundPosition(camera, sound, spherePos, 20.0f);
|
SetSoundPosition(camera, sound, spherePos, 20.0f);
|
||||||
|
|
||||||
if (!IsSoundPlaying(sound)) PlaySound(sound);
|
if (!IsSoundPlaying(sound)) PlaySound(sound);
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
|
@ -94,6 +95,8 @@ int main(void)
|
||||||
|
|
||||||
CloseWindow(); // Close window and OpenGL context
|
CloseWindow(); // Close window and OpenGL context
|
||||||
//--------------------------------------------------------------------------------------
|
//--------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
|
|
|
||||||
285
examples/audio/audio_spectrum_visualizer.c
Normal file
285
examples/audio/audio_spectrum_visualizer.c
Normal file
|
|
@ -0,0 +1,285 @@
|
||||||
|
/*******************************************************************************************
|
||||||
|
*
|
||||||
|
* raylib [audio] example - spectrum visualizer
|
||||||
|
*
|
||||||
|
* Example complexity rating: [★★★☆] 3/4
|
||||||
|
*
|
||||||
|
* Example originally created with raylib 6.0, last time updated with raylib 5.6-dev
|
||||||
|
*
|
||||||
|
* Inspired by Inigo Quilez's https://www.shadertoy.com/
|
||||||
|
* Resources/specification: https://gist.github.com/soulthreads/2efe50da4be1fb5f7ab60ff14ca434b8
|
||||||
|
*
|
||||||
|
* Example created by created by IANN (@meisei4) reviewed by Ramon Santamaria (@raysan5)
|
||||||
|
*
|
||||||
|
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||||
|
* BSD-like license that allows static linking with closed source software
|
||||||
|
*
|
||||||
|
* Copyright (c) 2025 IANN (@meisei4)
|
||||||
|
*
|
||||||
|
********************************************************************************************/
|
||||||
|
|
||||||
|
#include "raylib.h"
|
||||||
|
|
||||||
|
#include "raymath.h"
|
||||||
|
|
||||||
|
#include <math.h>
|
||||||
|
#include <stdlib.h>
|
||||||
|
#include <string.h>
|
||||||
|
|
||||||
|
#if defined(PLATFORM_DESKTOP)
|
||||||
|
#define GLSL_VERSION 330
|
||||||
|
#else // PLATFORM_ANDROID, PLATFORM_WEB
|
||||||
|
#define GLSL_VERSION 100
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#define MONO 1
|
||||||
|
#define SAMPLE_RATE 44100
|
||||||
|
#define SAMPLE_RATE_F 44100.0f
|
||||||
|
#define FFT_WINDOW_SIZE 1024
|
||||||
|
#define BUFFER_SIZE 512
|
||||||
|
#define PER_SAMPLE_BIT_DEPTH 16
|
||||||
|
#define AUDIO_STREAM_RING_BUFFER_SIZE (FFT_WINDOW_SIZE*2)
|
||||||
|
#define EFFECTIVE_SAMPLE_RATE (SAMPLE_RATE_F*0.5f)
|
||||||
|
#define WINDOW_TIME ((double)FFT_WINDOW_SIZE/(double)EFFECTIVE_SAMPLE_RATE)
|
||||||
|
#define FFT_HISTORICAL_SMOOTHING_DUR 2.0f
|
||||||
|
#define MIN_DECIBELS (-100.0f) // https://developer.mozilla.org/en-US/docs/Web/API/AnalyserNode/minDecibels
|
||||||
|
#define MAX_DECIBELS (-30.0f) // https://developer.mozilla.org/en-US/docs/Web/API/AnalyserNode/maxDecibels
|
||||||
|
#define INVERSE_DECIBEL_RANGE (1.0f/(MAX_DECIBELS - MIN_DECIBELS))
|
||||||
|
#define DB_TO_LINEAR_SCALE (20.0f/2.302585092994046f)
|
||||||
|
#define SMOOTHING_TIME_CONSTANT 0.8f // https://developer.mozilla.org/en-US/docs/Web/API/AnalyserNode/smoothingTimeConstant
|
||||||
|
#define TEXTURE_HEIGHT 1
|
||||||
|
#define FFT_ROW 0
|
||||||
|
#define UNUSED_CHANNEL 0.0f
|
||||||
|
|
||||||
|
typedef struct FFTComplex { float real, imaginary; } FFTComplex;
|
||||||
|
|
||||||
|
typedef struct FFTData {
|
||||||
|
FFTComplex *spectrum;
|
||||||
|
FFTComplex *workBuffer;
|
||||||
|
float *prevMagnitudes;
|
||||||
|
float (*fftHistory)[BUFFER_SIZE];
|
||||||
|
int fftHistoryLen;
|
||||||
|
int historyPos;
|
||||||
|
double lastFftTime;
|
||||||
|
float tapbackPos;
|
||||||
|
} FFTData;
|
||||||
|
|
||||||
|
static void CaptureFrame(FFTData *fftData, const float *audioSamples);
|
||||||
|
static void RenderFrame(const FFTData *fftData, Image *fftImage);
|
||||||
|
static void CooleyTukeyFFTSlow(FFTComplex *spectrum, int n);
|
||||||
|
|
||||||
|
//------------------------------------------------------------------------------------
|
||||||
|
// Program main entry point
|
||||||
|
//------------------------------------------------------------------------------------
|
||||||
|
int main(void)
|
||||||
|
{
|
||||||
|
// Initialization
|
||||||
|
//----------------------------------------------------------------------------------- ---
|
||||||
|
const int screenWidth = 800;
|
||||||
|
const int screenHeight = 450;
|
||||||
|
|
||||||
|
InitWindow(screenWidth, screenHeight, "raylib [audio] example - spectrum visualizer");
|
||||||
|
|
||||||
|
Image fftImage = GenImageColor(BUFFER_SIZE, TEXTURE_HEIGHT, WHITE);
|
||||||
|
Texture2D fftTexture = LoadTextureFromImage(fftImage);
|
||||||
|
RenderTexture2D bufferA = LoadRenderTexture(screenWidth, screenHeight);
|
||||||
|
