rlparser: update raylib_api.* by CI
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2c690425c9
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fc824ff6d4
4 changed files with 112 additions and 112 deletions
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@ -880,7 +880,7 @@
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<Param type="const char *" name="vsCode" desc="" />
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<Param type="const char *" name="fsCode" desc="" />
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</Function>
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<Function name="IsShaderValid" retType="bool" paramCount="1" desc="Check if a shader is valid (loaded on GPU)">
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<Function name="IsShaderValid" retType="bool" paramCount="1" desc="Check if shader is valid (loaded on GPU)">
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<Param type="Shader" name="shader" desc="" />
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</Function>
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<Function name="GetShaderLocation" retType="int" paramCount="2" desc="Get shader uniform location">
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@ -1078,7 +1078,7 @@
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<Function name="FileExists" retType="bool" paramCount="1" desc="Check if file exists">
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<Param type="const char *" name="fileName" desc="" />
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</Function>
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<Function name="DirectoryExists" retType="bool" paramCount="1" desc="Check if a directory path exists">
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<Function name="DirectoryExists" retType="bool" paramCount="1" desc="Check if directory path exists">
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<Param type="const char *" name="dirPath" desc="" />
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</Function>
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<Function name="IsFileExtension" retType="bool" paramCount="2" desc="Check file extension (recommended include point: .png, .wav)">
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@ -1116,7 +1116,7 @@
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<Function name="ChangeDirectory" retType="bool" paramCount="1" desc="Change working directory, return true on success">
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<Param type="const char *" name="dirPath" desc="" />
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</Function>
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<Function name="IsPathFile" retType="bool" paramCount="1" desc="Check if a given path is a file or a directory">
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<Function name="IsPathFile" retType="bool" paramCount="1" desc="Check if given path is a file or a directory">
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<Param type="const char *" name="path" desc="" />
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</Function>
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<Function name="IsFileNameValid" retType="bool" paramCount="1" desc="Check if fileName is valid for the platform/OS">
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@ -1133,7 +1133,7 @@
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<Function name="UnloadDirectoryFiles" retType="void" paramCount="1" desc="Unload filepaths">
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<Param type="FilePathList" name="files" desc="" />
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</Function>
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<Function name="IsFileDropped" retType="bool" paramCount="0" desc="Check if a file has been dropped into window">
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<Function name="IsFileDropped" retType="bool" paramCount="0" desc="Check if file has been dropped into window">
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</Function>
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<Function name="LoadDroppedFiles" retType="FilePathList" paramCount="0" desc="Load dropped filepaths">
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</Function>
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@ -1206,19 +1206,19 @@
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<Function name="PlayAutomationEvent" retType="void" paramCount="1" desc="Play a recorded automation event">
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<Param type="AutomationEvent" name="event" desc="" />
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</Function>
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<Function name="IsKeyPressed" retType="bool" paramCount="1" desc="Check if a key has been pressed once">
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<Function name="IsKeyPressed" retType="bool" paramCount="1" desc="Check if key has been pressed once">
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<Param type="int" name="key" desc="" />
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</Function>
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<Function name="IsKeyPressedRepeat" retType="bool" paramCount="1" desc="Check if a key has been pressed again">
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<Function name="IsKeyPressedRepeat" retType="bool" paramCount="1" desc="Check if key has been pressed again">
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<Param type="int" name="key" desc="" />
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</Function>
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<Function name="IsKeyDown" retType="bool" paramCount="1" desc="Check if a key is being pressed">
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<Function name="IsKeyDown" retType="bool" paramCount="1" desc="Check if key is being pressed">
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<Param type="int" name="key" desc="" />
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</Function>
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<Function name="IsKeyReleased" retType="bool" paramCount="1" desc="Check if a key has been released once">
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<Function name="IsKeyReleased" retType="bool" paramCount="1" desc="Check if key has been released once">
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<Param type="int" name="key" desc="" />
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</Function>
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<Function name="IsKeyUp" retType="bool" paramCount="1" desc="Check if a key is NOT being pressed">
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<Function name="IsKeyUp" retType="bool" paramCount="1" desc="Check if key is NOT being pressed">
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<Param type="int" name="key" desc="" />
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</Function>
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<Function name="GetKeyPressed" retType="int" paramCount="0" desc="Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty">
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@ -1231,25 +1231,25 @@
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<Function name="SetExitKey" retType="void" paramCount="1" desc="Set a custom key to exit program (default is ESC)">
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<Param type="int" name="key" desc="" />
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</Function>
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<Function name="IsGamepadAvailable" retType="bool" paramCount="1" desc="Check if a gamepad is available">
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<Function name="IsGamepadAvailable" retType="bool" paramCount="1" desc="Check if gamepad is available">