Vector2 iResolution = { (float)screenWidth, (float)screenHeight };
|
||||||
|
|
||||||
|
Shader shader = LoadShader(0, TextFormat("resources/shaders/glsl%i/fft.fs", GLSL_VERSION));
|
||||||
|
|
||||||
|
int iResolutionLocation = GetShaderLocation(shader, "iResolution");
|
||||||
|
int iChannel0Location = GetShaderLocation(shader, "iChannel0");
|
||||||
|
SetShaderValue(shader, iResolutionLocation, &iResolution, SHADER_UNIFORM_VEC2);
|
||||||
|
SetShaderValueTexture(shader, iChannel0Location, fftTexture);
|
||||||
|
|
||||||
|
InitAudioDevice();
|
||||||
|
SetAudioStreamBufferSizeDefault(AUDIO_STREAM_RING_BUFFER_SIZE);
|
||||||
|
|
||||||
|
// WARNING: Memory out-of-bounds on PLATFORM_WEB
|
||||||
|
Wave wav = LoadWave("resources/country.mp3");
|
||||||
|
WaveFormat(&wav, SAMPLE_RATE, PER_SAMPLE_BIT_DEPTH, MONO);
|
||||||
|
|
||||||
|
AudioStream audioStream = LoadAudioStream(SAMPLE_RATE, PER_SAMPLE_BIT_DEPTH, MONO);
|
||||||
|
PlayAudioStream(audioStream);
|
||||||
|
|
||||||
|
int fftHistoryLen = (int)ceilf(FFT_HISTORICAL_SMOOTHING_DUR/WINDOW_TIME) + 1;
|
||||||
|
|
||||||
|
FFTData fft = {
|
||||||
|
.spectrum = RL_CALLOC(sizeof(FFTComplex), FFT_WINDOW_SIZE),
|
||||||
|
.workBuffer = RL_CALLOC(sizeof(FFTComplex), FFT_WINDOW_SIZE),
|
||||||
|
.prevMagnitudes = RL_CALLOC(BUFFER_SIZE, sizeof(float)),
|
||||||
|
.fftHistory = RL_CALLOC(fftHistoryLen, sizeof(float[BUFFER_SIZE])),
|
||||||
|
.fftHistoryLen = fftHistoryLen,
|
||||||
|
.historyPos = 0,
|
||||||
|
.lastFftTime = 0.0,
|
||||||
|
.tapbackPos = 0.01f
|
||||||
|
};
|
||||||
|
|
||||||
|
size_t wavCursor = 0;
|
||||||
|
const short *wavPCM16 = wav.data;
|
||||||
|
|
||||||
|
short chunkSamples[AUDIO_STREAM_RING_BUFFER_SIZE] = { 0 };
|
||||||
|
float audioSamples[FFT_WINDOW_SIZE] = { 0 };
|
||||||
|
|
||||||
|
SetTargetFPS(60);
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// Main game loop
|
||||||
|
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||||
|
{
|
||||||
|
// Update
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
while (IsAudioStreamProcessed(audioStream))
|
||||||
|
{
|
||||||
|
for (int i = 0; i < AUDIO_STREAM_RING_BUFFER_SIZE; i++)
|
||||||
|
{
|
||||||
|
int left = (wav.channels == 2)? wavPCM16[wavCursor*2 + 0] : wavPCM16[wavCursor];
|
||||||
|
int right = (wav.channels == 2)? wavPCM16[wavCursor*2 + 1] : left;
|
||||||
|
chunkSamples[i] = (short)((left + right)/2);
|
||||||
|
|
||||||
|
if (++wavCursor >= wav.frameCount) wavCursor = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
UpdateAudioStream(audioStream, chunkSamples, AUDIO_STREAM_RING_BUFFER_SIZE);
|
||||||
|
|
||||||
|
for (int i = 0; i < FFT_WINDOW_SIZE; i++) audioSamples[i] = (chunkSamples[i*2] + chunkSamples[i*2 + 1])*0.5f/32767.0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
CaptureFrame(&fft, audioSamples);
|
||||||
|
RenderFrame(&fft, &fftImage);
|
||||||
|
UpdateTexture(fftTexture, fftImage.data);
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// Draw
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
BeginDrawing();
|
||||||
|
|
||||||
|
ClearBackground(RAYWHITE);
|
||||||
|
|
||||||
|
BeginShaderMode(shader);
|
||||||
|
SetShaderValueTexture(shader, iChannel0Location, fftTexture);
|
||||||
|
DrawTextureRec(bufferA.texture,
|
||||||
|
(Rectangle){ 0, 0, (float)screenWidth, (float)-screenHeight },
|
||||||
|
(Vector2){ 0, 0 }, WHITE);
|
||||||
|
EndShaderMode();
|
||||||
|
|
||||||
|
EndDrawing();
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
}
|
||||||
|
|
||||||
|
// De-Initialization
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
UnloadShader(shader);
|
||||||
|
UnloadRenderTexture(bufferA);
|
||||||
|
UnloadTexture(fftTexture);
|
||||||
|
UnloadImage(fftImage);
|
||||||
|
UnloadAudioStream(audioStream);
|
||||||
|
UnloadWave(wav);
|
||||||
|
CloseAudioDevice();
|
||||||
|
|
||||||
|
RL_FREE(fft.spectrum);
|
||||||
|
RL_FREE(fft.workBuffer);
|
||||||
|
RL_FREE(fft.prevMagnitudes);
|
||||||
|
RL_FREE(fft.fftHistory);
|
||||||
|
|
||||||
|
CloseWindow(); // Close window and OpenGL context
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Cooley–Tukey FFT https://en.wikipedia.org/wiki/Cooley%E2%80%93Tukey_FFT_algorithm#Data_reordering,_bit_reversal,_and_in-place_algorithms
|
||||||
|
static void CooleyTukeyFFTSlow(FFTComplex *spectrum, int n)
|
||||||
|
{
|
||||||
|
int j = 0;
|
||||||
|
for (int i = 1; i < n - 1; i++)
|
||||||
|
{
|
||||||
|
int bit = n >> 1;
|
||||||
|
while (j >= bit)
|
||||||
|
{
|
||||||
|
j -= bit;
|
||||||
|
bit >>= 1;
|
||||||
|
}
|
||||||
|
j += bit;
|
||||||
|
if (i < j)
|
||||||
|
{
|
||||||
|
FFTComplex temp = spectrum[i];
|
||||||
|
spectrum[i] = spectrum[j];
|
||||||
|
spectrum[j] = temp;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int len = 2; len <= n; len <<= 1)
|
||||||
|
{
|
||||||
|
float angle = -2.0f*PI/len;
|
||||||
|
FFTComplex twiddleUnit = { cosf(angle), sinf(angle) };
|
||||||
|
for (int i = 0; i < n; i += len)
|
||||||
|
{
|
||||||
|
FFTComplex twiddleCurrent = { 1.0f, 0.0f };
|
||||||
|
for (int j = 0; j < len/2; j++)
|
||||||
|
{
|
||||||
|
FFTComplex even = spectrum[i + j];
|
||||||
|
FFTComplex odd = spectrum[i + j + len/2];
|
||||||
|
FFTComplex twiddledOdd = {
|
||||||
|
odd.real*twiddleCurrent.real - odd.imaginary*twiddleCurrent.imaginary,
|
||||||
|
odd.real*twiddleCurrent.imaginary + odd.imaginary*twiddleCurrent.real
|
||||||
|
};
|
||||||
|
|
||||||
|
spectrum[i + j].real = even.real + twiddledOdd.real;
|
||||||
|
spectrum[i + j].imaginary = even.imaginary + twiddledOdd.imaginary;
|
||||||
|
spectrum[i + j + len/2].real = even.real - twiddledOdd.real;
|
||||||
|
spectrum[i + j + len/2].imaginary = even.imaginary - twiddledOdd.imaginary;
|
||||||
|
|
||||||
|
float twiddleRealNext = twiddleCurrent.real*twiddleUnit.real - twiddleCurrent.imaginary*twiddleUnit.imaginary;
|
||||||
|
twiddleCurrent.imaginary = twiddleCurrent.real*twiddleUnit.imaginary + twiddleCurrent.imaginary*twiddleUnit.real;
|
||||||
|
twiddleCurrent.real = twiddleRealNext;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void CaptureFrame(FFTData *fftData, const float *audioSamples)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < FFT_WINDOW_SIZE; i++)
|
||||||
|
{
|
||||||
|
float x = (2.0f*PI*i)/(FFT_WINDOW_SIZE - 1.0f);
|
||||||
|
float blackmanWeight = 0.42f - 0.5f*cosf(x) + 0.08f*cosf(2.0f*x); // https://en.wikipedia.org/wiki/Window_function#Blackman_window
|
||||||
|
fftData->workBuffer[i].real = audioSamples[i]*blackmanWeight;
|
||||||
|
fftData->workBuffer[i].imaginary = 0.0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
CooleyTukeyFFTSlow(fftData->workBuffer, FFT_WINDOW_SIZE);
|
||||||
|
memcpy(fftData->spectrum, fftData->workBuffer, sizeof(FFTComplex)*FFT_WINDOW_SIZE);
|
||||||
|
|
||||||
|
float smoothedSpectrum[BUFFER_SIZE];
|
||||||
|
|
||||||
|
for (int bin = 0; bin < BUFFER_SIZE; bin++)
|
||||||
|
{
|
||||||
|
float re = fftData->workBuffer[bin].real;
|
||||||
|
float im = fftData->workBuffer[bin].imaginary;
|
||||||
|
float linearMagnitude = sqrtf(re*re + im*im)/FFT_WINDOW_SIZE;
|
||||||
|
|
||||||
|
float smoothedMagnitude = SMOOTHING_TIME_CONSTANT*fftData->prevMagnitudes[bin] + (1.0f - SMOOTHING_TIME_CONSTANT)*linearMagnitude;
|
||||||
|
fftData->prevMagnitudes[bin] = smoothedMagnitude;
|
||||||
|
|
||||||
|
float db = logf(fmaxf(smoothedMagnitude, 1e-40f))*DB_TO_LINEAR_SCALE;
|
||||||
|
float normalized = (db - MIN_DECIBELS)*INVERSE_DECIBEL_RANGE;
|
||||||
|
smoothedSpectrum[bin] = Clamp(normalized, 0.0f, 1.0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
fftData->lastFftTime = GetTime();
|
||||||
|
memcpy(fftData->fftHistory[fftData->historyPos], smoothedSpectrum, sizeof(smoothedSpectrum));
|
||||||
|
fftData->historyPos = (fftData->historyPos + 1)%fftData->fftHistoryLen;
|
||||||
|
}
|
||||||
|
|
||||||
|
static void RenderFrame(const FFTData *fftData, Image *fftImage)
|
||||||
|
{
|
||||||
|
double framesSinceTapback = floor(fftData->tapbackPos/WINDOW_TIME);
|
||||||
|
framesSinceTapback = Clamp(framesSinceTapback, 0.0, fftData->fftHistoryLen - 1);
|
||||||
|
|
||||||
|
int historyPosition = (fftData->historyPos - 1 - (int)framesSinceTapback)%fftData->fftHistoryLen;
|
||||||
|
if (historyPosition < 0) historyPosition += fftData->fftHistoryLen;
|
||||||
|
|
||||||
|
const float *amplitude = fftData->fftHistory[historyPosition];
|
||||||
|
for (int bin = 0; bin < BUFFER_SIZE; bin++) ImageDrawPixel(fftImage, bin, FFT_ROW, ColorFromNormalized((Vector4){ amplitude[bin], UNUSED_CHANNEL, UNUSED_CHANNEL, UNUSED_CHANNEL }));
|
||||||
|
}
|
||||||
BIN
examples/audio/audio_spectrum_visualizer.png
Normal file
BIN
examples/audio/audio_spectrum_visualizer.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 15 KiB |
37
examples/audio/resources/shaders/glsl100/fft.fs
Normal file
37
examples/audio/resources/shaders/glsl100/fft.fs
Normal file
|
|
@ -0,0 +1,37 @@
|
||||||
|
#version 100
|
||||||
|
|
||||||
|
precision mediump float;
|
||||||
|
|
||||||
|
// Input vertex attributes (from vertex shader)
|
||||||
|
varying vec2 fragTexCoord;
|
||||||
|
varying vec4 fragColor;
|
||||||
|
|
||||||
|
// Input uniform values
|
||||||
|
uniform vec2 iResolution;
|
||||||
|
uniform sampler2D iChannel0;
|
||||||
|
|
||||||
|
const vec4 BLACK = vec4(0.0, 0.0, 0.0, 1.0);
|
||||||
|
const vec4 WHITE = vec4(1.0, 1.0, 1.0, 1.0);
|
||||||
|
const float FFT_ROW = 0.0;
|
||||||
|
const float NUM_OF_BINS = 512.0;
|
||||||
|
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
vec2 fragCoord = fragTexCoord*iResolution;
|
||||||
|
float cellWidth = iResolution.x/NUM_OF_BINS;
|