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<Param type="int" name="gamepad" desc="" />
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</Function>
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<Function name="GetGamepadName" retType="const char *" paramCount="1" desc="Get gamepad internal name id">
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<Param type="int" name="gamepad" desc="" />
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</Function>
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<Function name="IsGamepadButtonPressed" retType="bool" paramCount="2" desc="Check if a gamepad button has been pressed once">
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<Function name="IsGamepadButtonPressed" retType="bool" paramCount="2" desc="Check if gamepad button has been pressed once">
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<Param type="int" name="gamepad" desc="" />
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<Param type="int" name="button" desc="" />
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</Function>
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<Function name="IsGamepadButtonDown" retType="bool" paramCount="2" desc="Check if a gamepad button is being pressed">
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<Function name="IsGamepadButtonDown" retType="bool" paramCount="2" desc="Check if gamepad button is being pressed">
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<Param type="int" name="gamepad" desc="" />
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<Param type="int" name="button" desc="" />
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</Function>
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<Function name="IsGamepadButtonReleased" retType="bool" paramCount="2" desc="Check if a gamepad button has been released once">
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<Function name="IsGamepadButtonReleased" retType="bool" paramCount="2" desc="Check if gamepad button has been released once">
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<Param type="int" name="gamepad" desc="" />
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<Param type="int" name="button" desc="" />
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</Function>
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<Function name="IsGamepadButtonUp" retType="bool" paramCount="2" desc="Check if a gamepad button is NOT being pressed">
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<Function name="IsGamepadButtonUp" retType="bool" paramCount="2" desc="Check if gamepad button is NOT being pressed">
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<Param type="int" name="gamepad" desc="" />
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<Param type="int" name="button" desc="" />
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</Function>
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@ -1271,16 +1271,16 @@
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<Param type="float" name="rightMotor" desc="" />
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<Param type="float" name="duration" desc="" />
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</Function>
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<Function name="IsMouseButtonPressed" retType="bool" paramCount="1" desc="Check if a mouse button has been pressed once">
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<Function name="IsMouseButtonPressed" retType="bool" paramCount="1" desc="Check if mouse button has been pressed once">
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<Param type="int" name="button" desc="" />
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</Function>
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<Function name="IsMouseButtonDown" retType="bool" paramCount="1" desc="Check if a mouse button is being pressed">
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<Function name="IsMouseButtonDown" retType="bool" paramCount="1" desc="Check if mouse button is being pressed">
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<Param type="int" name="button" desc="" />
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</Function>
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<Function name="IsMouseButtonReleased" retType="bool" paramCount="1" desc="Check if a mouse button has been released once">
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<Function name="IsMouseButtonReleased" retType="bool" paramCount="1" desc="Check if mouse button has been released once">
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<Param type="int" name="button" desc="" />
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</Function>
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<Function name="IsMouseButtonUp" retType="bool" paramCount="1" desc="Check if a mouse button is NOT being pressed">
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<Function name="IsMouseButtonUp" retType="bool" paramCount="1" desc="Check if mouse button is NOT being pressed">
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<Param type="int" name="button" desc="" />
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</Function>
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<Function name="GetMouseX" retType="int" paramCount="0" desc="Get mouse position X">
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@ -1325,7 +1325,7 @@
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<Function name="SetGesturesEnabled" retType="void" paramCount="1" desc="Enable a set of gestures using flags">
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<Param type="unsigned int" name="flags" desc="" />
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</Function>
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<Function name="IsGestureDetected" retType="bool" paramCount="1" desc="Check if a gesture has been detected">
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<Function name="IsGestureDetected" retType="bool" paramCount="1" desc="Check if gesture has been detected">
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<Param type="unsigned int" name="gesture" desc="" />
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</Function>
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<Function name="GetGestureDetected" retType="int" paramCount="0" desc="Get latest detected gesture">
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@ -2199,13 +2199,13 @@
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<Param type="int" name="width" desc="" />
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<Param type="int" name="height" desc="" />
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</Function>
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<Function name="IsTextureValid" retType="bool" paramCount="1" desc="Check if a texture is valid (loaded in GPU)">
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<Function name="IsTextureValid" retType="bool" paramCount="1" desc="Check if texture is valid (loaded in GPU)">
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<Param type="Texture2D" name="texture" desc="" />
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</Function>
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<Function name="UnloadTexture" retType="void" paramCount="1" desc="Unload texture from GPU memory (VRAM)">
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<Param type="Texture2D" name="texture" desc="" />
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</Function>
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<Function name="IsRenderTextureValid" retType="bool" paramCount="1" desc="Check if a render texture is valid (loaded in GPU)">
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<Function name="IsRenderTextureValid" retType="bool" paramCount="1" desc="Check if render texture is valid (loaded in GPU)">