||||||
|
float binIndex = floor(fragCoord.x/cellWidth);
|
||||||
|
float localX = mod(fragCoord.x, cellWidth);
|
||||||
|
float barWidth = cellWidth - 1.0;
|
||||||
|
vec4 color = WHITE;
|
||||||
|
|
||||||
|
if (localX <= barWidth)
|
||||||
|
{
|
||||||
|
float sampleX = (binIndex + 0.5)/NUM_OF_BINS;
|
||||||
|
vec2 sampleCoord = vec2(sampleX, FFT_ROW);
|
||||||
|
float amplitude = texture2D(iChannel0, sampleCoord).r; // Only filled the red channel, all channels left open for alternative use
|
||||||
|
|
||||||
|
if (fragTexCoord.y < amplitude) color = BLACK;
|
||||||
|
}
|
||||||
|
|
||||||
|
gl_FragColor = color;
|
||||||
|
}
|
||||||
35
examples/audio/resources/shaders/glsl120/fft.fs
Normal file
35
examples/audio/resources/shaders/glsl120/fft.fs
Normal file
|
|
@ -0,0 +1,35 @@
|
||||||
|
#version 120
|
||||||
|
|
||||||
|
// Input vertex attributes (from vertex shader)
|
||||||
|
varying vec2 fragTexCoord;
|
||||||
|
varying vec4 fragColor;
|
||||||
|
|
||||||
|
// Input uniform values
|
||||||
|
uniform vec2 iResolution;
|
||||||
|
uniform sampler2D iChannel0;
|
||||||
|
|
||||||
|
const vec4 BLACK = vec4(0.0, 0.0, 0.0, 1.0);
|
||||||
|
const vec4 WHITE = vec4(1.0, 1.0, 1.0, 1.0);
|
||||||
|
const float FFT_ROW = 0.0;
|
||||||
|
const float NUM_OF_BINS = 512.0;
|
||||||
|
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
vec2 fragCoord = fragTexCoord*iResolution;
|
||||||
|
float cellWidth = iResolution.x/NUM_OF_BINS;
|
||||||
|
float binIndex = floor(fragCoord.x/cellWidth);
|
||||||
|
float localX = mod(fragCoord.x, cellWidth);
|
||||||
|
float barWidth = cellWidth - 1.0;
|
||||||
|
vec4 color = WHITE;
|
||||||
|
|
||||||
|
if (localX <= barWidth)
|
||||||
|
{
|
||||||
|
float sampleX = (binIndex + 0.5)/NUM_OF_BINS;
|
||||||
|
vec2 sampleCoord = vec2(sampleX, FFT_ROW);
|
||||||
|
float amplitude = texture2D(iChannel0, sampleCoord).r; // Only filled the red channel, all channels left open for alternative use
|
||||||
|
|
||||||
|
if (fragTexCoord.y < amplitude) color = BLACK;
|
||||||
|
}
|
||||||
|
|
||||||
|
gl_FragColor = color;
|
||||||
|
}
|
||||||
35
examples/audio/resources/shaders/glsl330/fft.fs
Normal file
35
examples/audio/resources/shaders/glsl330/fft.fs
Normal file
|
|
@ -0,0 +1,35 @@
|
||||||
|
#version 330
|
||||||
|
|
||||||
|
in vec2 fragTexCoord;
|
||||||
|
in vec4 fragColor;
|
||||||
|
|
||||||
|
out vec4 finalColor;
|
||||||
|
|
||||||
|
uniform vec2 iResolution;
|
||||||
|
uniform sampler2D iChannel0;
|
||||||
|
|
||||||
|
const vec4 BLACK = vec4(0.0, 0.0, 0.0, 1.0);
|
||||||
|
const vec4 WHITE = vec4(1.0, 1.0, 1.0, 1.0);
|
||||||
|
const float FFT_ROW = 0.0;
|
||||||
|
const float NUM_OF_BINS = 512.0;
|
||||||
|
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
vec2 fragCoord = fragTexCoord*iResolution;
|
||||||
|
float cellWidth = iResolution.x/NUM_OF_BINS;
|
||||||
|
float binIndex = floor(fragCoord.x/cellWidth);
|
||||||
|
float localX = mod(fragCoord.x, cellWidth);
|
||||||
|
float barWidth = cellWidth - 1.0;
|
||||||
|
vec4 color = WHITE;
|
||||||
|
|
||||||
|
if (localX <= barWidth)
|
||||||
|
{
|
||||||
|
float sampleX = (binIndex + 0.5)/NUM_OF_BINS;
|
||||||
|
vec2 sampleCoord = vec2(sampleX, FFT_ROW);
|
||||||
|
float amplitude = texture(iChannel0, sampleCoord).r; // Only filled the red channel, all channels left open for alternative use
|
||||||
|
|
||||||
|
if (fragTexCoord.y < amplitude) color = BLACK;
|
||||||
|
}
|
||||||
|
|
||||||
|
finalColor = color;
|
||||||
|
}
|
||||||
|
|
@ -23,7 +23,7 @@
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// Program main entry point
|
// Program main entry point
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
int main ()
|
int main(void)
|
||||||
{
|
{
|
||||||
// Initialization
|
// Initialization
|
||||||
//--------------------------------------------------------------------------------------
|
//--------------------------------------------------------------------------------------
|
||||||
|
|
@ -35,9 +35,9 @@ int main ()
|
||||||
Camera2D camera = { 0 };
|
Camera2D camera = { 0 };
|
||||||
camera.zoom = 1.0f;
|
camera.zoom = 1.0f;
|
||||||
|
|
||||||
int zoomMode = 0; // 0-Mouse Wheel, 1-Mouse Move
|
int zoomMode = 0; // 0-Mouse Wheel, 1-Mouse Move
|
||||||
|
|
||||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||||
//--------------------------------------------------------------------------------------
|
//--------------------------------------------------------------------------------------
|
||||||
|
|
||||||
// Main game loop
|
// Main game loop
|
||||||
|
|
@ -93,6 +93,7 @@ int main ()
|
||||||
// under the cursor to the screen space point under the cursor at any zoom
|
// under the cursor to the screen space point under the cursor at any zoom
|
||||||
camera.target = mouseWorldPos;
|
camera.target = mouseWorldPos;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (IsMouseButtonDown(MOUSE_BUTTON_RIGHT))
|
if (IsMouseButtonDown(MOUSE_BUTTON_RIGHT))
|
||||||
{
|
{
|
||||||
// Zoom increment
|
// Zoom increment
|
||||||
|
|
@ -110,7 +111,6 @@ int main ()
|
||||||
ClearBackground(RAYWHITE);
|
ClearBackground(RAYWHITE);
|
||||||
|
|
||||||
BeginMode2D(camera);
|
BeginMode2D(camera);
|
||||||
|
|
||||||
// Draw the 3d grid, rotated 90 degrees and centered around 0,0
|
// Draw the 3d grid, rotated 90 degrees and centered around 0,0
|
||||||
// just so we have something in the XY plane
|
// just so we have something in the XY plane
|
||||||
rlPushMatrix();
|
rlPushMatrix();
|
||||||
|
|
@ -121,7 +121,6 @@ int main ()
|
||||||
|
|
||||||
// Draw a reference circle
|
// Draw a reference circle
|
||||||
DrawCircle(GetScreenWidth()/2, GetScreenHeight()/2, 50, MAROON);
|
DrawCircle(GetScreenWidth()/2, GetScreenHeight()/2, 50, MAROON);
|
||||||
|
|
||||||
EndMode2D();
|
EndMode2D();
|
||||||
|
|
||||||
// Draw mouse reference
|
// Draw mouse reference
|
||||||
|
|
@ -142,5 +141,6 @@ int main ()
|
||||||
//--------------------------------------------------------------------------------------
|
//--------------------------------------------------------------------------------------
|
||||||
CloseWindow(); // Close window and OpenGL context
|
CloseWindow(); // Close window and OpenGL context
|
||||||
//--------------------------------------------------------------------------------------
|
//--------------------------------------------------------------------------------------
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -6,12 +6,12 @@
|
||||||
*
|
*
|
||||||
* Example originally created with raylib 5.5, last time updated with raylib 5.5
|
* Example originally created with raylib 5.5, last time updated with raylib 5.5
|
||||||
*
|
*
|
||||||
* Example contributed by Agnis Aldins (@nezvers) and reviewed by Ramon Santamaria (@raysan5)
|
* Example contributed by Agnis Aldiņš (@nezvers) and reviewed by Ramon Santamaria (@raysan5)
|
||||||
*
|
*
|
||||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||||
* BSD-like license that allows static linking with closed source software
|
* BSD-like license that allows static linking with closed source software
|
||||||
*
|
*
|
||||||
* Copyright (c) 2025 Agnis Aldins (@nezvers)
|
* Copyright (c) 2025 Agnis Aldiņš (@nezvers)
|
||||||
*
|
*
|
||||||
********************************************************************************************/
|
********************************************************************************************/
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -2,22 +2,23 @@
|
||||||
*
|
*
|
||||||
* raylib [core] example - clipboard text
|
* raylib [core] example - clipboard text
|
||||||
*
|
*
|
||||||
* Example complexity rating: [★☆☆☆] 1/4
|
|
||||||
*
|
|
||||||
* Example originally created with raylib 5.6-dev, last time updated with raylib 5.6-dev
|
* Example originally created with raylib 5.6-dev, last time updated with raylib 5.6-dev
|
||||||
*
|
*
|
||||||
* Example contributed by Robin (@RobinsAviary) and reviewed by Ramon Santamaria (@raysan5)
|
* Example contributed by Ananth S (@Ananth1839) and reviewed by Ramon Santamaria (@raysan5)
|
||||||
*
|
*
|
||||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||||
* BSD-like license that allows static linking with closed source software
|
* BSD-like license that allows static linking with closed source software
|
||||||
*
|
*
|
||||||
* Copyright (c) 2025 Robin (@RobinsAviary)
|
* Copyright (c) 2025 Ananth S (@Ananth1839)
|
||||||
*
|
*
|
||||||
********************************************************************************************/
|
********************************************************************************************/
|
||||||
|
|
||||||
#include "raylib.h"
|
#include "raylib.h"
|
||||||
|
|
||||||
#include <stdio.h>
|
#define RAYGUI_IMPLEMENTATION
|
||||||
|
#include "raygui.h"
|
||||||
|
|
||||||
|
#define MAX_TEXT_SAMPLES 5
|
||||||
|
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// Program main entry point
|
// Program main entry point
|
||||||
|
|
@ -31,28 +32,32 @@ int main(void)
|
||||||
|
|
||||||
InitWindow(screenWidth, screenHeight, "raylib [core] example - clipboard text");
|
InitWindow(screenWidth, screenHeight, "raylib [core] example - clipboard text");
|
||||||
|
|
||||||
const char* clipboardText = NULL;
|
// Define some sample texts
|
||||||
|
const char *sampleTexts[MAX_TEXT_SAMPLES] = {
|
||||||
|
"Hello from raylib!",
|
||||||
|
"The quick brown fox jumps over the lazy dog",
|
||||||
|
"Clipboard operations are useful!",
|
||||||
|
"raylib is a simple and easy-to-use library",
|
||||||
|
"Copy and paste me!"