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<Param type="RenderTexture2D" name="target" desc="" />
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</Function>
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<Function name="UnloadRenderTexture" retType="void" paramCount="1" desc="Unload render texture from GPU memory (VRAM)">
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@ -2326,7 +2326,7 @@
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<Param type="unsigned int" name="hexValue" desc="" />
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</Function>
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<Function name="GetPixelColor" retType="Color" paramCount="2" desc="Get Color from a source pixel pointer of certain format">
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<Param type="void *" name="srcPtr" desc="" />
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<Param type="const void *" name="srcPtr" desc="" />
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<Param type="int" name="format" desc="" />
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</Function>
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<Function name="SetPixelColor" retType="void" paramCount="3" desc="Set color formatted into destination pixel pointer">
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@ -2363,7 +2363,7 @@
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<Param type="const int *" name="codepoints" desc="" />
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<Param type="int" name="codepointCount" desc="" />
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</Function>
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<Function name="IsFontValid" retType="bool" paramCount="1" desc="Check if a font is valid (font data loaded, WARNING: GPU texture not checked)">
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<Function name="IsFontValid" retType="bool" paramCount="1" desc="Check if font is valid (font data loaded, WARNING: GPU texture not checked)">
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<Param type="Font" name="font" desc="" />
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</Function>
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<Function name="LoadFontData" retType="GlyphInfo *" paramCount="7" desc="Load font data for further use">
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@ -2749,7 +2749,7 @@
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<Function name="LoadModelFromMesh" retType="Model" paramCount="1" desc="Load model from generated mesh (default material)">
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<Param type="Mesh" name="mesh" desc="" />
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</Function>
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<Function name="IsModelValid" retType="bool" paramCount="1" desc="Check if a model is valid (loaded in GPU, VAO/VBOs)">
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<Function name="IsModelValid" retType="bool" paramCount="1" desc="Check if model is valid (loaded in GPU, VAO/VBOs)">
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<Param type="Model" name="model" desc="" />
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</Function>
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<Function name="UnloadModel" retType="void" paramCount="1" desc="Unload model (including meshes) from memory (RAM and/or VRAM)">
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@ -2916,7 +2916,7 @@
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</Function>
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<Function name="LoadMaterialDefault" retType="Material" paramCount="0" desc="Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps)">
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</Function>
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<Function name="IsMaterialValid" retType="bool" paramCount="1" desc="Check if a material is valid (shader assigned, map textures loaded in GPU)">
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<Function name="IsMaterialValid" retType="bool" paramCount="1" desc="Check if material is valid (shader assigned, map textures loaded in GPU)">
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<Param type="Material" name="material" desc="" />
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</Function>
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<Function name="UnloadMaterial" retType="void" paramCount="1" desc="Unload material from GPU memory (VRAM)">
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@ -3030,7 +3030,7 @@
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<Function name="LoadSoundAlias" retType="Sound" paramCount="1" desc="Load sound alias, new sound that shares the same sample data as the source sound, does not own the sound data">
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<Param type="Sound" name="source" desc="" />
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</Function>
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<Function name="IsSoundValid" retType="bool" paramCount="1" desc="Check if a sound is valid (data loaded and buffers initialized)">
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<Function name="IsSoundValid" retType="bool" paramCount="1" desc="Check if sound is valid (data loaded and buffers initialized)">
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<Param type="Sound" name="sound" desc="" />
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</Function>
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<Function name="UpdateSound" retType="void" paramCount="3" desc="Update sound buffer with new data (default data format: 32 bit float, stereo)">
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@ -3067,7 +3067,7 @@
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<Function name="ResumeSound" retType="void" paramCount="1" desc="Resume a paused sound">
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<Param type="Sound" name="sound" desc="" />
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</Function>
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<Function name="IsSoundPlaying" retType="bool" paramCount="1" desc="Check if a sound is currently playing">
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<Function name="IsSoundPlaying" retType="bool" paramCount="1" desc="Check if sound is currently playing">
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<Param type="Sound" name="sound" desc="" />
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</Function>
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<Function name="SetSoundVolume" retType="void" paramCount="2" desc="Set volume for a sound (1.0 is max level)">
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@ -3110,7 +3110,7 @@
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<Param type="const unsigned char *" name="data" desc="" />
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<Param type="int" name="dataSize" desc="" />
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</Function>
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<Function name="IsMusicValid" retType="bool" paramCount="1" desc="Check if a music stream is valid (context and buffers initialized)">
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<Function name="IsMusicValid" retType="bool" paramCount="1" desc="Check if music stream is valid (context and buffers initialized)">
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<Param type="Music" name="music" desc="" />
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</Function>
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<Function name="UnloadMusicStream" retType="void" paramCount="1" desc="Unload music stream">
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