|
||||||
|
};
|
||||||
|
|
||||||
// List of text the user can switch through and copy
|
const char *clipboardText = NULL;
|
||||||
const char* copyableText[] = {"raylib is fun", "hello, clipboard!", "potato chips"};
|
char inputBuffer[256] = "Hello from raylib!"; // Random initial string
|
||||||
|
|
||||||
unsigned int textIndex = 0;
|
// UI required variables
|
||||||
|
bool textBoxEditMode = false;
|
||||||
|
|
||||||
const char* popupText = NULL;
|
bool btnCutPressed = false;
|
||||||
|
bool btnCopyPressed = false;
|
||||||
|
bool btnPastePressed = false;
|
||||||
|
bool btnClearPressed = false;
|
||||||
|
bool btnRandomPressed = false;
|
||||||
|
|
||||||
// Initialize timers
|
// Set UI style
|
||||||
// The amount of time the pop-up text is on screen, before fading
|
GuiSetStyle(DEFAULT, TEXT_SIZE, 20);
|
||||||
const float maxTime = 3.0f;
|
GuiSetIconScale(2);
|
||||||
float textTimer = 0.0f;
|
|
||||||
// The length of time text is offset
|
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||||
const float animMaxTime = 0.1f;
|
|
||||||
float pasteAnim = 0.0f;
|
|
||||||
float copyAnim = 0.0f;
|
|
||||||
int copyAnimMult = 1;
|
|
||||||
float textAnim = 0.0f;
|
|
||||||
float textAlpha = 0.0f;
|
|
||||||
// Offset amount for animations
|
|
||||||
const int offsetAmount = -4;
|
|
||||||
//--------------------------------------------------------------------------------------
|
//--------------------------------------------------------------------------------------
|
||||||
|
|
||||||
// Main game loop
|
// Main game loop
|
||||||
|
|
@ -60,95 +65,55 @@ int main(void)
|
||||||
{
|
{
|
||||||
// Update
|
// Update
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
// Check if the user has pressed the copy/paste key combinations
|
// Handle button interactions
|
||||||
bool pastePressed = (IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_V));
|
if (btnCutPressed)
|
||||||
bool copyPressed = (IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_C));
|
|
||||||
|
|
||||||
// Update animation timers
|
|
||||||
if (textTimer > 0) textTimer -= GetFrameTime();
|
|
||||||
if (pasteAnim > 0) pasteAnim -= GetFrameTime();
|
|
||||||
if (copyAnim > 0) copyAnim -= GetFrameTime();
|
|
||||||
if (textAnim > 0) textAnim -= GetFrameTime();
|
|
||||||
|
|
||||||
// React to the user pressing paste
|
|
||||||
if (pastePressed)
|
|
||||||
{
|
{
|
||||||
// Most operating systems hide this information until the user presses Ctrl-V on the window.
|
SetClipboardText(inputBuffer);
|
||||||
|
clipboardText = GetClipboardText();
|
||||||
|
inputBuffer[0] = '\0'; // Quick solution to clear text
|
||||||
|
//memset(inputBuffer, 0, 256); // Clear full buffer properly
|
||||||
|
}
|
||||||
|
|
||||||
// Check to see if the clipboard contains an image
|
if (btnCopyPressed)
|
||||||
// This function does nothing outside of Windows, as it directly calls the Windows API
|
{
|
||||||
Image image = GetClipboardImage();
|
SetClipboardText(inputBuffer); // Copy text to clipboard
|
||||||
|
clipboardText = GetClipboardText(); // Get text from clipboard
|
||||||
|
}
|
||||||
|
|
||||||
if (IsImageValid(image))
|
if (btnPastePressed)
|
||||||
|
{
|
||||||
|
// Paste text from clipboard
|
||||||
|
clipboardText = GetClipboardText();
|
||||||
|
if (clipboardText != NULL) TextCopy(inputBuffer, clipboardText);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (btnClearPressed)
|
||||||
|
{
|
||||||
|
inputBuffer[0] = '\0'; // Quick solution to clear text
|
||||||
|
//memset(inputBuffer, 0, 256); // Clear full buffer properly
|
||||||
|
}
|
||||||
|
|
||||||
|
if (btnRandomPressed)
|
||||||
|
{
|
||||||
|
// Get random text from sample list
|
||||||
|
TextCopy(inputBuffer, sampleTexts[GetRandomValue(0, MAX_TEXT_SAMPLES - 1)]);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Quick cut/copy/paste with keyboard shortcuts
|
||||||
|
if (IsKeyDown(KEY_LEFT_CONTROL) || IsKeyDown(KEY_RIGHT_CONTROL))
|
||||||
|
{
|
||||||
|
if (IsKeyPressed(KEY_X))
|
||||||
{
|
{
|
||||||
// Unload the image
|
SetClipboardText(inputBuffer);
|
||||||
UnloadImage(image);
|
inputBuffer[0] = '\0'; // Quick solution to clear text
|
||||||
// Update visuals
|
|
||||||
popupText = "clipboard contains image";
|
|
||||||
}
|
}
|
||||||
else
|
|
||||||
|
if (IsKeyPressed(KEY_C)) SetClipboardText(inputBuffer);
|
||||||
|
|
||||||
|
if (IsKeyPressed(KEY_V))
|
||||||
{
|
{
|
||||||
// Get text from the user's clipboard
|
|
||||||
clipboardText = GetClipboardText();
|
clipboardText = GetClipboardText();
|
||||||
|
if (clipboardText != NULL) TextCopy(inputBuffer, clipboardText);
|
||||||
// Update visuals
|
|
||||||
popupText = "text pasted";
|
|
||||||
pasteAnim = animMaxTime;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Reset animation values
|
|
||||||
textTimer = maxTime;
|
|
||||||
textAnim = animMaxTime;
|
|
||||||
textAlpha = 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
// React to the user pressing copy
|
|
||||||
if (copyPressed)
|
|
||||||
{
|
|
||||||
// Set the text on the user's clipboard
|
|
||||||
SetClipboardText(copyableText[textIndex]);
|
|
||||||
|
|
||||||
// Reset values
|
|
||||||
textTimer = maxTime;
|
|
||||||
textAnim = animMaxTime;
|
|
||||||
copyAnim = animMaxTime;
|
|
||||||
copyAnimMult = 1;
|
|
||||||
textAlpha = 1;
|
|
||||||
// Update the text that pops up at the bottom of the screen
|
|
||||||
popupText = "text copied";
|
|
||||||
}
|
|
||||||
|
|
||||||
// Switch to the next item in the list when the user presses up
|
|
||||||
if (IsKeyPressed(KEY_UP))
|
|
||||||
{
|
|
||||||
// Reset animation
|
|
||||||
copyAnim = animMaxTime;
|
|
||||||
copyAnimMult = 1;
|
|
||||||
|
|
||||||
textIndex += 1;
|
|
||||||
|
|
||||||
if (textIndex >= sizeof(copyableText) / sizeof(const char*)) // Length of array
|
|
||||||
{
|
|
||||||
// Loop back to the other end
|
|
||||||
textIndex = 0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Switch to the previous item in the list when the user presses down
|
|
||||||
if (IsKeyPressed(KEY_DOWN))
|
|
||||||
{
|
|
||||||
// Reset animation
|
|
||||||
copyAnim = animMaxTime;
|
|
||||||
copyAnimMult = -1;
|
|
||||||
|
|
||||||
if (textIndex == 0)
|
|
||||||
{
|
|
||||||
// Loop back to the other end
|
|
||||||
textIndex = (sizeof(copyableText) / sizeof(const char*)) - 1; // Length of array minus one
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
textIndex -= 1;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
|
|
@ -157,43 +122,32 @@ int main(void)
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
BeginDrawing();
|
BeginDrawing();
|
||||||
|
|
||||||
ClearBackground(RAYWHITE);
|
ClearBackground(RAYWHITE);
|
||||||
|
|
||||||
// Draw the user's pasted text, if there is any yet
|
// Draw instructions
|
||||||
if (clipboardText)
|
GuiLabel((Rectangle){ 50, 20, 700, 36 }, "Use the BUTTONS or KEY SHORTCUTS:");
|
||||||
{
|
DrawText("[CTRL+X] - CUT | [CTRL+C] COPY | [CTRL+V] | PASTE", 50, 60, 20, MAROON);
|
||||||
// Offset animation
|
|
||||||
int offset = 0;
|
|
||||||
if (pasteAnim > 0) offset = offsetAmount;
|
|
||||||
|
|
||||||
// Draw the pasted text
|
// Draw text box
|
||||||
DrawText("pasted clipboard:", 10, 10 + offset, 20, DARKGREEN);
|
if (GuiTextBox((Rectangle){ 50, 120, 652, 40 }, inputBuffer, 256, textBoxEditMode)) textBoxEditMode = !textBoxEditMode;
|
||||||
DrawText(clipboardText, 10, 30 + offset, 20, DARKGRAY);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Offset animation
|
// Random text button
|
||||||
int textOffset = 0;
|
btnRandomPressed = GuiButton((Rectangle){ 50 + 652 + 8, 120, 40, 40 }, "#77#");
|
||||||
if (copyAnim > 0) textOffset = offsetAmount;
|
|
||||||
|
|
||||||
// Draw copyable text and controls
|
// Draw buttons
|
||||||
DrawText(copyableText[textIndex], 10, 330 + (textOffset * copyAnimMult), 20, MAROON);
|
btnCutPressed = GuiButton((Rectangle){ 50, 180, 158, 40 }, "#17#CUT");
|
||||||
DrawText("up/down to change string, ctrl-c to copy, ctrl-v to paste", 10, 355, 20, DARKGRAY);
|
btnCopyPressed = GuiButton((Rectangle){ 50 + 165, 180, 158, 40 }, "#16#COPY");
|
||||||
|
btnPastePressed = GuiButton((Rectangle){ 50 + 165*2, 180, 158, 40 }, "#18#PASTE");
|
||||||
|
btnClearPressed = GuiButton((Rectangle){ 50 + 165*3, 180, 158, 40 }, "#143#CLEAR");
|
||||||
|
|
||||||
// Alpha / Offset animation
|
// Draw clipboard status
|
||||||
if (textAlpha > 0)
|
GuiSetState(STATE_DISABLED);
|
||||||
{
|
GuiLabel((Rectangle){ 50, 260, 700, 40 }, "Clipboard current text data:");
|
||||||
// Offset animation
|
GuiSetStyle(TEXTBOX, TEXT_READONLY, 1);
|
||||||
int offset = 0;
|
GuiTextBox((Rectangle){ 50, 300, 700, 40 }, (char *)clipboardText, 256, false);
|
||||||
if (textAnim > 0) offset = offsetAmount;
|
GuiSetStyle(TEXTBOX, TEXT_READONLY, 0);
|
||||||
// Draw pop up text
|
GuiLabel((Rectangle){ 50, 360, 700, 40 }, "Try copying text from other applications and pasting here!");
|
||||||
DrawText(popupText, 10, 425 + offset, 20, ColorAlpha(DARKGREEN, textAlpha));
|
GuiSetState(STATE_NORMAL);
|
||||||
|
|
||||||
// Fade-out animation
|
|
||||||
if (textTimer < 0)
|
|
||||||
{
|
|
||||||
textAlpha -= GetFrameTime();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
EndDrawing();
|
EndDrawing();
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
|
|
|
||||||
Binary file not shown.
|
Before Width: | Height: | Size: 16 KiB After Width: | Height: | Size: 17 KiB |
143
examples/core/core_compute_hash.c
Normal file
143
examples/core/core_compute_hash.c
Normal file
|
|
@ -0,0 +1,143 @@
|
||||||
|
/*******************************************************************************************
|
||||||
|
*
|
||||||
|
* raylib [core] example - compute hash
|
||||||
|
*
|
||||||
|
* Example complexity rating: [★★☆☆] 2/4
|
||||||
|
*
|
||||||
|
* Example originally created with raylib 5.6-dev, last time updated with raylib 5.6-dev
|
||||||
|
*
|
||||||
|
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||||
|
* BSD-like license that allows static linking with closed source software
|
||||||
|
*
|
||||||
|
* Copyright (c) 2025 Ramon Santamaria (@raysan5)
|
||||||
|
*
|
||||||
|
********************************************************************************************/
|
||||||
|
|
||||||
|
#include "raylib.h"
|
||||||
|
|
||||||
|
#define RAYGUI_IMPLEMENTATION
|
||||||
|
#include "raygui.h"
|
||||||
|
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
// Module Functions Declaration
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
static char *GetDataAsHexText(const unsigned int *data, int dataSize);
|
||||||
|
|
||||||
|
//------------------------------------------------------------------------------------
|
||||||
|
// Program main entry point
|
||||||
|
//------------------------------------------------------------------------------------
|
||||||
|
int main(void)
|
||||||
|
{
|
||||||
|
// Initialization
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
const int screenWidth = 800;
|
||||||
|
const int screenHeight = 450;
|
||||||
|
|
||||||
|
InitWindow(screenWidth, screenHeight, "raylib [core] example - compute hash");
|
||||||
|
|
||||||
|
// UI controls variables
|
||||||
|
char textInput[96] = "The quick brown fox jumps over the lazy dog.";
|
||||||
|
bool textBoxEditMode = false;
|
||||||
|
bool btnComputeHashes = false;
|
||||||
|
|
||||||
|
// Data hash values
|
||||||
|
unsigned int hashCRC32 = 0;
|
||||||
|
unsigned int *hashMD5 = NULL;
|
||||||
|
unsigned int *hashSHA1 = NULL;
|
||||||
|
unsigned int *hashSHA256 = NULL;
|
||||||
|
|
||||||
|
// Base64 encoded data
|
||||||
|
char *base64Text = NULL;
|
||||||
|
int base64TextSize = 0;
|
||||||
|
|
||||||
|
SetTargetFPS(60);
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// Main game loop
|
||||||
|
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||||
|
{
|
||||||
|
// Update
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
if (btnComputeHashes)
|
||||||
|
{
|
||||||
|
int textInputLen = strlen(textInput);
|
||||||
|
|
||||||
|
// Encode data to Base64 string (includes NULL terminator), memory must be MemFree()
|
||||||
|
base64Text = EncodeDataBase64((unsigned char *)textInput, textInputLen, &base64TextSize);
|
||||||
|
|
||||||
|
hashCRC32 = ComputeCRC32((unsigned char *)textInput, textInputLen); // Compute CRC32 hash code (4 bytes)
|
||||||
|
hashMD5 = ComputeMD5((unsigned char *)textInput, textInputLen); // Compute MD5 hash code, returns static int[4] (16 bytes)
|
||||||
|
hashSHA1 = ComputeSHA1((unsigned char *)textInput, textInputLen); // Compute SHA1 hash code, returns static int[5] (20 bytes)
|
||||||
|
hashSHA256 = ComputeSHA256((unsigned char *)textInput, textInputLen); // Compute SHA256 hash code, returns static int[8] (32 bytes)
|
||||||
|
}
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// Draw
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
BeginDrawing();
|
||||||
|
|
||||||
|
ClearBackground(RAYWHITE);
|
||||||
|
|
||||||
|
GuiSetStyle(DEFAULT, TEXT_SIZE, 20);
|
||||||
|
GuiSetStyle(DEFAULT, TEXT_SPACING, 2);
|
||||||
|
GuiLabel((Rectangle){ 40, 26, 720, 32 }, "INPUT DATA (TEXT):");
|
||||||
|
GuiSetStyle(DEFAULT, TEXT_SPACING, 1);
|
||||||
|
GuiSetStyle(DEFAULT, TEXT_SIZE, 10);
|
||||||
|
|
||||||
|
if (GuiTextBox((Rectangle){ 40, 64, 720, 32 }, textInput, 95, textBoxEditMode)) textBoxEditMode = !textBoxEditMode;
|
||||||
|
|
||||||
|
btnComputeHashes = GuiButton((Rectangle){ 40, 64 + 40, 720, 32 }, "COMPUTE INPUT DATA HASHES");
|
||||||
|
|
||||||
|
GuiSetStyle(DEFAULT, TEXT_SIZE, 20);
|
||||||
|
GuiSetStyle(DEFAULT, TEXT_SPACING, 2);
|
||||||
|
GuiLabel((Rectangle){ 40, 160, 720, 32 }, "INPUT DATA HASH VALUES:");
|
||||||
|
GuiSetStyle(DEFAULT, TEXT_SPACING, 1);
|
||||||
|
GuiSetStyle(DEFAULT, TEXT_SIZE, 10);
|
||||||
|
|
||||||
|
GuiSetStyle(TEXTBOX, TEXT_READONLY, 1);
|
||||||
|
GuiLabel((Rectangle){ 40, 200, 120, 32 }, "CRC32 [32 bit]:");
|
||||||
|
GuiTextBox((Rectangle){ 40 + 120, 200, 720 - 120, 32 }, GetDataAsHexText(&hashCRC32, 1), 120, false);
|
||||||
|
GuiLabel((Rectangle){ 40, 200 + 36, 120, 32 }, "MD5 [128 bit]:");
|
||||||
|
GuiTextBox((Rectangle){ 40 + 120, 200 + 36, 720 - 120, 32 }, GetDataAsHexText(hashMD5, 4), 120, false);
|
||||||
|
GuiLabel((Rectangle){ 40, 200 + 36*2, 120, 32 }, "SHA1 [160 bit]:");
|
||||||
|
GuiTextBox((Rectangle){ 40 + 120, 200 + 36*2, 720 - 120, 32 }, GetDataAsHexText(hashSHA1, 5), 120, false);
|
||||||
|
GuiLabel((Rectangle){ 40, 200 + 36*3, 120, 32 }, "SHA256 [256 bit]:");
|
||||||
|
GuiTextBox((Rectangle){ 40 + 120, 200 + 36*3, 720 - 120, 32 }, GetDataAsHexText(hashSHA256, 8), 120, false);
|
||||||
|
|
||||||
|
GuiSetState(STATE_FOCUSED);
|
||||||
|
GuiLabel((Rectangle){ 40, 200 + 36*5 - 30, 320, 32 }, "BONUS - BAS64 ENCODED STRING:");
|
||||||
|
GuiSetState(STATE_NORMAL);
|
||||||
|
GuiLabel((Rectangle){ 40, 200 + 36*5, 120, 32 }, "BASE64 ENCODING:");
|
||||||
|
GuiTextBox((Rectangle){ 40 + 120, 200 + 36*5, 720 - 120, 32 }, base64Text, 120, false);
|
||||||
|
GuiSetStyle(TEXTBOX, TEXT_READONLY, 0);
|
||||||
|
|
||||||
|
EndDrawing();
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
}
|
||||||
|
|
||||||
|
// De-Initialization
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
MemFree(base64Text); // Free Base64 text data
|
||||||
|
|
||||||
|
CloseWindow(); // Close window and OpenGL context
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
// Module Functions Definition
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
static char *GetDataAsHexText(const unsigned int *data, int dataSize)
|
||||||
|
{
|
||||||
|
static char text[128] = { 0 };
|
||||||
|
memset(text, 0, 128);
|
||||||
|
|
||||||
|
if ((data != NULL) && (dataSize > 0) && (dataSize < ((128/8) - 1)))
|
||||||
|
{
|
||||||
|
for (int i = 0; i < dataSize; i++) TextCopy(text + i*8, TextFormat("%08X", data[i]));
|
||||||
|
}
|
||||||
|
else TextCopy(text, "00000000");
|
||||||
|
|
||||||
|
return text;
|
||||||
|
}
|
||||||
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Reference in a new issue